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Returning 27 results for 'some of roll declared viscous'.
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Magic Items
Dungeon Master’s Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn’t count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
Magic Items
Out of the Abyss
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one
creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting
Magic Items
The Book of Many Things
. Unless a card states otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. If you fail to draw
the next 8 hours, whenever you or a creature within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage
Necrichor
Legacy
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monsters
Van Richten’s Guide to Ravenloft
placed in a vessel under the effects of the hallow spell, the destroyed necrichor re-forms in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hits
extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass
Equipment
point, such as the ground or a wall, and on an attack roll against AC 10, cause the War Oil to spill out of the ammunition, creating a circular patch of the viscous substance with a 10-foot radius.
War
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn.
Deck of Many More Things
d100
Card
01
Aberration
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an intruder I haven’t dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, an elder brain sprawls within a vat of viscous brine, cared for by mind flayer minions as it touches the thoughts of creatures near and far. It scrawls upon the canvas of the creatures’ minds
friendly creature it can sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Ruinous Sea is inimical to all but the strange and powerful chaos krakens that inhabit it. Swimming the Ruinous Sea Despite their ephemeral appearance, the Ruinous Sea’s roiling clouds are viscous and
fluctuates with the roiling of the Ruinous Sea (choose or roll a d4): 1, acid; 2, lightning; 3, necrotic; or 4, radiant. In addition to that danger, the Ruinous Sea is also inhabited by evil chaos krakens
Compendium
- Sources->Dungeons & Dragons->Rrakkma
slip and fall prone. The viscous fluid coats their hands, imposing disadvantage on their next weapon attack roll. This fluid can be removed by using an action to scrape off the character's hands
Area Information Dimensions & Terrain This chamber is thirty feet by fifty feet. A viscous fluid comprised of water mixed with grainy sand and earth, drips from the ceiling coating the floors and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to its lawlessness, and declared himself its secret lord. Jarlaxle likes to weave a tangled web of schemes that leave his enemies baffled — the latest of which is a plan to legitimize Luskan by making
. A few have flatly declared that the city will never be welcome in the alliance. Nonetheless, Jarlaxle aims to persuade Laeral Silverhand, the Open Lord of Waterdeep, to champion Luskan’s cause
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blibdoolpoolp tolerated this — but then his own daughter declared herself an archpriest of Leemooggoogoon, and the cult began to grow. SLOOBLUDOP: GENERAL FEATURES
Sloobludop spreads out along the
can move at a normal pace across the platforms and bridges, but this puts strain on their poor construction. Whenever one or more characters move at normal speed across a bridge or platform, roll a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
and Deck of Many More Things, including whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn. Joanna Barnum, abigail
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Things You have Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn’t count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
doesn’t count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth 1,000 GP each appear at your feet. Jester You have Advantage on D20 Tests for the next
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Trinkets The Spaceship Trinkets table below offers a selection of trinkets appropriate for adventures with sci-fi themes. The adventure includes encounters that ask you to roll on the table
tree 75–76 Otherworldly insect preserved in amber 77–78 Syringe filled with a viscous, yellow serum 79–80 Tiny brass orrery 81–82 Log of passenger names 83–84 Gas mask with a hole in it 85–86 Small
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
architecture, unavoidable propaganda, or scars on an exploited environment. Villain Identities Villains occupy places of influence in dark fantasy domains. Choose from or roll on the Dark Fantasy Villains
and now rules the mortal realm. Villain Torments In dark fantasy adventures, a villain’s power is often rooted in the villain’s own suffering. Choose from or roll on the Dark Fantasy Torments table to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
without reaching for milk or leaving the table until the three rounds are over is declared a winner. Violence and magic are not permitted during the event, but no one checks for magic effects cast
character must choose a pepper from the basket and eat it. The peppers are from the Spicy Brothers’ unique stock, and nothing about them reveals their taste or intensity. The character must roll on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight hand background can roll on this table instead of the Trinkets table in the Player’s Handbook to determine what trinkets their characters possess. The adventure includes a few encounters that
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
primary force that has shaped the modern Flanaess. First, the provinces of Perrenland, Veluna, and Furyondy—far from the overking’s throne in Rauxes—declared their independence from the Great Kingdom
roll warrants it.
Magical Footnotes. Spells such as Contact Other Plane, Legend Lore, and Speak with Dead allow characters to learn information while leaving you control of the particulars.
Primary
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Elder Brain The ultimate expression of mind flayer domination, an elder brain sprawls within a vat of viscous brine, cared for by mind flayer minions as it touches the thoughts of creatures near and
of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next turn. Regional Effects The territory within 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
glistening green stone. The floor of this chamber is covered with viscous slime that drips from four stalagmites.
Beholder. Thaxalia, a reduced-threat beholder (see “Reduced-Threat Monsters” above
spawn in this area are no longer a threat to those who freed Thaxalia. If Thaxalia is destroyed, the beholder spawn here disappear. 40. Slimy Chamber Viscous slime covers this chamber. Rough stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the end of its next turn, and it can’t benefit from bonuses to speed during that time. If an ooze prod is used as a weapon, it breaks the first time a natural 1 is rolled on an attack roll with it
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
direction indicated by the roll. The creature moves in a straight line that direction without regard for its own safety, stumbling into hazards and obstacles or over ledges. If a creature runs into a statue
. Slime Pools These pools bubble with a dark green slime and are 15 feet deep. Swimming through the viscous slime requires a successful DC 12 Strength (Athletics) check. A creature that fails this check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain sprawls within a vat of viscous brine, touching the thoughts of creatures near and far. It scrawls upon the canvas of their minds, rewriting their thoughts and authoring their dreams
sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next turn. If the target doesn’t
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
a jumbled tangle of old machinery, clockwork parts, piles of broken glass shards, and numerous oddly shaped glass statues. Some of these statues appear stretched, as if still viscous when fashioned
-filled arena is populated by a group of shadowy warriors — all of them phantom duplicates mirroring the characters. Roll for initiative as the shadows attack, using the same weapons, spells, gear, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fireworks—stiff paper tubes filled with a gray powder. The fireworks have been neglected for centuries. Roll a d6 for each of the six crates. On a 6, the crate’s contents are intact. Otherwise, the
: Abandoned Room A greenish, viscous slime covers the floor and walls of this bare room. In the middle lies a single decomposing corpse in blue robes and a brass mask.
The walls and floors of this