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Returning 35 results for 'souls of races dagger vital'.
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Magic Items
Guildmasters’ Guide to Ravnica
using the dagger, the creature’s soul is imprisoned inside the dagger, and that creature can be restored to life only by a wish spell. The dagger can hold a maximum of five souls.
For each
soul imprisoned in the dagger, your attacks with it deal an extra 1d4 necrotic damage on a hit. While the dagger is within 5 feet of you, your dreams are haunted by whispers from the trapped souls.
The
Monsters
Curse of Strahd
with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Dagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20
Monsters
Mordenkainen Presents: Monsters of the Multiverse
speed reduced by 20 feet until the start of that creature’s next turn.Multiattack. The shadar-kai makes two Shadow Dagger attacks.
Shadow Dagger. Melee or Ranged Weapon Attack: +7
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Shadow Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (4d4 + 3);{"diceNotation":"4d4+3", "rollType":"damage", "rollAction":"Shadow
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
experiment changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties
ancestors.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose a lineage. If
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 2: Character Races Heroes come in many shapes and sizes. This chapter presents character races that are some of the more distinctive race options in the D&D multiverse. They supplement the
options in the Player’s Handbook and are more rare in the worlds of D&D than the races in that book are. If you’re a player, consult with your DM before using any of the races here. Many DMs like to
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
;t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in
Kenku
Legacy
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Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the afterlife. They returned him to the world but stripped away a piece of his soul, his ka—the vital essence that inspires all living beings. Ankhtepot awoke, trapped within his corpse, as he was
, replacing their heads with those of beasts and monsters holy to his new faith. These Children of Ankhtepot served him as they did in life, and together the dead conquered the souls of Har’Akir. In
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Godefroys’ souls lingered at Gryphon Hill. In death, Wilfred is haunted by the ghosts of his family, recent and the past generations, who blame him for their deaths and the family’s disgrace. A generation
its powers, but how to do so and the location of a vital piece of the machine—the Rod of Rastinon—both elude him. He seeks to blackmail anyone who might be able to reveal the device’s secrets or find
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire pull the strings of civilization. According to some stories, the dragons seek to protect the younger races from vile fiends. In other tales, the dragons see the people of Khorvaire as fodder for
leather cords 5 A dagger carved from a dragon’s talon 6 A brass disk bearing the silhouette of a black dragon 7 A small egg-shaped piece of polished bone 8 A bone fragment with brass inlaid runes 9 A leather pouch filled with tiny draconic teeth 10 A single large seed that’s warm to the touch
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
souls back across the Tartyx. Other pathways that connect the Underworld and the living world are guarded by vicious creatures. Still, there are a few means by which a dead soul can return to life
discover a way to escape, forever known as the Path of Phenax. As part of his escape, he swam across the Tartyx, whose waters stripped away his identity. Without that vital part of his being, Phenax
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to an ongoing defamation suit, we can no longer refer to as “the Mad Mage”). From regrowing his own arm after an unfortunate incident with the Apocalypse Dagger, to wrangling dinosaurs to win street
races, Viari has earned something far more valuable than a regular salary with Acq Inc. He’s earned on-the-job experience.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, his ka—the vital essence that inspires all living beings. Ankhtepot reawakened, trapped and paralyzed within his corpse as he was mummified along with his treacherous followers. The murderous priest
together the dead conquered the souls of Har’Akir. The ages have marched ever on. Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows only boredom and despair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the cult honored Vecna by using a cursed ceremonial dagger to twist the souls of St. Cuthbert’s faithful killed on the Marshal into warriors of the Maimed God meant to assault Saltmarsh. The dagger
altar in area M4. M9. Cave of Lost Souls This sea cave has the following features: Algae. The sea cave is covered in phosphorescent algae, which fills the cave with dim green light. Ceiling. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
threaten his master’s position, he is content to remain at the right hand of the throne, at least for the time being. Devils bargain with mortals to upend the divine order. They stake claims on souls that
archmages, including Mordenkainen, have at times found their way into this realm on a search for forgotten lore or in the hope of confirming a theory of arcane magic. Keeper of Arcane Souls Mephistopheles
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
, the kobolds are usually put to work enlarging their masters’ living area and protecting vital areas of the lair with traps and other defenses.
Some human communities hire kobolds to dig their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mists surround each of these island-realms. The bravest souls might creep from one domain to another, but doing so involves considerable danger, and many who enter the Mists are never seen again. 2. The
the planes, potentially dragging anyone into the Domains of Dread. 5. Nowhere Is Safe. The Mists of Ravenloft are notorious for kidnapping innocent souls and trapping them within the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Adventurer’s Guide A widespread magical curse threatens to devour the bodies and souls of the living. The Harpers have learned that its source lies somewhere in Chult. You volunteered to join the expedition
trained warriors to join an expedition to Chult. You’ve always wanted to visit Port Nyanzaru and see the dinosaur races. They say the jungles are full of riches and danger—two things you crave. Noble
Goblin
Legacy
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
level of the undercity is mostly dwarves, with some few humans. The mixing of races is due to convenience of trade, preference, or skill; just as some few humans like to mine, to imbibe strong dwarven
necessary to clear threats away from roads, investigate sabotage, and otherwise protect its vital trade. With the rise of Mithral Hall in the last century, and now Gauntlgrym, Mirabar fears its place as the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature. Those of other humanoid races have little good to say about kobolds, but they do
’ living area and protecting vital areas of the lair with traps and other defenses. Some human communities hire kobolds to dig their sewer tunnels, paying them with food and tools the kobolds wouldn’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power. Since they are capable of planar travel, illithids don’t view the afterlife and the Outer Planes in the mythic way that most other races do. Illithids don’t believe they possess souls whose
after death would its consciousness be cast into oblivion. Two divine entities have long been associated with mind flayers by the scholars of other races. These aren’t deities, but rather
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stop for many of these plucky souls is a faraway city where they hope to find some like-minded companions. Fancy Feet A halfling’s potential for adventuring usually manifests early in life. When a child
their secluded villages, and are also quite happy living in the communities of other races, working as farmers, innkeepers, cobblers and bakers.
In the Dragonlance setting, kender are the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the whole thing and still be hungry. She binds the souls of her victims to their skulls, which she keeps in her lair. Though many stories depict her as merely a brute, she is a clever strategist and
her answers are often cryptic, even when dealing with her sisters; she might give vital advice even to her enemies. There is little that can be hidden from Sora Teraza, but the question is always
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
missing piece, the Rod of Rastinon. He might threaten or blackmail the living into aiding him. Should he suspect the Rod of Rastinon or other vital information lies beyond Mordent, he might send his agents
to other domains. The Apparatus can exchange souls, open passages through the Mists, and create more dangerous effects, but the magical device might have any properties an adventure demands. Bastion
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. †Monsters marked with a dagger
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
, thieves’ cant
Challenge 5 (1,800 XP)
Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, or shunned. They typically live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish
successful DC 12 Wisdom (Insight) check.
Actions
Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. Nine-Fingers makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fit. The Astral Plane would be their home domain, because in that timeless realm they could ignore the need for food, water, and other mundane concerns that plague lesser races. Vlaakith also
other races are inferior and that only faith in the Revered Queen preserves your people from the traitorous githzerai and the brain-eating illithids. You undergo years of hard labor and study and