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Returning 35 results for 'some of runes dance value'.
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Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song
nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
Monsters
Fizban's Treasury of Dragons
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
. The object can be no bigger than 5 feet in any dimension; can’t have a value over 5 GP; and must be made of wood, stone, clay, porcelain, glass, paper, nonprecious crystal, or nonprecious metal. You must finish a Long Rest before you can take this action again.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
with its claws. Treasure. Around the creature’s neck is a collar studded with ten gleaming gems (blue quartz stones of 100 gp value each). Hidden in a secret compartment of the collar is a slip of
parchment with the following written on it in magical code (requiring comprehend languages to understand): “Look low and high for gold, to hear a tale untold. Take the archway at the end, and on your way you’ll wend.” Beneath the runes, the initial “A” is inscribed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
destroyed, the altar stops spinning and the character is released. The gem is a cursed stone, but it appears to be a jewel of value, and it can be pried from the altar. If the gem comes in contact
with a creature’s flesh, that creature must succeed on a DC 16 Wisdom saving throw or be affected as if by an Otto’s irresistible dance spell, going into a spinning dance that lasts until the stone is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 8th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the
gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 9 on level 5, in the closest unoccupied space next to the identical gate located there. Armor and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
ELEMENTALS
Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they can speak Common; Ignan; and the local language, Tletlahtolli. Ollin is a bombastic, traveling dancer who enjoys participating in local celebrations and entices Tletepecs to dance their cares away
on behalf of Tletepec’s people and personally find out how to stop the problem. The performer knows the value of a good supporting team, though. Personality Trait. “I love to help people and am not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
if needed. Hanging on a stone peg that juts from the wall, the gold-plated shield is etched with arcane runes. A detect magic spell reveals an aura of necromancy magic radiating from the shield. A
character who examines the runes and succeeds on a DC 18 Intelligence (Arcana) check can ascertain that the runes give the shield the magical ability to trap creatures inside it. Any creature that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Gemstones Jewels and other precious stones cut by smaller folk are too small for most giants to notice, let alone find value in. But ancient giants might have mastered ways of mining and cutting
adventurers might find while plundering a giant's hoard. A giant-cut gemstone is worth ten times its normal value; for example, a giant-cut garnet (a stone on the 100 gp Gemstones table in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Desired Offering 1 A gem worth at least 50 gp, which the creature eats 2 An exceedingly pure sample of a favored element 3 A way to return the elemental to its home plane 4 Performing a dance from the
elemental’s home plane Fey d4 Desired Offering 1 The memory of your first kiss 2 The color of your eyes 3 An object of deep sentimental value to you 4 Reciting a sublime poem Fiends d4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
focus on visual arts (including architecture, painting, and sculpture) and performing arts (such as dance, music, and theater). The curriculum overlaps with Lorehold in the field of art history and
reflective, and aspires to mastery. Its mages tend to use elemental forces of cold, water, and wind. The perspective of expression instead emphasizes the portrayal of personal emotional truths. Its mages value
Orc
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Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
until my enemies are dead, no matter the cost.
4
I understand the value of civilization and the order that society brings.
5
I don’t trust anyone.
6
I believe in living to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
them gained a voice of their own. And now they sing too. Learn the Song, students, and you too can teach the mountains to sing and dance.” Dwarves and gnomes often encourage their bards to become
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
value music, and many locals are accomplished singers or proficient in playing the reed pipe, goblet drum, or arched harp. AKIRRAN CHARACTERS
Characters from Har’Akir claim descent from an ancient
prefer to sing, dance, or play an instrument? What animal, hero, god, or past pharaoh is evoked in your favorite song? How do others feel about your performances?
How do the gods feature in your life
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
human family that owned and operated the windmill (area 10). The goblins have already rummaged through the residence, taking anything of value and leaving the interior in disarray. 4b. Osstra Farm A
already searched the interior for treasure, finding nothing of value but leaving the place in a shambles. 4e. Summerhawk Residence The Summerhawks, a family of halflings, lived here. Taela Summerhawk and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
imitating the moves of the dancing dwarves causes the gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 9th level or higher to pass through this gate (see “Jhesiyra
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 10 on level 6, in the closest unoccupied
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
inner shell, a few bones, destroyed jewelry (the stones pried out), torn bits of robes and windings, dust, and a broken staff of the magi (evident from the runes upon it). A shattered skull will roll
will initially appear to be of not less than 50 gp value each. Each is actually a 1 gp piece of quartz. The other chest contains 10,000 copper pieces magicked to appear as platinum when they are first discovered.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sea chest with a glyph of warding spell cast on it. Grinda carries the key, and the glyph triggers an explosive runes effect (see the spell description in the Player’s Handbook) if anyone other than
Intelligence (Investigation) check. Multiply the total of the check by 10 to determine the gold piece value of any treasure found. Grinda sells the bounty and gives half to the characters. As the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
, which contain their belongings but nothing of value. The Dancing Fire Stanimir introduces himself and welcomes the characters to his camp. If they deliver Duchess Morwen’s warning, read: Stanimir laughs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
