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Returning 35 results for 'something start'.
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something storm
Magic Items
Dungeon Masterâs Guide
, Stinking Cloud.
21â25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
Monsters
Keys from the Golden Vault
mechanical shriek until the start of its next turn or until it drops to 0 hit points. This shriek can be heard within a range of 300 feet.A clockwork observer serves as an aerial spy for its creator
directions at once. When it perceives something troubling, the observer sounds the alarm by emitting a shriek that can be heard within a range of 300 feet. The observer can also telepathically relay what it has discovered to its creator, provided the two are within 1 mile of each other.Poison
Monsters
The Wild Beyond the Witchlight
False Appearance. If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasnât observed Squirt move or act, that creature must succeed
Trait. âWhy do something yourself when you can have someone else do it for you?â
Ideal. âNo use sitting about getting rusty when thereâs fun to be had. Letâs party!&rdquo
Monsters
Van Richtenâs Guide to Ravenloft
attached, the target is blinded and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the bonelessâ turns or take 5 (1d4 + 3);{"diceNotation":"1d4
+3","rollType":"damage","rollAction":"Crushing Embrace","rollDamageType":"bludgeoning"} bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by
Monsters
Storm King's Thunder
":"Bearhug","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of Mirosâs turns until the grapple ends. Miros cannot make attacks while grappling a creature.
Club. Melee Weapon
: âMake fun of me all you like, but donât speak ill of my inn or my employees!â
Flaw: âWhen something upsets me, I have a tendency to fly into a rage.â
Monsters
The Wild Beyond the Witchlight
","rollAction":"Garrote","rollDamageType":"slashing"} slashing damage at the start of each of its turns, and Zarak canât grapple another creature or use Assassinâs Whim.Uncanny Dodge
agree to kill something, I pursue my quarry until the job is done.â
Flaw. âA friend is just an enemy I havenât made yet.â
Combat Notes
When faced with multiple foes, Zarak
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazerâs next turn. While the target is charmed in this way, its speed is halved, and it
has disadvantage on attack rolls.
2: Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazerâs next turn.
3: Frost Ray. The
Monsters
Fizban's Treasury of Dragons
target must succeed on a DC 14 Constitution saving throw or be blinded until the start of the dragonbornâs next turn. The sword can flare in this way only once per turn.
Healing Touch (1/Day). The
consider their draconic heritageâchromatic, metallic, or gemâsomething like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote
Monsters
Acquisitions Incorporated
saving throws until the start of Brahma's next turn.War Lute. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Lute"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2
disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"poison"} poison damage.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnât function at the start
until the start of the trollâs next turn.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
":"piercing"} piercing damage at the start of each of the mastermindâs turns. The mastermind has two claws, each of which can grapple only one target.
Generate Gadget (Recharge 5â6
throw or take 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Chattergrab", "rollDamageType":"piercing"} piercing damage and be incapacitated until the start of the mastermind&rsquo
Monsters
Phandelver and Below: The Shattered Obelisk
", "rollType":"damage", "rollAction":"Psychic Rend", "rollDamageType":"psychic"} psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of
):
At will: detect thoughts, minor illusion
1/day each: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realmâonly for something to reach
Monsters
Fizban's Treasury of Dragons
âs next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 9 (2d8
);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Heat Breath", "rollDamageType":"fire"} fire damage and has disadvantage on attack rolls until the start of its next turn.
Spellcasting (Psionics). The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes psychic or force
damage, this trait doesnât function at the start of the trollâs next turn. The troll dies only if it starts its turn with 0 hit points and doesnât regenerate.Multiattack. The troll
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it
questions, some fear and venerate the entity known as Vaprak the Destroyer. Vaprakâs true nature is something of a mystery, but Vaprak is always portrayed as a horrid, misshapen, greenish creature
Monsters
Van Richtenâs Guide to Ravenloft
Legendary Resistance (3/Day). If the juggernaut fails a saving throw, it can choose to succeed instead.
Regeneration. The juggernaut regains 20 hit points at the start of its turn. If the juggernaut
takes radiant damage, this trait doesnât function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesnât regenerate.
