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Returning 34 results for 'some of ruins doesn visited'.
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some of rules doesn visited
some of rules doesn visit
some of ruined doesn visited
some of ruling doesn visited
Spells
Player’s Handbook
, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as “a person dressed in the uniform of the town guard” or &ldquo
per 24 hours or 50 miles if the Beast can fly.
When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesn’t reach its
Spells
Player’s Handbook
six months, such as a book from a wizard’s library.
“Very familiar” is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the
using magic, or a place you know through someone else’s description, perhaps from a map.
“False destination” is a place that doesn’t exist. Perhaps you tried to scry an enemy
Monsters
Forgotten Realms: Adventures in Faerûn
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of finishing
Monsters
Forgotten Realms: Adventures in Faerûn
, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of
Monsters
Forgotten Realms: Adventures in Faerûn
damage and the target has the Charmed condition for 1 minute or until Zlan dies. While Charmed, the target doesn’t act as an ally to any creature. Success: Half damage only. Failure or Success: Zlan
for wealth
Zlan Clervish
Currently in control, aims to expose hidden horrors and ruins beneath Icewind Dale
Personality
Zlan has an affinity for enchantment and corrupting minds. During
Monsters
Forgotten Realms: Adventures in Faerûn
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its
nonmagical means.
Restless Sleep. When a creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t
Monsters
Forgotten Realms: Adventures in Faerûn
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
creature doesn’t reduce its Exhaustion level as a result of finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local
monsters
Blood Frenzy. The nosferatu has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Regeneration. The nosferatu regains 10 Hit Points at the start of each of
its turns if it has at least 1 Hit Point. If the nosferatu takes Radiant damage, this trait doesn’t function on the nosferatu’s next turn.
Spider Climb. The nosferatu can climb difficult
Monsters
Candlekeep Mysteries
.
Regeneration. Miirym regains 40 hit points at the start of her turn. If Miirym takes damage from a magic weapon or a spell, this trait doesn’t function at the start of Miirym’s next turn. Miirym
dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Incorporeal Movement. Miirym can move through other creatures and objects as if they were difficult terrain. She takes 5
Nosferatu
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
Regeneration. The nosferatu regains 10 hit points at the start of each of its turns if it has at least 1 hit point and isn’t in sunlight. If the nosferatu takes radiant damage, this trait doesn
. The nosferatu doesn’t require air.Multiattack. The nosferatu makes two Claw attacks followed by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is made with
Magic Items
Tomb of Annihilation
. The destination you choose doesn’t need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of
feats
that domain. To use this feature, you must know the name of the domain you have chosen as your destination, but you don’t need to have previously visited that land. This trait doesn’t allow
Jiangshi
Legacy
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monsters
Van Richten’s Guide to Ravenloft
Nature. The jiangshi doesn’t require air.Multiattack. The jiangshi makes three Slam attacks and uses Consume Energy.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
within their tombs and hidden ruins to avoid the attention of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting
Dullahan
Legacy
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monsters
Van Richten’s Guide to Ravenloft
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In addition, it
the dullahan after it uses Headless Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require
Monsters
Mythic Odysseys of Theros
personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn’t require food, drink, or sleep.
PoisonPsychic
Monsters
The Wild Beyond the Witchlight
throw, it can choose to succeed instead.
Regeneration. The jabberwock regains 10 hit points at the start of its turn. If the jabberwock takes slashing damage, this trait doesn’t function at the
start of its next turn. The jabberwock dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Uncanny Tracker. The jabberwock can unerringly track any creature it has
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
;t transformed. It doesn’t change form if it dies.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
beautiful, opalescent mist manifest within 6 miles of the dragon’s lair. The mist doesn’t obscure anything. It assumes haunting forms when evil creatures are near the dragon or other non-evil
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
beautiful, opalescent mist manifest within 6 miles of the dragon’s lair. The mist doesn’t obscure anything. It assumes haunting forms when evil creatures are near the dragon or other non
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Fheralai as a warning. Each zombie is spattered with an unusual amount of dried bird droppings. Characters who’ve already visited the ruins of Iniarv’s Tower recognize them as coming from that location
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Kwilgok Tortle guide (Port Nyanzaru) When the characters meet Kwilgok, give them handout B at the end of this supplement. Three years ago, a trade ship visited the tortle fort of Ahoyhoy, and Kwilgok
revisit is Dangwaru, the Typhoon Palace. When he was young, Kwilgok decided on a lark to explore the ruins and encountered evil shadows there. The shadows nearly spelled his doom, but he managed to flee the
Monsters
Fizban's Treasury of Dragons
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
Monsters
Fizban's Treasury of Dragons
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Grasslands of Oreskos Unspoiled by roads or buildings, Oreskos is a land of striking natural beauty, where the plains and sky appear to go on forever. Craggy stone formations and ancient ruins dot
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Counsel of Despair Seeing no end to the destruction visited on their homes, a cowardly faction among the elders of Westbridge submits to the forces of elemental earth. They hope to be spared further
sorrow and destruction. Characters learn of this development from Sedina Wolfpaw, a half-elf scout from Triboar who visited Westbridge, discovered the situation, and hurried to track down anyone who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to be relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open
simply stopped. It no longer served a purpose. But now, Lord Neverember is rebuilding Neverwinter and the road is needed again. The warehouse visited by the cultists is where shipments of supplies to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open simply
stopped. It no longer served a purpose. But now, Lord Neverember is rebuilding Neverwinter and the road is needed again. The warehouse visited by the cultists is where shipments of supplies to the road
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
adventurers to some ruins in the eastern edges of the High Moor. I will forever regret accepting that commission, for not only did half the adventurers turn out to be greedy swine intent on plundering
the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5th level, they will have visited several settlements in the valley, explored ruins in the Sumber Hills, and defeated a number of low- to middle-rank elemental cultists. You can transition the
, isolated homesteads, and wilderness. Four evil elemental cults have taken refuge there and are building secret temples in the ruins of a dungeon complex beneath the hills. By the time the characters reach
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
locals. If the characters have visited the tavern before, their activities are detailed. A trapdoor descends to an area beneath the tavern. Private Dining Room. The dining room in the southeast corner of
information: First Entry. Mirabel’s sister Sorvina discovered a hollow hidden under the tavern. Strange ruins lie amid the dirt walls. Sorvina wants to excavate them, hoping to find a tomb filed with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are no great castles to covet here, nor ruins to pillage. All told, the place seems dull and unremarkable. That, of course, is just the way its residents like it. They enjoy their solitude, which is
hills lies the walled settlement of Hardbuckler. It is a town of mostly gnomes, with the occasional human, halfling, or half-elf among their number. It is one of the best-defended towns I’ve visited
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
Silver Marches to a horde of orcs aided by an ancient white dragon named Arauthator. It was then conquered by drow until they too were forced to abandon it. Today, Nesmé lies in ruins, and monsters from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
making a few too many enemies. Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them
with whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local