Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'some of rewards deeds voice'.
Other Suggestions:
some of regards deeds voice
some of records deeds voice
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
action to cause one of the following effects; he can’t use the same effect two rounds in a row:
Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
’t take the same lair action two rounds in a row:
Deadly Utterance. Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to power word
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Magic Items The following sections explore some of the magic items that heroes might encounter during their adventures across Theros. These treasures might serve as rewards for heroic deeds, or they
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
admonishes the dragon on her return, but their reunion is joyous nevertheless. Fill rewards the characters with a box of warm pastries and 100 GP in a pouch.
If informed about Edith’s unsavory deeds, Fill
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Levels 17-20: Masters of the World By 17th level, characters have superheroic capabilities, and their deeds and adventures are the stuff of legend. Ordinary people can hardly dream of such heights of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Developing a Darklord Darklords are villains because of what they choose to do, not because of who they were. As you refine your idea for a Darklord, determine what deeds a Darklord committed, who
their evil? Did that reaction encourage greater crimes? Were these rewards earned or justified? Did the Darklord repeat or escalate their wickedness to obtain something they selfishly desired? Did the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mythic Monsters This section describes three of Theros’s most infamous terrors, beings whose might and dreadful deeds set them apart as menaces of legendary proportions. While many of Theros’s
encounters. Each monster features an “As a Mythic Encounter” section that highlights its mythic trait, notes how using it changes the difficulty of the encounter and the rewards, and includes read-aloud text you can use mid-battle to signal a terrifying shift in the conflict. (SAM ROWAN)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. While Dothion rewards those who seek a quiet life, Shurrock is the paradise of those who continually challenge and better themselves. The two layers of Bytopia are often referred to as the “Twin Paradises
challenge characters to recognize the impact their actions have on the world by witnessing the mirrored reactions to their deeds on the opposite layer.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to determine how big a part
know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron’s voice. Some warlocks find messages from their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
KaLashtar prophecy you can’t ignore!
Many of the people of Khorvaire have never met a kalashtar. Some say these people are in contact with celestial spirits; here at the Voice of Breland, we say they’re
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a god’s service. Your piety score reflects the actions you have taken in your god’s service—actions that the god richly rewards. When you choose a god to worship as a beginning character, your piety
score related to that god is 1. Your piety score increases by 1 when you do something to advance the god’s interests or behave in accordance with the god’s ideals. The gods expect great deeds from
classes
Basic Rules (2014)
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you?
Work with your DM to
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit’s Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. “You out there!” calls a
voice from beneath the tree stump. “Has that horror been banished? Is she finally gone? Set things right. Set me free!”
If the characters respond to the voice, the speaker shares the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sentient beings must come to the light of reason and goodness of their own volition. That is why it is not interested in controlling minds: it focuses only on deeds, setting an example to the world in hopes
to strike only when evil deeds are being committed. Thus, the Order of the Gauntlet is hypervigilant, using every resource at their disposal—both divine and mundane—to know where and when dark deeds
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
behind. It’s sure to be dangerous, but the rewards defy imagination.”
The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannik’s Employer. Bannik avoids naming
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
one of the cells, you hear a gruff voice ask, “Who’s there?” The corridor is 40 feet long. Branching off it are eight cells, four along each wall. The voice comes from one of the southernmost cells
. Emil Toranescu In truth, Strahd locked Emil here as punishment for causing a schism in his werewolf pack (see chapter 15). Anxious to prove his worth to Strahd, Emil rewards the characters for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
form and related powers through their deeds or a curse. Maybe they even gained supernatural abilities via a pact with the Dark Powers or upon arriving in their domain. Consider whether or not your
Darklord’s evil. Monstrous Transformations d10 Transformation
1 The Darklord loses their voice; their words now carve themselves on their skin as lingering scars.
2 Something the Darklord
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
acquired an item of arcane significance. Assist me in this effort, and the item is yours.”
If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
adviser and scribe, who might have other tasks for them to complete. Heroes’ Return Katerina Ladon Castellan Winvarle and the citizens of the keep celebrate the characters’ heroic deeds If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Details Opportunities to subvert minds and deeds exist throughout Baldur’s Gate. When an opportunity presented itself, the characters seized on one in particular. Define the particulars of their
on the Conspiracy: Character Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role
1 Leader. Yours was the voice the others followed, the call they
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to determine how big a part
know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron’s voice. Some warlocks find messages from their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Details Opportunities to subvert minds and deeds exist throughout Baldur’s Gate. When an opportunity presented itself, the characters seized on one in particular. Define the particulars of their
Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role 1 Leader. Yours was the voice the others followed, the call they heeded, following you to their end. 2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
time to time.
2 At random, your voice shifts three octaves higher or lower than normal.
3 Your hair changes color for 1 hour. If you don’t have hair, you grow silver hair that lasts for 1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
privilege. Any creature that serves a cult of Elder Evil, including a star spawn, can be given one of these rewards — usually as compensation for faithful service, but sometimes as a chance for a creature
on itself on a success. Cult of Haask the Voice of Hargut Haask’s Presence (1/Day). The cultist transforms into a Tiny, leech-like being and teleports onto the shoulder of a humanoid that it can see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
themselves. Even though she is immortal, there have been no new legends of her deeds since the advent of Galifar, but that’s when her daughters rose to infamy. All three of the Daughters of Sora Kell
possess powers far beyond what’s usual for their kind. They are creatures of legend, beings who have defeated many of the greatest heroes of Galifar. Sora Katra is the voice of the Daughters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
a new constellation in Nyx with the brightness of their own soul. The Minotaur Namesake table suggests possible qualities or deeds that a minotaur’s namesake might have been known for. Your character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise within 100 feet of the gate to Mount Celestia, it must make a DC 10 Wisdom saving throw. On a failed save, the creature has visions of its past wicked deeds and gains 1 level of exhaustion
characters are adventurers who’d be interested in helping him with a task. If the characters agree to hear him out, read or paraphrase the following text: The canine-headed archon lowers his voice
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Welcome to Theros I am Medomai, ageless and deathless, seer of endings:
I did foretell the fall of Alephne in watery terror,
Mocked by the foolish who say that the voice of the gods is but
, including divine benefits they can gain as rewards for their piety. Chapter 3 turns to the mortal world, the lands in which the epic adventures of Theros unfold. It covers the three city-states of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tent, revealing a low table covered in a black velvet cloth. Glints of light seem to flash from a crystal ball on the table as a hunched figure peers into its depths. As the crone speaks, her voice
reference to that individual’s past deeds. She then asks the characters if they want their fortunes read. If they say yes, Madam Eva produces a worn deck of cards and proceeds with the sequence outlined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
square with great haste, disappearing into their hovels. As spear-toting guards with grim faces move with purpose toward the southwest gate, you hear a booming voice from that direction as it calls out
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ancient Being Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
invisible. If the characters disturb any of the items on the shelves, the couatl speaks to the party in Common, its voice seeming to come from everywhere in the chamber. “Interlopers, you have trespassed on
them is a potion bottle, but an invisible barrier prevents anyone from touching it. A glyph is etched into the side of the pillar just below the bottle. One more time the couatl speaks, its voice now
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
at all.
Time Displacement. You and your companions can return to the Material Plane up to fifty years from now without having aged a day.
Title. You gain an important title and all the rewards
collect something intangible, such as a creature’s singing voice or the color in its eyes, a Fey must tap into the magic of the Feywild. In other words, it’s the magic of the Feywild, not the Fey