Unusual Nature
Monsters
Phandelver and Below: The Shattered Obelisk
(1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Tentacle", "rollDamageType":"psychic"} psychic damage at the start of each of its turns until the grapple ends. The brain breaker
ends, the brain breaker can perceive everything the target senses. The target becomes aware that something is linked to its mind once it no longer has the incapacitated condition, and the brain breaker
Monsters
Phandelver and Below: The Shattered Obelisk
);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Tentacle", "rollDamageType":"psychic"} psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to
and establishes a psychic link with the target. Until the link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it
Monsters
Thievesâ Gallery
(2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shortsword and Dagger", "rollDamageType":"piercing"} piercing damage and has disadvantage on attack rolls until the start of Xenk&rsquo
; are etched in Celestial on the blade of his daggersword.
Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His longevity has something to do with Szass Tam
Monsters
Phandelver and Below: The Shattered Obelisk
", "rollType":"damage", "rollAction":"Psychic Rend", "rollDamageType":"psychic"} psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of
: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realmâonly for something to reach back. Steeped in strange energy, aberrant zealots
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: Dazing Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazerâs next turn. While the target is charmed in this way, its speed is
halved, and it has disadvantage on attack rolls.
2: Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazerâs next turn.
3: Frost
Monsters
Van Richtenâs Guide to Ravenloft
damage at the start of each of its turns. Each time the slasher hits the wounded target with this attack, the damage dealt by the wound increases by 3 (1d6);{"diceNotation":"1d6","rollType":"damage
. The slasher regains spent legendary actions at the start of its turn.
Slice. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slice"} to hit, reach 5 ft. or
Monsters
Strixhaven: A Curriculum of Chaos
creature, it canât regain hit points until the start of Murgaxorâs next turn.
Blood Boil (Recharge 4â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blood Boil"}. Murgaxor
, Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was never
Monsters
Curse of Strahd
Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
Dragon. Broken though the order may be, my allegiance never dies.â
Flaw. âDestroying Strahd would end the vampire's torment, and that is something I will never allow.âPoisonNecrotic, Psychic
Monsters
Eberron: Rising from the Last War
instead.
Magic Resistance. Dyrrn has advantage on saving throws against spells and other magical effects.
Regeneration. Dyrrn regains 20 hit points at the start of its turn. If Dyrrn takes radiant
damage, this trait doesnât function at the start of its next turn. Dyrrn dies only if it starts its turn with 0 hit points and doesnât regenerate.
Teleport. As a bonus action, Dyrrn can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
grappled (escape DC 15) and takes 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage","rollAction":"Tentacle","rollDamageType":"psychic"} psychic damage at the start of each of its turns until the
of another creatureâs turn. The elder brain regains spent legendary actions at the start of its turn.
Break Concentration. The elder brain targets one creature within 120 feet of it with which
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target is restrained and takes 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns
island.
A morkoth may allow a visitor to bargain for something or someone it has claimed if that visitor offers the morkoth something it desires more. It shows no mercy, however, to those who break a
Monsters
Eberron: Rising from the Last War
choose to succeed instead.
Magic Resistance. Belashyrra has advantage on saving throws against spells and other magical effects.
Regeneration. Belashyrra regains 20 hit points at the start of its turn
. If it takes radiant damage, this trait doesnât function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesnât regenerate.
Teleport. As a
Monsters
The Wild Beyond the Witchlight
over the carnivalâs Big Top, he sparkles like a disco ball.
Alignment. Chaotic good.
Personality Trait. âThereâs always something for me to smile about.â
Ideal. &ldquo
he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, sheâll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
the start of each of its turns. If the swallowed creature is one of Bavlornaâs lornlings, Bavlorna gains all the lornlingâs memories when the acid damage reduces it to 0 hit points
Magic Items
Tashaâs Cauldron of Everything
fine powder that's equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage. If this reduces the target's hit points to 0, the target
command the mortar to travel, you can instead throw out the dust or paste of something ground by the mortar and name a location on a different plane of existence or a different world on the Material
Monsters
Fizban's Treasury of Dragons
end of another creature's turn. The dragon turtle regains spent legendary actions at the start of its turn.
Attack. The dragon turtle makes one Claw or Tail attack.
Move. The dragon turtle moves
up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.
Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the
Monsters
Fizban's Treasury of Dragons
the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses
!
Crystal Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new
Monsters
Fizban's Treasury of Dragons
time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The
something new. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit
Blue Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit
possesses its gem. If a slaad's gem is destroyed, the slaad can no longer be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it






