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Returning 35 results for 'some of roll during visited'.
Spells
Player’s Handbook
six months, such as a book from a wizard’s library.
“Very familiar” is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the
destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.
Outlander
Legacy
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Backgrounds
Player’s Handbook (2014)
Origin
You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following
Monsters
Icewind Dale: Rime of the Frostmaiden
“Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll
whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local
Monsters
Candlekeep Mysteries
her form and all her hit points after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Reform"} days, reappearing in the location where she died or in the nearest unoccupied space
. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose
Monsters
Curse of Strahd
":"radiant"} radiant damage.
Healing Touch (3/Day). The Abbot touches another creature. The target magically regains 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"roll","rollAction":"Healing Touch
. One day, a Barovian lord named Vasili von Holtz visited the abbey. The Abbot knew at once that the man was evil, but von Holtz stressed that he only wanted to help. He furnished the Abbot with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unvisited destination marked on their map. Roll 2d8 if the characters are returning to a destination they’ve visited previously. Roll 2d10 if a native guide is leading the characters to their destination. If
Charting a Course Using the map to chart a course from one location to another is unreliable at best. It helps if the characters have visited a destination before, but even that is no guarantee
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from a pinhole atop a nodule called the Crystal Dome, which is described below. Whenever the characters arrive on a nodule, roll twice on the Endless Void Nodules table to randomly determine two other
nodules that are near enough for the characters to see and reach by flying through the void. Reroll any result that gives the characters’ current nodule. If you roll the same result twice, only that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Illumination. Unless otherwise noted, when visited at night, areas of the Deans’ Wing are unlit. Guardian. An invisible stalker roams the halls of the Deans’ Wing after hours, serving as a guard. Until the
invisible stalker is defeated, whenever the characters enter a room, roll a d20. On a roll of 18–20, the invisible stalker is in that room. Otherwise, any significant noise the characters make attracts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.
Those visited by an incubus have recurring nightmares. Roll on or choose
this one. Any equipment it is wearing or carrying isn’t transformed.
Actions
Multiattack. The incubus makes two Restless Touch attacks.
Restless Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to their fate. 71–80 You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll. 81–90 You found some treasure on your
by a diviner. Roll twice on the Life Events table, but don’t apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true). Boons d10 Boon 1 A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must have visited it before or be able to point to its location on a map. Characters who point to Kostchtchie’s Maw on their map as they pass through an arch are teleported to the top of the demon lord’s
prison-chasm. If the characters fail to pick a destination, determine it randomly. Ask a player to roll a d20 on the poster map of Avernus. The location closest to where the die rests becomes the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
freedom comes with a price; if you remain in one area for too long, the Mists find you and drain your life force. Roll on or choose an option from the Misty Travels table to determine how you developed
trait, you must know the name of the domain you have chosen as your destination, but you don’t need to have previously visited that land. This trait doesn’t allow you to bypass domain borders closed by a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
” means you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library. “Very familiar” is a place you have visited often, a place you have
direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast. On Target. You and your group (or the target object) appear where you intended.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” means you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library. “Very familiar” is a place you have visited often, a place you have
direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast. On Target. You and your group (or the target object) appear where you intended.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
young allosauruses and very young tyrannosauruses. Betting on Dinosaur Races Odds Roll Win on Payout = Racer Example 7:1 d8 2–8 Wager ÷ 7 Big Honker (crowd-pleasing young tyrannosaurus rex) 5:1 d6 2
cash. The racers, the available odds, and the chance to win are listed in the Betting on Dinosaur Races table. Bets can range from 1 cp to 500 gp. Once bets are placed, roll a die for each bet
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
feet. During this journey, the characters are subject to a rockslide (see the Dungeon Master’s Guide) that carries the characters back down the path. After the rockslide is resolved, roll or choose an
top of Fool’s Needle, they discover one or more strange creatures lurking near the portal. Roll or choose an option on the Fool’s Needle Gate Creatures table below. All creatures are Hostile toward
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
been good to me, and I would like to know she is well before I take my leave.
