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Returning 35 results for 'some of royal dark version'.
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some of royal dark vision
some of roll dawn version
Magic Items
Dungeon Master’s Guide
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are
particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars
Madam Eva
Legacy
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monsters
Curse of Strahd
in her seventies, but she is, in fact, much older.
Royal Blood. Madam Eva is Strahd’s half-sister, though Strahd is unaware of this fact. Her real name is Katarina, and she is the daughter of a
Vistani woman whom King Barov, Strahd’s father, took to his bed during one of his many crusades. Madam Eva knows she is Strahd’s half-sister but has told no one of the royal blood flowing
monsters
three Eldritch Claw attacks and uses Spellcasting to cast Befuddlement if available or Mind Spike (level 4 version). It can replace one Eldritch Claw attack with a use of Tentacle.
Eldritch Claw
as the spellcasting ability (spell save DC 25):
At Will: Mind Spike (level 4 version)
3/Day Each: Dream, Geas (can target creatures through dreams)
1/Day Each: Befuddlement, Plane Shift (self only
monsters
using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2
obeyed by the living and the dead. When he first appeared before his people, he adopted an illusion of the form he possessed in life: that of a middle-aged human man with dark hair and a superior
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the
—a nervous disorder that manifests as trembling. It can affect her balance and her stride, but she has learned to cast her spells unimpeded by it.
Despite her firm grasp of the dark arts, she
Backgrounds
Baldur’s Gate: Descent into Avernus
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over others&rsquo
monsters
take one of the following actions. Strahd regains all expended uses at the start of each of his turns.
Count’s Command. Strahd casts Command (level 2 version), requiring no spell components and
—over and over again. Tormented by the Dark Powers, Strahd is haunted by visions of his lost family and tarnished nobility. The count spends long years brooding in the depths of Castle Ravenloft, but
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Elf
Legacy
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Species
Basic Rules (2014)
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Monsters
Fizban's Treasury of Dragons
foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
businesses. Besides the King’s Dark Lanterns, some of Khorvaire’s more prominent espionage agencies include the following groups: Argentum. The Argentum is a ministry within the Church of the Silver
Flame. Originally dedicated to the acquisition, study, and redistribution of magic items and artifacts, it was repurposed during the Last War to serve as Thrane’s espionage agency. Royal Eyes. Aundair
Monsters
Fizban's Treasury of Dragons
.
4
The sea around a wizard’s tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5
A royal bathhouse was
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
granted land by royal decree. A number of small halfling villages are scattered around the area, located just off the main roads. Such locations consist of several farmhouses clustered around a pub that
surrounding area, where all of the following sites and features are located. Map 1.2: Saltmarsh and Environs View Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
or the faith of the Thranes, but they excel at finding new and innovative solutions to problems. The Brelish also have a talent for intrigue and subterfuge. The King’s Dark Lanterns are one of the
finest intelligence agencies in Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of all of these things is a strong streak of cynicism, which allows crime and corruption
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thranes, but they excel at finding innovative solutions to problems. The Brelish also have a talent for intrigue and subterfuge. The King’s Dark Lanterns is one of the finest intelligence agencies in
Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of these aptitudes is a strong streak of cynicism, which allows crime and corruption to flourish in Brelish cities and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
loose rocks or other cover, and require a DC 14 Wisdom (Perception) check to notice. Light. The stronghold is dark unless otherwise noted.
