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Returning 35 results for 'soul of refuse down value'.
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Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
otherwise produce anything of value. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
6. Abandoned Quarters This room contains a number of beds, couches, and other furnishings, all of which have seen better days. Plaster has fallen from the ceiling and walls, adding to the refuse and
disarray. Across from the double door, a narrow window looks out toward the sea.
A search of the room yields nothing of interest or value. The window is wide enough for a Small or Medium character to crawl through.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
others unless they must, and they won’t fight unless the characters refuse to take a bribe to leave the area. The aldani will aid the characters only if they’re offered something of great value in return — for example, an offer to drive off a pack of predatory dinosaurs encroaching on their territory.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
can such souls find rest. WHAT HAPPENS WHEN A SOUL ESCAPES?
If a soul meets all the challenges set before it and slips from Erebos’s clutches, several things likely happen:
The soul becomes a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
act of thievery. But elves aren’t truly mortal in the way that humans and other creatures are. If an elf is killed, the soul is reincarnated into a new body after some indeterminate time. Only the
deceased elf’s ambitions and current life goals are cut short; the soul will eventually receive another chance at life and fulfillment. Because elves are reincarnated, their society treats the family
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Darguun House Deneith has a strong presence in Darguun. No one will employ goblin armies in the wake of Haruuc’s betrayal, but security forces value smaller units of
refuse to acknowledge the authority of the Ghaal’dar hobgoblins; these clans are especially dangerous and violent. Lhesh Haruuc united the Ghaal’dar clans and seized control of Darguun nearly three decades
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damaged beyond repair, and any souls trapped in the vehicle’s furnace are released to the afterlife (see “Soul Fuel”). Damage Threshold Infernal war machines have bulk or armor that allows them to shrug
off minor hits. A vehicle with a damage threshold has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold value, in which case it takes damage as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, his knees buckle and he collapses with the book pressed underneath him.
The dwarf, Buron Sternmettle, is dead—the victim of a sudden heart attack. Because his soul doesn’t want to return, spells
Rooster Muffin (see “Stonky’s Cult” later in the adventure). A search of Buron’s body yields nothing of value except the book he was carrying.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deathly energy and stealing knowledge from souls who have passed on. Thieves’ guilds value Rogues of this persuasion as highly effective information gatherers and spies. Level 3: Wails from the Grave
9: Tokens of the Departed The spirits of the dead are drawn to you, and echoes of their past lives magically manifest as strange curios with resonant power. You gain two soul trinkets. A soul trinket
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
Blackmist Way and Blackthrone Arts that ease the distinction between body and soul, this charm allows you to cast the gaseous form spell as an action, with no spell components required. Once used three times, the charm goes away.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a dozen kingdoms to close the deal if you don’t want to offer your soul.
Everything Has a Price Mammon measures everything in terms of its value in gold. He cares only for the material gain that a
. Devils that are tasked with harvesting souls for Mammon carry with them The Accounting and Valuation of All Things, a manual that guides them in assessing the value of a soul in gold or other goods. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
value of the stolen currency plus 500 gp. If they try to flee the city, the City Guard apprehends and imprisons them. If they somehow evade the local authorities, the Harpers and agents of the Lords
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horrifying elements inform a fantasy tale. Evil dominates a dark fantasy setting, with depravity being commonplace and life holding little value. How dark you want to make your fantasy is up to you, but
bargain or sacrifice to use. Antiheroes are common—characters tainted by the world’s evil or those who refuse to be considered heroes.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
Job
in the Biblioplex refuse to help you find any of the tomes you seek. Even the reference librarians are more cryptic.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and spies. Many shadar-kai of the
regain all expended uses when you finish a long rest. Tokens of the Departed 9th-level Phantom feature When a life ends in your presence, you’re able to snatch a token from the departing soul, a sliver
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lack a vehicle, Nykaia offers them a deal: if the characters help her with a job, she and her crew will give them a ride to wherever they’d like. If the characters refuse, skip to the “Stop for
Venatrix’s engine or shut it off. Cause the Venatrix to take the Dash or Disengage action while the vehicle’s engine is running Insert a Soul Coin into the engine’s furnace Soul Fuel. The Venatrix’s engine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Reputation carries great value in Dayawlongon, and a person’s reputation also shapes that of their loved ones in the eyes of peers. A Dayawlongo treats their best friend’s children like their own offspring
and curses the names of their enemy’s family. Debt of the Soul One of the cornerstones of Dayawlongo culture is the concept of utang ng loob, a debt of the soul. If someone saves another from mortal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Kelemvor The Lord of the Dead, the Judge of the Damned Kelemvor is seen as a just, fair, and comforting god of death. Death comes to all, and when it occurs Kelemvor is there to take each soul by
Kelemvor routinely destroy any writings about the creation of the undead that they find — an act that offends those who value knowledge for its own sake, such as the faithful of Oghma and Deneir. And
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
yet, but this is a mark of the soul shaker’s control (see the “Soul Shaker” section at the end of this adventure). The festival-goers closest to the strange farmers panic and flee. Unless the
controlled. Spells like detect magic also reveal that the farmers are surrounded by an aura of enchantment magic. While this magic—the effects of the soul shaker’s geas spell—lingers, the farmers’ eyes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a moment, perhaps I can make you a better offer?”
