Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'some of return dangerous valor'.
Other Suggestions:
some of reborn dangerous value
some of return dangerous value
some of retain dangerous value
some of reborn dangerous vapor
classes
Dangerous Raider of the Sea
Vikings are battle-hardened warriors and sailors who ply the seas of the Northlands for glory and plunder. As followers of the Reaver’s Way, they have their own
sense of honor, yet they can be merciless in times of raiding and war. Vikings are known for their prowess with the spear and axe, and for their belief that they can earn a special place in the halls of the dead through their deeds of valor in battle.
Monsters
The Wild Beyond the Witchlight
;s much more dangerous against creatures that are significantly bigger than he is.
Valor's Call
The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human
-aligned characters are allowed to join Valor’s Call.PoisonFeint (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Feint"}. Elkhorn targets one creature that he can see
Monsters
Fizban's Treasury of Dragons
go on dangerous excursions so they’ll return with interesting stories to tell the dragon.
5
A crystal dragon wyrmling finds ice mephit;ice mephits to be the perfect household servants
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
Monsters
Curse of Strahd
on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment
to the land of Barovia. Gone are the days of honor and valor.
Vladimir Horngaard's Traits
Ideal. “Vengeance is all I have left.”
Bond. “I have sworn oaths of allegiance to the Order of the Silver
Monsters
Fizban's Treasury of Dragons
palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
Monsters
Fizban's Treasury of Dragons
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Kolyan Indirovich’s Letter (version 2) Hail thee of might and valor:
I, the Burgomaster of Barovia, send you honor—with despair.
My adopted daughter, the fair Ireena Kolyana, has been these past
the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours.
There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich
Burgomaster
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secrets—evidence of weird truths, deadly Artifacts, and things that shouldn’t exist. They inhabit hidden, magical sites and hold
their duty above mortal life. If threatened, a sphinx of valor defends its charge with its supernaturally empowered roar and fierce strikes. Sphinx of Valor Large Celestial, Lawful Neutral
AC 17
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
through a sending spell. The message says, “Dangerous orb of fire stolen from Triboar. Hands of Yartar auctioning orb to highest bidder. Please recover orb and return it to Triboar.” The Zhentarim sends
. Characters who keep up with underworld news hear that the Hand of Yartar found an elemental weapon. The thieves are auctioning it off. Characters passing through Yartar hear rumors that the Hand of Yartar stole something dangerous. Now the thieves want to get rid of it.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zyrian’s Legacy Nintra’s demise frees Zyrian from his pledge to guard against her return, but his ghost lingers in the world long enough to thank the characters before fading away. The characters
. Other groups might become interested in restoring the greatness of the fallen city or searching for other dungeon complexes buried under the ruins—and might inadvertently stumble upon dangerous secrets and magic.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of this adventure. The Underdark is a dangerous place, and characters might be reluctant to let their newfound friends fend for themselves. Helping some of them return home makes a good incentive to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
this background, the table below gives you some options for the nature of the secret that prompted you to return to civilization. d4 Secret 1 You stumbled across a clandestine meeting outside town
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Outlands for details on the Mortuary. Multiversal Glitch The Mortuary is a dangerous place for 3rd-level characters. If a character dies, refer to the “Running Glitch Characters” section in this
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Prisoner 13 An Adventure for 4th-Level Characters On the world of Toril, in the frozen reaches north of the Sword Coast, lies an impenetrable fortress built to house the region’s most dangerous
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
return for Shemeshka’s aid in recovering their memories, the characters must track down a missing modron carrying dangerous information. This leads characters on a tour of the Outlands, with the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Prisoner 13 An Adventure for 4th-Level Characters On the world of Toril, in the frozen reaches north of the Sword Coast, lies an impenetrable fortress built to house the region’s most dangerous
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Dangerous Stowaway As the characters browse Oleira’s wares, she offers them each 1 GP to unload a wagon while her sons are off watching soldiers train elsewhere in the keep. The delivery is
late, so Oleira tells the characters to meet the wagon along the trail. Unknown to Oleira, the shipment contains a dangerous stowaway. During transit, a nasty ooze slithered onto the wagon and gobbled
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
regularly scheduled patrol. Vester told Breltora that Yorrum has them patrol the stretch of the High Road that runs along the edge of the terrible swamp to ensure that no dangerous creatures have
