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Returning 35 results for 'song of runes decide vine'.
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Monsters
Quests from the Infinite Staircase
terrain.Multiattack. The Gardener makes two Vine attacks and can use Breath of Tranquility if available.
Vine. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vine"} to hit, reach
10 ft., one target. Hit: 11 (1d12 + 5);{"diceNotation":"1d12+5", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"bludgeoning"} bludgeoning damage plus 9 (2d8);{"diceNotation":"2d8
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
spell save DC to be found.
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing
runes or a spell glyph.
Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each
Backgrounds
Sword Coast Adventurer's Guide
your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) on a rune destroys it. A rune can also be deactivated if a creature within 5 feet of it says, “The moon sings a song for the lost.” Both runes must be either rendered inactive or destroyed for the safe room’s door to open. This allows access to the heart of Havock, where the rod piece is located.
magically. To access the safe room and uncover the rod piece, the characters must first deactivate the security wards. Ward Runes The security wards are powered by two magical runes: one in area Z8 and
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
outside. Joining them, you see a sinuous, crystalline vine erupting from the ground a few blocks away—tall enough to be seen above the rooftops. Screams of panic rise from the same direction.
A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
against your spell save DC to be found. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, you might decide to tweak this rule. Consider these two options: Everything Fits. Perhaps the ancient giants of your world lived among creatures of varying statures, and as such, they took great
can decide whether characters find giant-sized items they need to resize (one way or another) or they find items that were made by giants for smaller allies—or made by smaller creatures using giants
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
against your spell save DC to be found. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
conditions are met. When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might
2–3 A trinket (see “Trinkets” in chapter 5 of the Player’s Handbook) 4 An article of clothing 5 A piece of jewelry 6 An arcane book or formulary 7 A written story, song, poem, or secret 8 A tattoo or other body marking
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
SHIP! OR IS IT … ?
If the characters make a deal with Belle Mare and succeed in taking the Tortured Tortle, how they benefit is up to you. Before you decide to allow the Tortured Tortle and its crew
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, inimical to mortal life and sanity. If the characters decide to explore the Far Realm further, they would be well advised to seek out one of the Far Realm’s few safe harbors. Examples of these
interlocked links of Ilvaash’s runes (knots of tentacles, brains, and jagged lines reminiscent of jaws). A brain breaker uses the stat block of an infected elder brain (see chapter 7) with the following
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
permanent effects that can’t be dispelled; others are temporary or can be neutralized with a dispel magic spell. You decide which is which.
Trick Objects d20 Object 1 Book 2 Brain preserved in a
jar 3 Burning fire 4 Cracked gem 5 Door 6 Fresco 7 Furniture 8 Glass sculpture 9 Mushroom field 10 Painting 11 Plant or tree 12 Pool of water 13 Runes engraved on wall or floor 14 Skull 15 Sphere of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
both runes need to be deactivated to access the safe room. Inda knows the pass phrase for deactivating both runes: “The moon sings a song for the lost.” What’s in the Heart. Inda has avoided exploring
front of the ship. During the Lambent Zenith’s crash, arcane wards should have sealed the safe room’s doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
4 Lemure kiss
5 Song of the devil
6 Written in stone
Baby Dolls. The devil produces two baby dolls made of dirty rags or rotting wood. The dolls recite the deal in high-pitched
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, monoliths, and stelae fitting neatly in niches carved into the walls of every room. Thanks to the library’s comprehend languages effect, anyone can easily decipher and understand the runes and glyphs
doorway in runes that anyone who knows Dwarvish or Giant understands: The past is a crystal, for it can be seen from many facets yet it always remains the same.
