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Returning 35 results for 'something of realms drawing verdan'.
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Magic Items
Dungeon Master’s Guide
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Monsters
Fizban's Treasury of Dragons
insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech&rdquo
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
limited form of telepathy — but at the cost of forgetting their history. The underground homes of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
Human
Legacy
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Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”
Lasting Institutions
Where a
Elf
Legacy
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something you’re obsessed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlocks Given their dealings with often sinister otherworldly patrons in exchange for power, warlocks don’t have a sterling reputation in the Realms. Even well-meaning warlocks are viewed with
warlocks, particularly those of fey or fiendish bloodlines, are born with a propensity for their power, drawing the attention of potential patrons even from childhood. Others seek out a pact, sometimes
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
only when they differ from or replace those given in the Player’s Handbook. The information in this chapter is specific to the Realms, so if something stated here differs from what’s presented in the Player’s Handbook, this material takes precedence.
Chapter 3: Races of the Realms Faerûn is home to many races, some of them immigrants from other worlds who found their way here in ancient times when gates and portals were more plentiful, and easier
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Torments Darklords in this genre are endowed with powers stemming from their studies or ancestry, or granted by ancient numinosities. Darklords in cosmic horror realms commonly suffer
into a long-extinct being or something from the far-flung future.
3 The Darklord sees multiple dimensions at once and is going blind from their incandescence.
4 The Darklord is haunted by
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Adventures This chapter includes many adventures set in the Forgotten Realms. These adventures follow the format of the adventure examples in the Dungeon Master’s Guide. As in the Dungeon Master’s
, the adventures in this chapter are listed in alphabetical order in the Forgotten Realms Adventures table with their level and adventure type. The adventure types are as follows: Deity adventures
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, they have opinions and biases, and may be drawing conclusions from incomplete information. No one in the Realms knows everything about any subject, even its oldest and most learned sages, and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils claimed you, drawing you into the mists of Ravenloft? In hidden corners of the Shadowfell are nightmare domains that hunger for the brave and the innocent, the ambitious and the wicked. Some call
this collection of eerie realms the Land of the Mists, but monster hunters know it as Ravenloft. Terror, magic, mystery, and suspense fill these fractured domains, an infinite gallery of unfolding
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
, which you constantly fidget with. 7 You are always in debt, since you spend your gold on lavish parties and gifts for friends. 8 When talking about something you’re obsessed with, you speak quickly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first appeared, and the deck was expanded to twenty-two cards. These changes signaled the deck’s transition from something inspired by playing cards to one inspired by the tarot; a traditional tarot
adventure by Randy Maxwell began as an urban sandbox with the characters investigating a thieves’ guild. The guild’s headquarters concealed a temple to Mask, the god of thieves in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from ordinary backgrounds, but something impels them into an adventuring life. The adventurers are the “heroes” of the campaign, but they might not be truly heroic, instead pursuing this life for
an effort to destroy monsters or villains.
This genre is also common in fantasy fiction. Most novels set in the Forgotten Realms are best described as heroic fantasy, following in the footsteps of many of the authors listed in the Appendices of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
on the lookout for breaking news. You know your history and you know how to research a story. But if you want to make headlines, you need to be on the scene for something big.
4 You’re on the
cutting edge of arcane theory. House Cannith, Arcanix—they’re all idiots. You’re on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Introduction Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the
jungle. Tomb of Annihilation is a Dungeons & Dragons adventure that takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
also benefit the kingdoms and other civilized realms that they avoid, so be it. If you’re creating or playing a ranger character, the following sections offer ideas for embellishing the character and
enhancing your roleplaying experience. I’m a monster. Are you going to try to kill me? Didn’t think so. Go kill some goblins or something. On second thought, goblins aren’t monsters — they’re people. So maybe you should call yourself a people killer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures happen. Even if you’re using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reveals that a sinister magical signature is drawing the mascots here—the sensation is something like a rotten-smelling tingle in the back of one’s nostrils. The exact nature of the unsettling latent magic
isn’t clear, but it seems to fundamentally involve drawing energy from living creatures. Wiltroot Hall Features The hall and surrounding grounds have the following features (areas not numbered are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
military unit on a dangerous mission Seek out the source of a mysterious new illness Find a cure for an exotic curse afflicting a wealthy patient 5 Kundarak Safeguard something valuable until it is locked in
a vault Recover something stolen from your house Find an abandoned vault in the Mournland 6 Lyrandar Hunt down pirates in the Lhazaar Sea Salvage a prototype airship lost in the Mournland Accompany a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Roleplaying With this approach, you describe your character’s words and actions to the DM and the other players. Drawing on your mental image of your character, you tell everyone what your character does
in real life. If you can offer NPCs something they want, threaten them with something they fear, or play on their sympathies and goals, you can use words to get almost anything you want. On the other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of past glories, others might be cheery realms where the Darklord is forever an outsider, and still others might embody everything a Darklord once strove for and be awful nonetheless. A Darklord’s
any sudden or subtle movements one’s eyes are drawn to? Who is there? How are they breathing? What are they feeling or thinking? Is it about this scene or something else entirely? Are words spoken
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Roleplaying With this approach, you describe your character’s words and actions to the DM and the other players. Drawing on your mental image of your character, you tell everyone what your character does
in real life. If you can offer NPCs something they want, threaten them with something they fear, or play on their sympathies and goals, you can use words to get almost anything you want. On the other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The ritual causes the dark heart to radiate a summons throughout the Underdark using the faerzress — an irresistible call drawing the demons toward it. When the ritual reaches its conclusion at the
the story. However, it can also be played out as a red herring — by having it be something Vizeran asks for even though it’s not necessary. The drow archmage might be testing the characters to see how