“Every eight years, our world is visited by a traveling extravaganza called the Witchlight Carnival. It recently returned
information about the Witchlight Carnival, Madryck says that he hasn’t visited the carnival in sixty-four years and admits that a lot can change in that time. He advises the characters to explore the carnival
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim. Members in good standing of any of those groups can contact their organizations and convince them that an expedition must be mounted to find the Morkoth, for the sake of all civilization. Roll
, Sharlasta Stormsword (LE female Illuskan human bandit captain). After cooling her heels in prison, Stormsword is visited by Lord Dagult Neverember, who strikes a deal with her. When she is released from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
to pulse with reddish lights, growing progressively stronger, brighter and hotter. Roll initiative. On initiative count 1, the stone explodes, absolutely killing any character within a 15-foot radius
(25,000 gp for the crown, 12,500 gp for the scepter), but both are cursed. If they are removed from the tomb, the possessor of either item will be visited by a vrock sent to reclaim the item and return it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
.
Jared: Please make a Charisma (Persuasion) check to see how well he responds to your pastoral manner. You have Advantage because he’s Friendly.
Phillip: Oh, good thing. My first roll was a 7, but
easier to influence an NPC who’s already disposed to help you, as Ismark is here. Ismark’s Friendly attitude gives Phillip Advantage on the roll. In this case, Advantage made the difference between
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area 8. Their gear is stored in area 13 until it can be studied and inventoried by the storeroom’s guardian, Azi Mas. If the characters don’t escape within 1 hour, they are visited by the yuan-ti
temple. Roll a d6 to determine its type: 1–2, type 1; 3–4, type 2; 5–6, type 3. 71–75 1 yuan-ti abomination arriving at the temple to challenge Ras Nsi’s leadership. If Fenthaza is alive, she uses her
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master demands a year of service simply for the honor of the characters having visited the monastery, after which they are free to leave. Any characters foolish enough to volunteer their service are
(Perception) check identifies them as such. When the devil rolls a 20 on an attack roll with a claw, the target is decapitated. (At your option, the attack can instead deal an extra 6d8 slashing damage.) A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
appear. Each character in the adventuring party visited the Witchlight Carnival when they were a child—in fact, they snuck in without buying a ticket—and had something stolen from them. Fate brings
character in the adventuring party, roll a d8 and consult the Lost Things table to determine what was stolen from that character. If a player doesn’t like their result, let them choose an option they prefer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster
depths beneath the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
magical doorway. 4 When I was faced with a terrible crisis, I prayed to any being who would listen, and the creature that answered became my patron. 5 My future patron visited me in my dreams and offered
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water
with whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
locations. Outer City Random Encounters d20 Encounter 1–6 No encounter 7–10 Harmless interaction (roll on table G) 11–16 Denizens (roll on table H) 17–20 Threat (roll on table I) Table G: Outer
, of course, every patriar in the city has visited the famous Oasis Theater, home of the city’s most daring — and sometimes dangerous — productions. Oasis Theater Baldur’s Gate plays home to a variety of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a cinnamon roll from Fill’s bakery immediately ends the Charmed condition on the wyrmling. After devouring the roll as an action, Briochebane thanks the characters, whom she now regards as friends
life as a fairy tale, highlighting important events with illustrations geared toward children. Characters who peruse the book learn that Edith visited the cottage when she was a girl, betrayed her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locations. Outer City Random Encounters d20 Encounter
1–6 No encounter
7–10 Harmless interaction (roll on table G)
11–16 Denizens (roll on table H)
17–20 Threat (roll on
city has visited the famous Oasis Theater, home of the city’s most daring — and sometimes dangerous — productions. Oasis Theater Baldur’s Gate plays home to a variety of small theaters and cabarets, but
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the formation with a Dexterity or Intelligence check (their choice) using jeweler’s or mason’s tools, or by making an attack with a melee weapon. Compare the creature’s ability check or attack roll
silent, turns dark gray, and can’t create any more gems. Gem Shards Attack Roll or Check Total Thunder Damage Gemstone Value 5 or lower 33 (6d10) 10 gp 10–14 22 (4d10) 50 gp 15–19 11 (2d10) 100 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Kolat Towers. He has never visited Manshoon’s extraplanar sanctum, but he does know that the teleportation circle in area K22 is the way to get there. Combat in this area draws the attention of
meld her form with that of a gargoyle, and imprisoned her. If the gargoyle travels with the party, roll a d10 each day at dawn. On a roll of 1, Lady Gondafrey’s alignment becomes chaotic evil for 24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
existing excavation or start their own hole. A party member who spends 8 hours excavating beneath Morgur’s Mound can make a DC 20 Intelligence (Investigation) check. On each successful check, roll once