established lairs there. Since the reestablishment of Leilon, none of these patrols have spotted anything more dangerous than a nest of snakes or a random alligator. For the first time, however, a patrol
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface in a place of your choosing. After all their arduous adventures, they are finally safe to return to their homes, and must say goodbye to many of the NPCs who’ve been traveling with them
time they reach this point, the characters should be at least 7th level, having overcome countless challenges in their wild and dangerous journey through the locations described in chapters 1 through 6
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
homeland. The knights of the Circle provide bold but reckless assistance to other would-be heroes, endlessly seeking to prove their valor. Keepers of the Feather Goal: Discover the paranormal and dispel
, vault defense
A network of monastic occultists, the Order of the Guardians hunts and destroys dangerous supernatural objects, cursed items, and stranger anomalies. If the Guardians can’t destroy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters return to the theater, Remallia Haventree (see appendix B) waves them over and tells them that she saw two people exit the theater shortly after they did and then depart together in a hire
-coach shortly thereafter. One of them is a bard named Agorn Fuoco, the other a woman unknown to Lady Haventree. Both Remallia and Vevette know that Agorn spends time around the dangerous dockside neighborhood of Mistshore. Next Encounter Proceed with encounter 2, “Mistshore.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
designed for a higher-level party; the encounters there will be more dangerous and taxing, but characters can retreat if things get too rough. Characters can also leave Undermountain, adventure elsewhere
, and return to the dungeon once they’re higher in level. Levels of Undermountain Level
Name
Character Level
1
Dungeon Level
5th
2
Arcane Chambers
6th
3
Sargauth Level
7th
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— particularly of dangerous beasts and kidnapped souls — know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberlee’s adherents work out of the Water Queen’s House, a
displeasure to the clergy by sending them omens, urging the priests to advise the finder to return the plundered item to the depths at once — or else. Murderous servants of the Dead Three corner their prey near the statue of Minsc and Boo.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
ever more dangerous. In recent years, some in Yeonido have begun to challenge the cultural reverence for ancient traditions, creating unease and discord. It may be no coincidence that gwishin are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and ties to the occult.
“This quest, should you choose to undertake it, requires you to infiltrate the guildhouse of the Agile Hand, a dangerous thieves’ guild. Find where the painting is kept
, recover it, and return it to Adrisa Carimorte of the Cognoscenti Esoterica. A preliminary meeting with Adrisa has already been arranged, and a coach will arrive shortly to deliver you safely to her
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Tepest Campaign Arc Campaigns set in Tepest often involve Viktal’s cult and the dangerous spirits of the wilds. A campaign here might follow this outline: Levels 1–2. Characters find themselves
into chaos as fey from Mount Arak run wild. The characters might become involved in a power struggle between the good and evil fey of Arak. Lorinda’s return might drive the fey back—but the Darklord will help only if someone becomes her new child.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at a rate that some people find alarming. Even people who admire these adventurers for their energy and their acts of valor might have misgivings: what horrors will be unleashed if adventurers
cultures, ethnicities, and races. Only in the most cosmopolitan areas does such casual acceptance extend to evil humanoid races — such as goblinoids, orcs, and drow — to say nothing of even more dangerous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mistake. He explains how The Scrivener’s Tale came to Candlekeep under the condition that no one ever open it, and that it has been shelved with other dangerous volumes for ten years. While collecting
Crowns.
Haven of the Red Quill. When the characters learn the name of the ancient library beneath the fallen city of Delimbiyran, commune and divination return no information regarding the site
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring
available in a campaign. Bastions are best suited to campaigns that allow characters to return to their Bastions during intervals when they’re not actively adventuring. Not every character needs to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, the cambion Saeth (see “Coven Minions” earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
dangerous place to be avoided, and saying that the tower is a private residence that cannot be entered. He does not force the issue, however. Saeth calls for reinforcements if he is attacked or if
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
— particularly of dangerous beasts and kidnapped souls — know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberlee’s adherents work out of the Water Queen’s House, a
displeasure to the clergy by sending them omens, urging the priests to advise the finder to return the plundered item to the depths at once — or else. Zoltan Boros Murderous servants of the Dead Three corner their prey near the statue of Minsc and Boo