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Returning 35 results for 'some of rules died variant'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Variant Rules A shared campaign might use some variant rules to handle certain aspects of the game. The Adventurers League, for instance, has variant systems for gaining levels and acquiring treasure
. These “house rules,” presented below, serve as a sort of common language, ensuring that the rewards all characters receive are equivalent no matter what kind of adventure a character experienced.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
them into legions.
Amnizu (Summoner Variant);Variant: Devil Summoning
Some amnizus have an action that allows them to summon other devils:
Summon Devil (1/Day). The amnizu summons 2d4
Variant Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Variant Criminal: Spy
Although your capabilities are not much different
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on
Monsters
Quests from the Infinite Staircase
. Nafik was a loyal subject and was respected in turn by Amun Sa and the lesser priests in the pharaoh’s retinue. When Amun Sa died, Nafik and a cadre of priests locked themselves in Amun Sa’s
by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
monsters
ghost of the knight Caradoc. Seeking to forge a new knighthood of loyal dead, Soth became obsessed with Dragon Highlord Kitiara Uth Matar and charged Caradoc with claiming her soul. When Kitiara died in
effects end immediately.
Lord Soth’s Lair
Lord Soth rules from Nedragaard Keep, a twisted, copy of his accursed fortress on Krynn, Dargaard Keep. Nedragaard Keep grows and withers over time like
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
always occur in shady venues.
Variant Criminal: Spy
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Species
Spelljammer: Adventures in Space
live for centuries, typically up to 500 years.
Autognome History
d6
Story
1
Your creator gave you autonomy and urged you to follow your dreams.
2
Your creator died, leaving you
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rewards Adventures in a shared campaign that uses variant rules for gaining levels and acquiring treasure (such as those described below) don’t include experience point awards or specific amounts and kinds of treasure.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. VARIANT
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tying Knots The rules are purposely open-ended concerning mundane tasks like tying knots, but sometimes knowing how well a knot was fashioned is important in a dramatic scene when someone is trying
Sleight of Hand with Intelligence, rather than Dexterity. This is an example of how to apply the rule in the “Variant: Skills with Different Abilities” section in chapter 7 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When you’re making a new character using one of these races, use the rules under “Creating Your Character” to fill out the details.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lift. For a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for
determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table. If you carry weight in excess of 5 times your Strength score, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chased out a family trying to settle within (see area 12a). 12a. Vazuk’s Home Vazuk was a simple leatherworker who died in the drow invasion. His spirit awoke when a family moved into what used to be
his home, then began to throw fits and terrorize any creatures coming near. Vazuk is a specter (use the poltergeist variant). He can’t be turned while inside his former home. He attacks the characters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how
a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table in chapter 5. If you carry weight in excess of 5 times your Strength score
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
adventure, the first time a character dies, invite all the players to create two variant versions of their character using the guidance in this section, then continue the adventure. Prepared Incarnations
from the one who just died, but each incarnation doesn’t need to be played before a particular incarnation reappears. Work the incarnation’s return into the adventure, following the guidance in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
garbage that gathers in Sigil’s alleys and sewers. Common and giant rats are found throughout the Cage, as are variant cranium rats known as squeakers (further detailed in Morte’s Planar Parade). Adapted
razorvine strategically to deter intruders by letting it grow along estate walls or as carefully cultivated hedges. Rules for razorvine can be found in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
that are appropriate for your adventure or campaign. If you’re looking for ways to use the variant beholders, giants, gnolls, goblinoids, hags, kobolds, mind flayers, orcs, and yuan-ti described in this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family died of the plague. Mademoiselle Jacqueline Renier, the nation’s most prestigious aristocrat, rules as temporary warden. When the plague swells to epidemic proportions, the state police, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Running the Encounter Use the following guidance for running and resolving the encounter between the characters’ hammerhead and the githyanki ship. The Battle Begins Using the side initiative variant
rules from chapter 9 of the Dungeon Master’s Guide, the players roll a d20 for their initiative as a group, and you roll a d20 for the githyanki aboard the enemy ship. Neither roll takes any
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Ship-to-Ship Combat The following rules are designed to make ship-to-ship combat simple yet exciting. Starting Distance At the start of an engagement, the DM decides how far a ship is from its
ballistae and crossbows 1,000 feet Beyond the range of most ranged weapons Initiative The Dungeon Master’s Guide presents a variant rule called side initiative, which is ideal for ship-to-ship engagements
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the variant rules presented in this or any other book, let your players know about them. Remember, you’ll always know more about your campaign world than the players do. Having spent all their lives in
, and discuss house rules, with the goal of ensuring the game is a fun experience for everyone involved. The “Ensuring Fun for All” section in chapter 1 covers some of the most important groundwork you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
until shortly before she died. Razor confessed that the job was more dangerous than it seemed when she was recruited. Razor was planning to quit before she died. After providing the characters with this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
aim to steal it back. 4 I will become the greatest thief that ever lived. 5 I’m guilty of a terrible crime. I hope I can redeem myself for it. 6 Someone I loved died because of I mistake I made. That