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Returning 35 results for 'something sphere'.
Spells
Playerâs Handbook
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. The sunlightâs area is Bright Light and sheds Dim Light for an additional 60 feet.
Alternatively
, you cast the spell on an object that isnât being worn or carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque
Spells
Playerâs Handbook
For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision canât see through it, and nonmagical light canât illuminate it
.
Alternatively, you cast the spell on an object that isnât being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something
Magic Items
Dungeon Masterâs Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
sphere. Each creature within the sphere must succeed on a DC 16 Wisdom saving throw or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Phasmoball", "rollDamageType":"psychic
wild inventions on a whim, these masterminds also wield at least one more stable clockwork inventionâtypically something that affords the mastermind more movement, extends their reach with extra
Monsters
Strixhaven: A Curriculum of Chaos
chooses a point within 150 feet of himself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Murgaxorâs choice that he can see in
, Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was never
Monsters
Keys from the Golden Vault
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
character who examines any visible tattoos and succeeds on a DC 15 Intelligence (Investigation) check notices some of the hidden marks.
A character who succeeds on a DC 15 Intelligence (Arcana) check determines that the sigils have something to do with minds or telepathy.PsychicPoison
Monsters
Fizban's Treasury of Dragons
notice taking from the seaâs bounty without offering something in return.
6
I think of sailorsâ songs as their âwater speechâ and try to converse with them by humming
instead.
Entangling Kelp. Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area
Monsters
Fizban's Treasury of Dragons
!
Crystal Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new
can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit
wide and high.
Starlightâs Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
Backgrounds
Guildmastersâ Guide to Ravnica
;flaming sphere
3rd
fear, haste
4th
confusion, wall of fire
5th
dominate person
Your magic often produces a flashy spectacle, wreathing you or your targets in a mixture
Characteristics
Members of demonic cults arenât generally known as the kindest or most mentally stable individuals, so youâre likely to have something in your nature that distinguishes you from the
Backgrounds
Guildmastersâ Guide to Ravnica
;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otilukeâs resilient sphere
5th
animate objects, conjure elemental
Your spells
;ll make something happen.
3
Nothing is ever simple, and if it seems simple, Iâll find a way to make it complicated.
4
I tend to ignore sleep for days when Iâm conducting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
within range and fills a 60-foot-radius Sphere. The sunlightâs area is Bright Light and sheds Dim Light for an additional 60 feet. Alternatively, you cast the spell on an object that isnât being worn or
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spellâs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
about a dozen tentacles growing out of its top. Each appendage has a white sphere with a black pupil at its tip.
Creature. The spherical creature is a gas spore that represents Nanahuatcin, the âsun
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision canât see through it, and nonmagical light canât illuminate it. Alternatively, you cast the
spell on an object that isnât being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
within range and fills a 60-foot-radius Sphere. The sunlightâs area is Bright Light and sheds Dim Light for an additional 60 feet. Alternatively, you cast the spell on an object that isnât being worn or
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spellâs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision canât see through it, and nonmagical light canât illuminate it. Alternatively, you cast the
spell on an object that isnât being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who enter the sphere can tell something has happened when MaddÂgothâs castle suddenly looms twelve times larger in their vision. A shrunken creature or object reverts to its normal size
invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Poison Needle Mechanical trap A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to
triggers the trap. Rolling Sphere Mechanical trap When 20 or more pounds of pressure are placed on this trap's pressure plate, a hidden trapdoor in the ceiling opens, releasing a 10-foot-diameter
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or burning all instances of something from the multiverse. Salamander Inferno Master Large Elemental, Neutral Evil
AC 18 Initiative +8 (18)
HP 256 (27d10 + 108)
Speed 40 ft., Climb 40 ft
Saving Throw: DC 18, each creature in a 30-foot-radius Sphere centered on a point the salamander can see within 120 feet. Failure: 35 (10d6) Fire damage, and the target starts burning, taking 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. While some lurk in their lairs for months, others regularly soar over their domains. When they spot something moving on the ice, they might swoop down to feed or extort food and offerings from sapient
uses at the start of each of its turns.
Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
? Like, a hundred? How hard could it be to steal something from a city with only a hundred folks in it?â
âMaster Thief Hie Akee, before his disappearance
In these encounters, a dragon disconnected
characters are in the walking castle. Thereâs a boom and the castle sags, as if something heavy just landed on it. When a character investigates, read or paraphrase the following: Coiled atop the walking
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
damage rolls is considered a special property of a magic weapon, not something that all magic weapons provide automatically. My fighter attacks a creature with a magical longbow and nonmagical arrows
while the other end entangles the target. Can a sphere of annihilation enter a Leomundâs tiny hut? Yes. The sphere destroys the dome. (Leomundâs Tiny Hut) Can you gain the magical bonus of a +2
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
whim, these masterminds also wield at least one more stable clockwork inventionâtypically something that affords the mastermind more movement, extends their reach with extra appendages, or both
-foot-radius sphere. Each creature within the sphere must succeed on a DC 16 Wisdom saving throw or take 11 (2d10) psychic damage and be frightened of the mastermind until the start of the mastermindâs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Through telepathically shared dreams, corruption has taken root deep within the colony, warping the myconidsâ normally placid and peaceful nature into something restive and rapturous. A few realize what is
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
toward Shoalar, and express a desire to help him in this mission, the devotee of Olhydra will gladly join them. If at any point the characters attack Shoalar, or if they say something to make him believe
sphere to restrain troublesome characters so the water elemental myrmidons can attack while theyâre restrained. Treasure. Shoalar possesses a bowl of commanding water elementals. If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them to their fates. Others, like the infamous death knight Lord Soth, brood in dismal ruins for centuries, rousing themselves to action only when something reignites their deathless evil. Death
18, each creature in a 20-foot-radius Sphere centered on a point the death knight can see within 120 feet. Failure: 35 (10d6) Fire damage plus 35 (10d6) Necrotic damage. Success: Half damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why donât you just kill and eat
spells work. Oath of Redemption Spells Paladin Level Spells 3rd sanctuary, sleep 5th calm emotions, hold person 9th counterspell, hypnotic pattern 13th Otilukeâs resilient sphere, stoneskin 17th
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, two copper poles ten feet apart descend from the eight-foot ceiling. Each pole has a one-foot-diameter copper sphere at the end of it, three feet off the floor. Between the poles, a struggling goblin
named Charmay, who claims to get her magic from a pact she made with Baba Yaga. Charmay has powerful friends and belongs to a group called the League of Something-or-Other. She doesnât like goblins and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
? Not by, like, something sinister, but by throngs of drinky, otherworldly weirdos. No? Me either.â
âAliss of Arabel, Dungeonland contestant
Dungeonland Results d10 Conclusion 1 Adventurers
to the northeast connects to area P1. P3b: Supertemporal Arena All manner of strange immortals fill rows of seating inside a gigantic glass viewing sphere floating amid swirling energy. An
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water skin (5 lb.) 61â75 Hunk of moldy cheese (1/4 lb.) 76â90 Stirge meat pie (1 lb.) served piping hot 91â00 Magic Halaster doll (1 lb.) that says something each time it is squeezed Each time an
-foot-radius sphere centered on the statue and lasts for 1 minute. Any creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or contract a disease called
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pursue the life of an adventurer, your insight into the world of commerce brought you into the sphere of Acquisitions Incorporated â and a franchise just might be in your future. Skill Proficiency
venture involves earning enough to take care of their family.
4 If I take care of my possessions, theyâll take care of me. People come and go, but a weapon or a wand is something you can always rely
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space you occupied when
you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location of your prison. You draw
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
you are found and removed from the sphere. You canât be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards. Euryale. The cardâs medusa
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
enough to gain one level. Otherwise, this card has no effect. Donjon. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and
carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any divination magic, but a wish spell






