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Returning 33 results for 'some of rules defenders varied'.
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some of rules defenses varied
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
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Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Species
Mordenkainen Presents: Monsters of the Multiverse
its natural wonders.
Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.
Creating Your Character
At 1st
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lizardfolk Reptilian Defenders of the Land Habitat: Forest, Swamp; Treasure: Individual Lizardfolk dwell in wildernesses suffused with primal magic. While many lizardfolk are Humanoids with varied
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark Travel The Underdark is a vast network of caverns, tunnels, vaults, and passages stretching from one end of Faerûn to the other. Its physical features are even more varied than those of the
through the Underdark is handled abstractly, using the rules and advice in chapter 8, “Adventuring,” of the Player’s Handbook. The following specific guidelines apply to travel in the Underdark during this adventure.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Constructs Constructs in the Outlands might be the remnants of forgotten civilizations, servants of plane-walking magic-users, or creations with varied important or ridiculous purposes. Among the
most common are modrons, mechanical denizens of Mechanus that seek to enforce order on the plane. Outlands Constructs d4 Encounter 1 A tyrannical homunculus rules over the small domain of its long
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sun or moon is. Defenders. The potential foes in this area are varied. The fire cultists pretend to be servants of the Circle of the Scarlet Moon. Among them, only Elizar has druid capabilities. Fires
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
colorful homes and varied goat and sea-serpent carvings, the village of Grakenok would look cozy were it not being attacked by a behemoth whirlwyrm. Over thirty feet long, the giant eel towers over the
town’s few bariaur defenders, smashing fishing boats and cottages in its rampage.
The bariaurs of Grakenok have put up a heroic defense of their home. They’ve been suffering whirlwyrm attacks for days
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears. Oozes are gelatinous creatures, including black
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a particular type. Lists of monsters organized by creature type appear in appendix B. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien
people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-loving peoples of Krynn and an age of oppression. This chapter presents player-facing details of peoples and groups in Krynn, as well as character options supplementing the rules in the Player’s
Option. Tie your magic to Krynn’s three mystical moons with the Lunar Sorcery sorcerer subclass. Adventuring defenders of Solamnia bring down a red dragon servant of the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, discuss with your group how much fear ties into the game’s rules. Would you prefer to keep frightful reactions narrative, or would you like to use game rules that present additional challenges and
benefits? Ask your DM about the possibility of using the rules for inspiration to motivate fearful character reactions, as detailed in the “Fear and Stress” section of chapter 4. Using this system, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, having fled their homeland’s zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovnia’s residents often have brown hair and varied skin tones with warm undertones. Their names
they, for some remarkable reason, ignore you?
What do you care for in Lekar? You know Lekar’s days are numbered; any day now the zombies will sweep over the city’s last defenders. Do you want to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
characters a chance to succeed.
It’s okay if the characters circumvent combat and talk their way past castle defenders. Both the Cragmaw tribe and the Redbrands work for the Black Spider, so the goblinoids
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
inhabitants of the planes. This book contains useful data gleaned from Morte’s stories and ramblings. Still, the planes are vast and varied, and what Morte experienced as true might not match all
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
use Wisdom checks to find things—see the Search action in the rules glossary—but sometimes they stumble on them accidentally, as Auro did here.
Jared: Past the flames and smoke, you see a glimmering
utility in exploration. If you’re playing a spellcaster, look for a mix of combat-effective and utilitarian spells to help deal with varied challenges.
Know Your Spells! Have your Player’s Handbook open
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
threats of the island, which are many and varied: the Black Blood tribe of Malar-worshiping werefolk, the giants of the Trollclaw Range in the north, and the ogres and orcs of the Orcskill Mountains in
of Alaron, is a possession of Amn, where Lady Erliza rules from Caer Westphal. She is the second of her name, noted for her striking resemblance to her great-grandmother, the first Amnian ruler of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
initial volley of boulders. Their job is to distract the town’s defenders and engage enemy archers in melee combat. The axe beaks act on the orcs’ initiative count. Rules for mounted combat can be found
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
line of defense against these varied threats. In recent years, they have mobilized against the rising threats of Iuz and Elemental Evil, forcing them to broaden the scope of their operations into
an organization might come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources. See “Renown” in chapter 3 for rules you can use to track
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
is inextricably linked to Cormyr. A strong realm bolstered by its loyal army (the Purple Dragons), a cadre of magical defenders and investigators (the War Wizards), and numerous wealthy and influential
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools, but it triggers accidentally if the check fails by 5 or more. The alarm brings the following defenders, who attack all intruders in the room: Kaevja Cynavern (see area E3) The Manshoon’s
sanctum. Manshoon awaits them in area E12. Characters who are reduced to 0 hit points by Manshoon’s defenders are knocked unconscious. If the entire party is defeated, the unconscious characters are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
break them under the right circumstances. Alix Branwyn According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern people’s behavior. Next
Headquarters: Civic Festhall Aligned Plane: Arborea Members: Artists, entertainers, revelers Epithet: Sensates The Society of Sensation perceives the multiverse through experiences—the more varied, the better
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
back to Zalto (taking 20 minutes to reach him). Zalto then places the foundry on alert, meaning that its defenders can’t be surprised. 4. Barn The village has three barns (areas 4A, 4B, and 4C). Each
: General Features” sidebar for rules on opening doors and lifting portcullises). From the room beyond comes the sound of rushing water from the nearby river. The passage leads to a cold, dark, and vast
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the fort has nothing to do with ore. It’s a sally port the fort’s defenders can use to launch counterattacks against enemies assailing the main gate. It stays solidly closed and barred most of the
in command to Liara Portyr, and she’s responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
happens, the Legion of Azrok’s military has been winnowed down by recent altercations with the drow. The current defenders of Azrok’s Hold include eight bugbears, thirty-two goblins, twenty hobgoblins
”). The keystone of this arch is carved to look like a gold dragon wyrmling, its mouth agape. The rules of this gate are as follows: The gate opens for 1 minute when a gemstone worth at least 100 gp is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Player’s Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
vengeance. The reigning king of Ruathym is First Axe Vok Dorrg (CE male Illuskan human priest), a blind and vindictive old man who worships Valkur, a lesser god of the sea. The king rules from the Hall of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
and fight only in self-defense. Roleplaying Aerisi Kalinoth. Aerisi rules the Cult of the Howling Hatred like an imperious, vain, and tempestuous queen. She is oblivious to compassion or kindness unless
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about to erupt. Ringing the citadel is a host of platforms, battlements, and arrow slits from where defenders can fire crossbows at foolish attackers. A great drawbridge allows no one to enter the
Cromm’s Hold, a keep on the edge of the Lizard Marsh (see the “Lizard Marsh” entry for details). Pencheska is using her position to infiltrate the Lords’ Alliance. She rules Daggerford much as Lady
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
native language of the lizardfolk. You decide the time required to acquire this new language. (The downtime rules in Xanathar’s Guide to Everything provide some guidelines.) The Nature of the
(no value) A dagger in a scabbard (2 gp) 45–46. Officers’ Quarters These rooms are very similar; the following description serves for each, though the positions of the furniture can be varied if desired