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Returning 35 results for 'something of resolve down various'.
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seething of resolute down various
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something of resolute down various
seething of resolve down vicious
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
wild inventions on a whim, these masterminds also wield at least one more stable clockwork invention—typically something that affords the mastermind more movement, extends their reach with extra
appendages, or both.
Nevermind Gnomes
Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following reasons: In order to acquire something or someone in Endelyn’s possession, the characters might need to perform a play to put the hag in a bargaining mood (see “Bargaining with Endelyn” above
party. If that occurs, resolve what happens to these wandering characters after the play has run its course.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll. 3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless
the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this way, the journal becomes a living chronicle of the campaign in flight. Foreshadowing Foreshadowing is a storytelling technique that never goes out of style. Players love it when something happens
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
various times throughout the interim period, the characters are reminded that they’re metaphysically linked to Vecna. However you narrate this, make it clear that there’s something supernatural about this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for aspects of campus life: exams, relationships, extracurriculars, and jobs. Chapter 7 is a collection of stat blocks for students, faculty, and various creatures on and around the Strixhaven campus
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
depth varies from a few feet to as much as 30 feet in spots. Characters who trawl the depths for treasure might find the odd bauble here and there, or possibly something more dangerous like a sleeping
hydra. At various points along the river are crude wooden signs, each one carved with the word “Underdark” in Goblin and an arrow pointing downriver.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle “Chimera” might not be the password but rather a reference to something or someone else in the tavern. Characters who solve the puzzle and succeed on a DC 15 Wisdom (Perception
patron or seeing what’s on the other side of the secret door do the characters obtain the actual password, which can be anything you want. You can easily change “chimera” to something else by swapping out
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reflects the structure of dramatic stories. At the beginning of a story, something happens to shake the protagonists’ world and spur them into action. The characters take action to resolve their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Exploration Encounters An encounter centered on exploration might involve the characters trying to disarm a trap, find a secret door, or discover something about the adventure location. An
well as run them. Various sections in chapter 3 can also help you detail obstacles and dangers in an exploration encounter: see “Chases,” “Curses and Magical Contagions,” “Doors,” “Environmental Effects,” “Hazards,” “Poison,” and “Traps” in particular.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
appearing more frequently than ever before, but it’s unclear if more citizens are dying with unfinished business or if something more sinister is at work. Some even believe that the royal family has lost
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
Origins d8 Origins
1 You were magically resurrected, but something went wrong.
2 Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a Bonus Action. The Cunning Action feature, for example, allows a Rogue to take
a Bonus Action. You can take a Bonus Action only when a special ability, a spell, or another feature of the game states that you can do something as a Bonus Action. You otherwise don’t have a Bonus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bonus Actions Various class features, spells, and other abilities let you take an additional action on your turn called a Bonus Action. The Cunning Action feature, for example, allows a Rogue to take
a Bonus Action. You can take a Bonus Action only when a special ability, a spell, or another feature of the game states that you can do something as a Bonus Action. You otherwise don’t have a Bonus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
something during exploration, you decide whether that action requires an ability check to determine success (as described in the earlier “Resolving Outcomes” section). Certain situations might call
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they play in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
magic items we find scattered across the world today. It holds magic beyond our wildest dreams. We might even find something there to end this hateful winter. Intrigued?”
If characters want to hear
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
rules tell you that melee attacks use Strength and ranged attacks use Dexterity. That’s a general rule, and a general rule is in effect as long as something in the game doesn’t explicitly say otherwise
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
a patron to part with a specific item. Water Runs Red. A deal the adventurers are making or that they find themselves in the middle of goes wrong, and the adventurers are the targets of Finblade cutthroats. They must resolve the situation and make amends to Myyn before something terrible happens.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
31. Calendar Stone The calendar, a great wheel of stone, is carved from limestone. In the center of the calendar is a symbol of the sun surrounded with various sigils depicting seasons of the year
stuffed cat, posed as if begging or attempting to catch something in the air.
Secret Passage. The calendar stone covers a door and a secret passage to a hidden tomb. A character who examines the calendar
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
in real life. If you can offer NPCs something they want, threaten them with something they fear, or play on their sympathies and goals, you can use words to get almost anything you want. On the other
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
has a hunch that the astral elves have something to do with the calamity befalling the party’s home planet and says as much. She also mentions knowing someone on the Rock of Bral who might be willing
Flapjack more about Wildspace, the Rock of Bral, or the duo’s previous adventures. Captain Sartell enjoys telling of her encounters with various Wildspace creatures (among them a friendly solar dragon and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
few truly know him—something the vampire Kas exploits to impersonate Mordenkainen. Throughout the adventure, Kas is masquerading as Mordenkainen. The mage is unaware of the vampire warlord’s actions
whims. The wizard owns a home called the Tower of Urm, which pops into existence in Avernus when Mordenkainen visits to study how the Nine Hells affect various schools of magic.
David Auden nash
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Taking turns ensures that everyone has the chance to do something. Use this approach sparingly, as it can feel artificial and sometimes slows down the game. Party Leader Consider having the players
Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
something else to complain about. Lorga poses no threat (0 XP). He merely wishes to die serving Valtagar, whom he has known since the prince was a child. Lorga isn’t holding out hope that he’ll ever hear
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
rules tell you that melee attacks use Strength and ranged attacks use Dexterity. That’s a general rule, and a general rule is in effect as long as something in the game doesn’t explicitly say otherwise