Map 12.1: Neronvain’s Stronghold
View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 3.2: Neronvain’s Stronghold View Player Version Secret Doors. Secret doors inside the stronghold are little more than cracks between chambers, just large enough for Medium
creatures to squeeze through. They are obscured behind loose rocks or other cover, and require a DC 14 Wisdom (Perception) check to notice. Light. The stronghold is dark unless otherwise noted.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Darkon is a land of dark wonders and apathy. The ruins of forgotten magical empires and impossible architecture litter the land, but the jaded people ignore these marvels to focus on daily concerns. Map 3.3: darkon View Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canyon is brightly lit during the day, and light varies at night from dim to dark. Walls. The canyon walls are 200 to 400 feet high. Map 3.2: Sighing ValleyView Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri Domain of Betrayal and Revenge Darklord: Ramya Vasavadan Genres: Gothic horror and dark fantasy Hallmarks: Monstrous leaders, family intrigue, war-torn nation Mist Talismans: Ornate but
change on a whim. The people of Kalakeri live in dread, as a single misstep means doom. Schemers and hapless citizens alike are tossed by the tidal forces of the royal family. Following her betrayal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
things that Dungeons & Dragons adventures are made of. Your character in the game might explore forgotten ruins and uncharted lands, uncover dark secrets and sinister plots, and slay foul monsters. And
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
taken up by the palaces of the royal court, which make up their own district—the Inner Butterfly Court. Only the emperor’s family and their attendants are permitted in this area, and most residents rarely
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level All location descriptions for this level are keyed to map 17. View Player Version The caverns surrounding the mind flayer colony are dark and damp. The space occupied by the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
things that Dungeons & Dragons adventures are made of. Your character in the game might explore forgotten ruins and uncharted lands, uncover dark secrets and sinister plots, and slay foul monsters. And if
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Rider’s Bridge Darklord: The Headless Rider
Hallmarks: Haunted bridge, murderous legend
Nearly every domain knows some version of the apparition called the Headless Rider. It appears as a
mercenary in dark armor in Mordent, a ghostly cataphract in Har’Akir, and a mutated centaur in Lamordia. But in each incarnation, certain details remain true: the rider lacks its head, it appears on a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Rider’s Bridge Darklord: The Headless Rider Hallmarks: Haunted bridge, murderous legend Nearly every domain knows some version of the apparition called the Headless Rider. It appears as a
mercenary in dark armor in Mordent, a ghostly cataphract in Har’Akir, and a mutated centaur in Lamordia, but in each incarnation certain details remain true: the rider is missing its head, it appears upon a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the royal family harbor resentment at the influence of the Citadel. Many people and institutions outside Breland view the Dark Lanterns as a hostile force. As a result, the following groups account for
King’s Dark Lanterns The King’s Dark Lanterns is the intelligence division of the King’s Citadel, an organization sworn to defend Breland from its enemies and dispense justice in the name of King
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nature. People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans
, dragonborn, gnomes, kobolds, and orcs number among the land’s most populous residents. Languages. Maynah, which translates to “river tongue,” is the native language of Siabsungkoh. Most locals also speak Common and Draconic. Map 2.3: siabsungkohView Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Lodge Ground Floor The lower floor has heavy, mud-stained carpets and dark wooden walls. These are the common spaces for visitors and for servants. Characters can enter the lodge through the front
cultists other than Talis, who is on the upper floor (see area 16). She expects only fellow cultists as visitors. Most servants will expect that friendly visitors are here to see her. Map 7.1: Hunting Lodge Ground FloorView Player Version
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Lodge Ground Floor The lower floor has heavy, mud-stained carpets and dark wooden walls. These are the common spaces for visitors and for servants. Characters can enter the lodge through the front
cultists other than Talis, who is on the upper floor (see area 16). She expects only fellow cultists as visitors. Most servants will expect that friendly visitors are here to see her.
Map 7.1: Hunting Lodge - Ground Floor
View Player Version
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dark Fantasy Ivan Shavrin The dark fantasy genre features fantasy worlds where grim themes, nihilistic plots, or horrifying elements inform their stories. Any tale featuring both supernatural
elements and horror themes might constitute dark fantasy, whether it’s a fantasy story steeped in dread or an otherwise realistic world that features a supernatural terror. Examples include The Dark Tower
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who once amused the royal family of Omu. If any character touches it, the skull levitates into the air and begins to follow that character everywhere. The skull never strays more than a few feet away
silenced, its inopportune comments cause the character to make all ability checks with disadvantage. Roleplay the skull as cruel and cynical, with a dark sense of humor. It knows nothing of the tomb but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Ebony, onyx, and similar dark-hued valuables bring shadow dragons no particular joy, but they aren’t as inherently repellent as silver, platinum, and diamonds. Beauty fills shadow dragons with contempt
3 A lump of melted precious metal that was once a splendid necklace and holds gemstones inside it
4 A series of fine charcoal drawings depicting the royal lineage of a prominent drow house
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over others’ without question, and any corruption