-choreographed dance
2 Ale! And then more ale!
3 Seizing a trophy from a vanquished foe
4 Composing a poem extolling your valiant combat prowess
5 Adding a commemorative square to your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dance
5 2 xorn (attitude: 1d10) gliding through the ground
6 1 roper lurking near its brood of 1d6 piercers (attitude for all: 1d4 + 1)
7 1 stone giant of Evil Earth* (attitude: 1d4 + 1
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
great value to the heirs named in it. Goldenbeard’s Secret. Small scraps of parchment hold notes from Goldenbeard. Though Vidorant’s half of the correspondence is absent, the notes suggest Vidorant and
would be a scandal if revealed. None of the documents in the safe have intrinsic monetary value, though they could be used to gain money or influence through blackmail. T6: Gallery Landscape paintings
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(if we have to look at you, so should you)
Moonlight monocle (no more fumbling in the dark)
Most of the items for sale are nonmagical goods of little or no value, the exception being the moonlight
the trade, Bauble produces an articulated wooden marionette and makes it dance on the countertop while repeatedly uttering, “One, two, three. One, two, three.” Deprived of this rhythm, the buyer loses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, small runes in the shape of a gold dragon appear to creatures in great need, marking a subtle trail leading to the dragon’s lair. Emanation of Justice. Creatures that spend a year within 6 miles of
the dragon’s lair value fairness and justice over their personal feelings. Liar’s Revelation. Within 6 miles of the dragon’s lair, any creature attempting to tell a deliberate lie must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains nothing of value. S45: Dance Club The floor of this dimly lit dance club is checkered with a rainbow of glowing square tiles. Near the twenty-foot-high ceiling, a scintillating orb rotates slowly
and can support up to 8,000 pounds. S33a: South Cargo Hold. This hold contains nothing of value. S33b: East Cargo Hold. Two fomorians rummage through the containers for food. Mutated by radiation on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Hill giants who choose that path make themselves maug. Non-giants are considered maug out of hand and must usually prove themselves maat to gain a giant’s respect. Runes and Tale Carvings For much of
are illiterate or nearly so — particularly hill, frost, and fire giants, which place little value on learning. Instead of writing stories with words, they typically tell their tales with pictograms
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Geode
5,000 gold
20 lbs +
23
25
1 hour
Delerium Properties
All delerium samples have the following traits regardless of size
faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Massive Cluster
Priceless
8,000 lbs +
25
50
7 days
Delerium Properties
All delerium samples have the following traits
Dance;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Fragment
100 gold
1/2 lbs
17
10
1 minute
Delerium Properties
All delerium samples have the following traits regardless of size
, a faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Shard
500 gold
1 lbs
19
15
5 minutes
Delerium Properties
All delerium samples have the following traits regardless of size
faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Chip
10 gold
1/4 lbs
15
5
1 action
Delerium Properties
All delerium samples have the following traits regardless of size
faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Crystal
1,000 gold
2 lbs
21
20
30 minutes
Delerium Properties
All delerium samples have the following traits regardless of
, a faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
-seven urns of small value Sixty-one bottles and flasks, valueless except for one that holds a potion of poison, another that is a potion of resistance (fire), and two more that hold potions of
platters are worth 500 gp each, the bowls 50 gp apiece, and the flagons have a value of 100 gp each. 9. Servants’ Quarters Cavern Eight ogres dwell here. Each has its own pile of hides and rags for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scarab, this one engraved with the symbol of House Freth, tucked in his belt. Each scarab is worth 25 gp. 17e. Temple of Eilistraee This temple of Eilistraee, god of beauty, dance, and the hunt
.
Examination of the altar reveals Elvish runes worked into the harp. Any character who understands Elvish can translate the words as “The hymn is the key.” A character who succeeds on a DC 20 Intelligence