Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'something of realms descent verdan'.
Other Suggestions:
something of realms descend verdan
something of realms decent verdan
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”
Lasting Institutions
Where a
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech&rdquo
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
limited form of telepathy — but at the cost of forgetting their history. The underground homes of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something you’re obsessed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
only when they differ from or replace those given in the Player’s Handbook. The information in this chapter is specific to the Realms, so if something stated here differs from what’s presented in the Player’s Handbook, this material takes precedence.
Chapter 3: Races of the Realms Faerûn is home to many races, some of them immigrants from other worlds who found their way here in ancient times when gates and portals were more plentiful, and easier
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Torments Darklords in this genre are endowed with powers stemming from their studies or ancestry, or granted by ancient numinosities. Darklords in cosmic horror realms commonly suffer
into a long-extinct being or something from the far-flung future.
3 The Darklord sees multiple dimensions at once and is going blind from their incandescence.
4 The Darklord is haunted by
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Adventures This chapter includes many adventures set in the Forgotten Realms. These adventures follow the format of the adventure examples in the Dungeon Master’s Guide. As in the Dungeon Master’s
, the adventures in this chapter are listed in alphabetical order in the Forgotten Realms Adventures table with their level and adventure type. The adventure types are as follows: Deity adventures
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
, which you constantly fidget with. 7 You are always in debt, since you spend your gold on lavish parties and gifts for friends. 8 When talking about something you’re obsessed with, you speak quickly
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
buried beneath a flood of gelatinous ooze, with only its tallest stone structures left rising above the surface. The characters must find a safe means of descent into the ooze as they seek the
adventure in any similar location: a mysterious mountain range that even dedicated explorers have failed to fully map. In the Forgotten Realms, one possible location for the adventure is Chult, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from ordinary backgrounds, but something impels them into an adventuring life. The adventurers are the “heroes” of the campaign, but they might not be truly heroic, instead pursuing this life for
an effort to destroy monsters or villains.
This genre is also common in fantasy fiction. Most novels set in the Forgotten Realms are best described as heroic fantasy, following in the footsteps of many of the authors listed in the Appendices of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
on the lookout for breaking news. You know your history and you know how to research a story. But if you want to make headlines, you need to be on the scene for something big.
4 You’re on the
cutting edge of arcane theory. House Cannith, Arcanix—they’re all idiots. You’re on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Introduction Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the
jungle. Tomb of Annihilation is a Dungeons & Dragons adventure that takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
also benefit the kingdoms and other civilized realms that they avoid, so be it. If you’re creating or playing a ranger character, the following sections offer ideas for embellishing the character and
enhancing your roleplaying experience. I’m a monster. Are you going to try to kill me? Didn’t think so. Go kill some goblins or something. On second thought, goblins aren’t monsters — they’re people. So maybe you should call yourself a people killer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures happen. Even if you’re using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of past glories, others might be cheery realms where the Darklord is forever an outsider, and still others might embody everything a Darklord once strove for and be awful nonetheless. A Darklord’s
any sudden or subtle movements one’s eyes are drawn to? Who is there? How are they breathing? What are they feeling or thinking? Is it about this scene or something else entirely? Are words spoken
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
is sent to the asylum, the shop owner who suddenly strikes down his faithful clerk — these are the crimes that lead to panic and wild rumors. Some commoners claim that something about the city itself
serial murderer Alhasval Drenz, the Whitkeep Whistler, still stalks the city, possessing innocents to continue her unmatched killing spree. Baldur’s Gate: Descent into Avernus posits a third possibility
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
realms of alien beings, ghoul empires, countrysides ravaged by sapient energies, the dwellings of reclusive witches, and a thin place in the walls of the prison where Great Cthulhu lies trapped. Francesca
, which extends into surreal realms within the Vaults. Devil Reef Sahuagin dwell amid caves of sharp, crimson coral in the Devil Reef. They are violently divided between followers of the shark-god
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bridge (described later in this chapter) and the crumbling ruins known as the Halls of the Hunting Axe. The realm of Besilmer was something rare: a dwarven kingdom built on the surface, with its
carved out of a wild and untamed land. People resettling the Dessarin Valley found the remains of “kingdoms of old” scattered here and there throughout the area. TIME IN THE REALMS
The people of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features. In the Forgotten Realms, nine human ethnic groups are widely
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
the Underworld. Many center on finding something that was lost with no other means available to recover it. Perhaps this means rescuing a dead soul when resurrection magic isn’t an option or retrieving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
moments from the character’s story and how they can be reflected in the events of their final descent. Maybe they see the souls of friends, allies, or loved ones who perished, whether their fates are
similar threat. Silent contemplation while sailing on the Nerono oceans could give the character time to decipher part of a mystery. An Underworld demon might even say something that only one of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features. In the Forgotten Realms, nine human ethnic groups are widely