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                        Returning 33 results for 'song score'.
                    
                
                        
                            
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                                                     Feats
                                                    Player’s Handbook (2024)
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.
 Bolstering
                                                
                                            
                                                
                                                     Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 —
 —
 —
 —
 11th
 +4
 —
 4
 15
 4
 3
 3
 3
 2
 1
 —
 —
 —
 12th
 +4
 Ability Score Improvement
 4
 15
 4
 3
 3
 3
 2
 1
 —
 —
 —
 13th
 +5
 Song of Rest (d10)
 4
                                                
                                            
                                                
                                                    
 2
 1
 1
 1
 —
 16th
 +5
 Ability Score Improvement
 4
 19
 4
 3
 3
 3
 2
 1
 1
 1
 —
 17th
 +6
 Song of Rest (d12)
 4
 20
 4
 3
 3
 3
 2
 1
 1
 1
 1
 18th
 +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     combine humanlike features with the talons and wings of avian scavengers. Their notorious songs compel listeners to follow them, heedless of danger. Creatures captivated by a harpy’s song frequently meet
                                                
                                            
                                                
                                                     a punishment; harpies might also be the descendants of such cursed souls. Every harpy sings a distinct song. While some songs are said to be heartbreaking in their beauty, others are wretched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 —
 —
 —
 —
 —
 8th
 +3
 Ability Score Improvement
 3
 11
 4
 3
 3
 2
 —
 —
 —
 —
 —
 9th
 +4
 Song of Rest (d8)
 3
 12
 4
 3
 3
 3
 1
 —
 —
 —
 —
 10th
 +4
 Bardic
                                                
                                            
                                                
                                                    
 —
 —
 15th
 +5
 Bardic Inspiration (d12)
 4
 19
 4
 3
 3
 3
 2
 1
 1
 1
 —
 16th
 +5
 Ability Score Improvement
 4
 19
 4
 3
 3
 3
 2
 1
 1
 1
 —
 17th
 +6
 Song of Rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Inspiring Leader General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20
                                                
                                            
                                                
                                                    . Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     harpy’s Luring Song for 24 hours.
 Hell Hound Medium Fiend, Lawful Evil
 AC 15 Initiative +1 (11)
 HP 58 (9d8 + 18)
 Speed 50 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                    Monsters (H) Half-Dragon Medium Dragon, Neutral
 AC 18 Initiative +5 (15)
 HP 105 (14d8 + 42)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  14  +2  +5 
  Con  16  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     30 ft.
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  18  +4  +7 
  Con  14  +2  +2 
      Ability Score Mod Save 
    Int  13  +1  +1 
  Wis  14  +2  +2 
  Cha  19  +4  +7
                                                
                                            
                                                
                                                    )
 Actions
 Multiattack. The performer makes three Rapier attacks.
 Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Psychic damage.
 Beguiling Song. Wisdom Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
                                                
                                            
                                                
                                                     to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
                                                
                                            
                                                
                                                     to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Someone...   1 Bearing the gear of a hero the pegasus aided. 2 Offering magical fruit or holy spring water. 3 Singing a song in Celestial, Druidic, or Sylvan. 4 Wearing the garb of an ancient heroic
                                                
                                            
                                                
                                                     order.  Pegasus Large Celestial, Chaotic Good
 AC 12 Initiative +2 (12)
 HP 59 (7d10 + 21)
 Speed 60 ft., Fly 90 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 15 +2 +4 Con 16 +3 +5     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    College of Creation One bard’s song of creation is the score to another person’s nightmares.
 Tasha
 Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
                                                
                                            
                                                
                                                     creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    .
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  20  +5  +9 
  Con  14  +2  +2 
      Ability Score Mod Save 
    Int  15  +2  +6 
  Wis  16  +3  +7 
  Cha  20  +5  +9 
   
 Skills
                                                
                                            
                                                
                                                     performer makes three Bejeweled Baton attacks.
 Bejeweled Baton. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (2d4 + 5) Bludgeoning damage plus 10 (3d6) Psychic damage.
 Majestic Song. Wisdom Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     victory to a deity, ruler, beloved noble, or member of the crowd. 2 Dresses in a monster-themed mask and cape. 3 Judges whether their foe fights honorably. 4 Leads the crowd in a rousing theme song. 5
                                                
                                            
                                                
                                                    .
    Ability Score Mod Save   Str 18 +4 +7 Dex 15 +2 +5 Con 16 +3 +6     Ability Score Mod Save   Int 10 +0 +0 Wis 12 +1 +4 Cha 15 +2 +2   
 Skills Athletics +10, Performance +5
 Gear Shield, Spears (3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Chaotic Neutral
 AC 17 Initiative +7 (17)
 HP 82 (15d8 + 15)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  18  +4  +7 
  Con  12  +1  +1 
      Ability Score Mod Save
                                                
                                            
                                                
                                                     charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song’s effect:
 Charming. The target has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to inspire how an otyugh tempts prey close.  Otyugh Lures   1d4 To Attract Potential Meals, the Otyugh...   1 Disguises its tentacles with garbage puppets. 2 Sings an enticing song in Otyugh. 3
                                                
                                            
                                                