These rooms contain crystals of many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
apart. Inside the box is a stack of nine chain-linked plates, each three inches on a side, cast of dark iron, and stamped with Infernal runes. Anyone who understands Infernal can translate the runes as
escape the shield there. Sylvira leaves it to the characters to decide what to do with the shield. A small part of her is relieved if the characters decide to take it with them, as she knows the evil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
code. 6 You know the location of a wanted war criminal, and you’ve been trying to decide whether to turn them in or try to get something in exchange for your silence. 7 You’ve been selling false
and Talius) within House Lyrris. Gnome names are long and lyrical; a Zil proverb claims “the sweetest song is the name of a friend.” Personal and clan names are usually at least three syllables long, and there is a strong tradition of alliteration.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature that enters its cave. It lacks the intelligence to distinguish one kind of prey from another and feeds indiscriminately. Tunnel to Expanded Dungeon. If you decide to expand the dungeon southward
triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 15 on level 19, in the closest unoccupied space next to the identical gate located there. 8c. Dead-End
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
You decide what form the ritual’s components might take, from ancient verses and arcane inscriptions, to rare herbs and alchemical reagents, to any other obscure bit of magical paraphernalia in between
. You also decide how much time and what specific effort is necessary for the characters and Flabbergast to determine and track down those components. This might involve short side quests of your own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 7 Elemental Air. The item is half the normal weight and feels hollow
. 14 Fiend. The item is made of iron or horn, and any cloth or leather components are crafted from the hide of Fiends. Leering faces or vile runes are engraved on its surface. Celestials find it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, obscured by frost (see the “Words of the Divine Oracle” section). The teleportation archway looks much the same as it does when viewed from area 6, except it bears no runes, and it can’t be activated
, the characters see Blagothkus’s flying castle hovering nearby, its towers casting long shadows over the village. What happens if the characters decide to pursue Blagothkus is beyond the scope of this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Examination of the altar reveals Elvish runes worked into the harp. Any character who understands Elvish can translate the words as “The hymn is the key.” A character who succeeds on a DC 20 Intelligence
(Religion) check recognizes the hymn as “Bwaelan Dro,” or “It’s Good to Be Alive,” an elven song of celebration. Elves and half-elves have advantage on this check. If the hymn’s name is spoken aloud
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black, secure the Doomvault. Magic keys allow the manipulation of them. Gate Features. Each gate is a 10-foot-wide circle of runes, drawn on the floor. This circle creates a magical energy field in its
of runes and clear quartz fragments is set into the floor. Within the circle, a luminous white mist shimmers, obscuring what lies beyond.
Thereafter, you can shorten the description of the gates
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
vines hide among the foliage on the walls of this stairway. There is one assassin vine per member of the party, including sidekicks. The vines are controlled by Claugiyliamatar’s magic and attack only
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.
A Vine Blight and a Twig Blight remain motionless here until a character ventures more than 10 feet into this area. The blights then advance toward the characters and fight to the death. L5
Elvish runes.
Sunset-Is-Nigh keeps the treasure he accumulated through theft and tributes here. Treasure. The hoard contains the following treasure: 210 GP, 3,150 SP, 6,300 CP Twelve moonstones
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don’t know they are trapped until they decide to head for the exit. Trigger. A
to activate. A successful dispel magic (DC 15) cast on the runes destroys the trap. Net Trap Simple trap (level 1–4, dangerous threat) Goblins, with their propensity to enslave their enemies, prefer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be ended before that time for any character with a dispel magic spell (DC 20). Bagpipe-Activated Doors. Once the dwarf with bagpipes has identified the caravan properly, they play the song of the day
damage a creature. (You can decide whether to allow Tannus to fight to protect himself or others, but should encourage the player running him to think about creative nonattack ways to influence the fight
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gp) and a vine necklace set with an amethyst (250 gp) hidden among the webs. 7. Krell’s Cabin Palm fronds are piled up in one corner of this room to make a crude bed. Nearby, a stone-tipped wooden
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floor’s wooden planks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dictates that he cannot draw first blood. Thus, he tries to goad characters into wounding him first. S5. Shrine of Mind and Spirit An eight-foot-tall stone inscribed with runes stands in the middle of
until after it rolls the d20 before deciding to use the runestone die, but must decide before the DM says whether the roll succeeds or fails. Once the runestone die is rolled, it is lost, and the