If the characters refuse to hear her deal, Vidorant attacks them. If they agree to listen to her deal, she continues speaking: “I could try to
reasonable compromise, she upholds her part of the deal. If Vidorant knows the characters have taken items of significant value from her vault, she suggests an even better deal: if they return the most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
that gets in my way. (Evil) Bonds d6 Bond 1 I keep my thoughts and discoveries in a journal. My journal is my legacy. 2 I would sacrifice my life and my soul to protect the innocent. 3 My torment
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recently spotted adrift, approximately five days out from land. The noble is worried that someone else might claim the ship’s goods as salvage if he doesn’t act quickly. He has already hired a ship, Soul
original owner of the assets gives permission, and their value will enable Aubreck to rebuild his business once he redeems them for himself. TROUBLE ALONG THE WAY
The journey to the derelict takes 1d4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Odunos The Returned of Odunos despise the living, feeling sparks of pleasure when they destroy whatever the living value, be it property or people. Within their city, armed Returned gangs roam the
, there was one witness to his escape, an unremarkable soul called Tymaret. Sharing what he’d seen with the god of the dead, Tymaret received a cursed blessing from Erebos: he would be restored to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cruel plaything: a doll brought to life through the implantation of a child’s soul. When the adventurers arrive, these dolls scurry into view: Three tiny figures waddle toward you through the smoky haze
. Destroying a doll causes the child’s soul within it to become trapped in the Soulmonger. The straw doll, Strawbundle, usually speaks for the group. Clay No-Face can speak only if it molds a mouth onto its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and solid waste are dumped into the water around the quarter. A large part of this area has become so clogged and befouled with refuse that the water now moves only along shallow, sluggish channels
that snake through the reeking expanse of mud. Still, it’s common to see desperate scavengers wallowing in the filth, scrounging for anything of value that a distracted alchemist might have carelessly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jorlan’s offer to leave the gate unlocked, making it easy for the characters to slip away. Alternatively (or if they refuse Jorlan’s offer), the characters can use the distraction to engineer their own
wing and launches itself back into the fight overhead. If the adventurers take on the fallen vrock and defeat or escape from it, award them a quarter of its usual XP value, or 575 XP, given its
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
operation for Orzhov protection rackets and other criminal activities. Goals of the Orzhov The Orzhov Syndicate is dedicated to the quest for power. It sees the value in an organized, structured, law
racketeering, bringing with them the underlying threat that those who refuse to pay for protection become targets of the Orzhov’s thugs and enforcers. The Azorius are the greatest threat to Orzhov’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
post’s coffers (200 gp) for clearing out the village and safeguarding the eggs. She points out that the characters are also entitled to keep any items of value that don’t belong to the villagers. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
between a god and a demon lord. The victors of this match claim a priceless trophy: the fate of an innocent soul. The encounter begins when the characters happen on the playing field. Read the following
Hands—vie for a single soul in the Outlands. Both teams need players, but the characters can join only one. Alternatively, the characters can join neither and instead influence the game’s outcome from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Varram alive, the priestess demands that the party leave the complex without killing any more yuan-ti. She is willing to turn over the dwarf, but explains that his soul has been temporarily drawn from his
he’s received at the hands of the yuan-ti.) If the characters refuse her offer, the priestess attempts to use suggestion to sway whomever she perceives as the party’s leader. If that fails and combat
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Varram alive, the priestess demands that the party leave the complex without killing any more yuan-ti. She is willing to turn over the dwarf, but explains that his soul has been temporarily drawn from
treatment he’s received at the hands of the yuan-ti.) If the characters refuse her offer, the priestess attempts to use suggestion to sway whomever she perceives as the party’s leader. If that fails and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, its body is destroyed as its soul is released into the afterlife. Treasure. The shield is worth 7,500 gp and can be used as an ordinary shield, but battle damage might reduce its value as an art object at your discretion.