                                                     Aberration, Neutral
 AC 14 Initiative +0 (10)
 HP 104 (11d10 + 44)
 Speed 30 ft.
    Ability Score Mod Save   Str 16 +3 +3 Dex 11 +0 +0 Con 19 +4 +7     Ability Score Mod Save   Int 6 −2 −2 Wis 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     specific cook’s signature dessert. 8 Time-consuming beauty treatments. 9 To hear a bedtime story or favorite song. 10 Trophies and important-sounding titles.  If you want to keep a pseudodragon happy
                                                
                                            
                                                
                                                    .
    Ability Score Mod Save   Str 6 −2 −2 Dex 15 +2 +2 Con 13 +1 +1     Ability Score Mod Save   Int 10 +0 +0 Wis 12 +1 +1 Cha 10 +0 +0   
 Skills Perception +5, Stealth +4
 Senses Blindsight 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
                                                
                                            
                                                
                                                     tunnel see a faint light emanating from around a bend. Tunnel Song. As the characters move through the tunnel, the song’s volume increases. The characters recognize this as part of the Awakening Song
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     by mimicking words they can hear. The campestris’ love for singing is obvious. Any character who tries to teach them a new song can make a DC 13 Charisma (Performance) check. On a successful check
                                                
                                            
                                                
                                                    , the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     life. 2 You approach everything with enthusiasm, even the most mundane chores. 3 You love music and song. You supply a tune yourself if no one else can. 4 You can’t stay still.   d4 Spring Flaw   1
                                                
                                            
                                                
                                                    .  Eladrin Traits Eladrin have the following traits in common, in addition to the traits they share with other elves. Choose your eladrin’s season: autumn, winter, spring, or summer. Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
                                                
                                            
                                                
                                                     following racial traits.  Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Age. Satyrs mature and age at about the same rate as humans.  Alignment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     of a deadly battle, assuring dire consequences for the victorious A poem, rhyme, or song foretelling doom A carved epitaph on a gravestone discouraging robbers The last words of a dying person—either
                                                
                                            
                                                
                                                     disadvantage on attack rolls, ability checks, saving throws, or some combination of the three. This can be tied to a single ability score or applied generally. The victim can’t communicate using language
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Eyes of Blood After the characters have engaged with the local festival as much as they please, the character who has the highest passive Wisdom (Perception) score notices a group of celebrants
                                                
                                            
                                                
                                                     acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     status for an entire family. Children from all backgrounds study for the annual Imperial Exams, hoping to score high enough to be selected to fill a vacancy. Those who show aptitude for more
                                                
                                            
                                                
                                                     representing the parents’ hopes for their child. The following names are common in Xing: Family Names. Jia, Ke, Li, Song, Sun, Tai, Tian, Xing (royal family only) Status. Bo (firstborn), Meng (firstborn), Xia
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DM’s
                                                
                                            
                                                
                                                     through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
                                                
                                            
                                                
                                                     attacks the characters on sight, using her Luring Song to bring them to her if they flee. T7. Graffiti Hall This stone hall is covered in graffiti. Crude paintings and phrases such as “TYRANTS RULE!” and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
 Characters who have a passive Wisdom (Perception) score of 12 or higher notice
                                                
                                            
                                                
                                                     kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Marshal View Player Version M1. Harpy Rock Eight harpies lurk in their bone-covered nests on this rock, gnawing on humanoid remains. When the harpies notice humanoids nearby, they use Luring Song to
                                                
                                            
                                                
                                                     Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     survivors long ago burned the deceased’s bodies on the ship’s decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
 Characters who have a passive Wisdom (Perception) score
                                                
                                            
                                                
                                                     safe room: “The moon sings a song for the lost.” Ward Rune. The ward rune is on the wall above the desk. Z14a–Z14b: Forecastle and Top Deck A colossal heart—part flesh and part stone—looms over this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     those whom the harpies lured to destruction. When the harpies spot intruders, they begin to sing. Those who are affected by the harpies’ song are compelled to climb. The nests are 80 feet above the
                                                
                                            
                                                
                                                     walls are surprisingly sturdy and offer a 3-foot-wide path that circles the eastern side of the chamber. Any character with a passive Wisdom (Perception) score of 15 or higher spots the shelf path
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Gate. At infrequent and seemingly random intervals, a disembodied elven voice cuts through the crowd, its song haunting enough to magically dim the room’s lanterns and make even the bar’s most hardened
                                                
                                            
                                                
                                                     sprays water high, reminding faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (Perception) score of 13 or higher notice that the black-clad figure doesn’t cast a shadow. This is not a trait that darklings possess, but rather the result of Endelyn’s using her scissors of shadow snipping
                                                
                                            
                                                
                                                     are filled with pig snouts, toads, small birds, onions, mushrooms, and other cooking ingredients. One of the jars contains a campestri (see appendix C) that bursts into song if released. B16. Dining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     infrequent and seemingly random intervals, a disembodied elven voice cuts through the crowd, its song haunting enough to magically dim the room’s lanterns and make even the bar’s most hardened customers
                                                
                                            
                                                
                                                     faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of them women widowed or orphaned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos  +3 Wand of the War Mage “The next challenge is
                                                
                                            
                                                
                                                    . Thin script engraved above the pair of masks reads as follows: “Pay the toll, in blood or in song.”
 There are two ways to open the doors. A character can play one of the hallway’s instruments and
                                                
                                            
                                        





