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Returning 35 results for 'sound of ranger demon vast'.
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Chasme (summoner variant)
Legacy
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Monsters
Monster Manual (2014)
Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or
. This reduction to a creature’s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.
Summon Demon (1/Day). The demon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Fraz-Urb'luu
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Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
shoulders. He can assume other forms, however, from the hideous to the beautiful. Often the demon lord becomes so immersed in playing a role that he loses himself in it for a time.
Many of the cultists
Backgrounds
Acquisitions Incorporated
parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one creature with his tail at a time.
Terror (Costs 2 Actions). Fraz-Urb’luu uses Phantasmal Terror.Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every
, some lost god or Celestial, or even another Fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
Juiblex
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Monsters
Out of the Abyss
of the target.Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of
truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former
Orcus
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Monsters
Out of the Abyss
necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area are vulnerable to necrotic damage.Orcus is the Demon
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area have vulnerability to necrotic damage.Orcus is the Demon Prince of Undeath, also
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned, and any creature, other than an Ooze, is poisoned while within 10 feet of the target.Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and
layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of fetid sludge. The landscape is covered in vast expanses of caustic slimes, and strange organic forms rise from the oceans of
Magic Items
Guildmasters’ Guide to Ravnica
addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that
while carrying out your orders.
Rakdos Keyrune (Uncommon). This dark granite keyrune is marbled with scarlet veins and carved with the leering visage of a mischievous demon. When activated, it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Demon Wastes A variety of fiends inhabit the Wastes, including devils, rakshasas, and demons. These creatures are spawned by Khyber, not the Outer Planes. The Demon
Wastes are riddled with portals to abyssal demiplanes, unearthly realms populated by fiends and other horrors. These inner realms include vast and twisted forests, living oceans, realms of rusted iron, and stranger places.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, no sound can be
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with this mark. Outlander Ranger. You’re a courier who specializes in dangerous deliveries to exotic locations. Your assignments take you into
the wilds, the Mournland, and worse. Hopefully you have a team of capable friends! Rogue Urchin. You grew up as a foundling in the worst slums of Sharn. For you, the city is a vast vertical jungle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unhatched egg of a purple worm (from the worm hatchery in chapter 13) The central eye of a beholder (from Karazikar in the Vast Oblivium in chapter 13, or some other source). Six feathers from six
different angels (from the petrified angels in the Labyrinth in chapter 14) The heart of a goristro (from the demon slain by Yeenoghu in chapter 14) Thirteen timmasks sprouted from the footprint of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Princes of the Abyss The Abyss is a vast wound in the cosmic order, a bottomless pit teeming with creatures that exist only to rend, tear, and destroy. The demon princes, individual demons of great
power and determination, bend and shape the Abyss and its inhabitants to meet their every whim. These mighty beings imagine themselves at the center of the cosmos. Each demon prince believes that the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 14: The Labyrinth More of the components needed for Vizeran’s demon summoning ritual can be found in the depths of the Labyrinth — a snarl of twisting tunnels and caves extending
or ending abruptly. Baphomet the Horned King appeared in the Labyrinth when the demon lords were summoned to the Underdark. At the same time, Baphomet’s rival Yeenoghu, Demon Lord of Gnolls, has taken
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alarm Level 1 Abjuration (Ranger, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (a bell and silver wire)
Duration: 8 hours
You set an alarm against intrusion
spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental: Audible Alarm. The alarm produces the sound of a handbell for 10 seconds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for them to reach the stone giant library of Gravenhollow (see chapter 11), whose vast lore might provide some clue as to what has brought the demon lords to the Underdark.
discover there is no safe haven anywhere in the Underdark with the demon lords running rampant. The safety of Mantol-Derith has been shattered by the demon lord Fraz-Urb’luu, who has turned the trading
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alarm Level 1 Abjuration (Ranger, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (a bell and silver wire)
Duration: 8 hours
You set an alarm against intrusion
spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental: Audible Alarm. The alarm produces the sound of a handbell for 10 seconds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Against Demogorgon After running any events you wish from “The Battle,” the struggle between the demon lords comes to an end as Demogorgon proves why he is known as the Prince of Demons. The sounds
Demon Prince of Undeath in a crushing grip, slithering across the maggot-riddled flesh of the horned demon, as they tighten inexorably. A strangled gasp issues from the demon lord’s throat as a horrific
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
have changed over time.
Some yuan-ti add more sibilants to their birth names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, no sound can be
than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.
As a Magic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of fungal die-off in areas of the creature’s domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
last bequest from the mind of Araumycos. A puff of rapport spores or a lingering psychic connection informs them of one or more of the secrets of the Underdark gathered during the entity’s vast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Demons and Souls Demons feast not on food or water, but on souls. These fuel their bloodthirsty powers, and while starved for souls, a demon can scarcely think. Soul Count A demon’s stat block states
the number of souls a given demon has already consumed at the beginning of combat. This number is presented right under their hit points in a similar fashion: both as a die expression and as an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immeasurably vast catalog that organizes them. When not cross-referencing his expanding collection, he composes epic poetry and is responsible for curating and restoring wall carvings throughout the
the librarians. He commands a vast network of magically augmented subterranean beasts, which he uses as messengers, bringing and sending news from giants throughout the Underdark and sometimes from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as much in conflict with himself as with other beings, the Prince of Demons inspires fear and hatred among other demons and demon lords. Demogorgon’s layer is a vast wilderness of brutality and
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
the Mourning and is now stranded with no home 4 A barbarian from the Demon Wastes who repented from a life of cruelty and hopes to atone for past evils 5 A kindly druid from the Eldeen Reaches who wants
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers and Araumycos’s vast, sleeping mind. The characters can help to awaken it and aid its struggle against the demon queen’s influence. Or, if there’s no other choice, they can destroy
. Read the following text aloud, making adjustments as necessary if the characters have not met Sovereign Basidia. A soft, glowing light rises from ahead, emanating from a vast cavern. The entire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, who’s always interested in acquiring new toxins or unusual herbs. 4 Whisper (elf) is a thief whose aberrant dragonmark absorbs sound. Whisper appreciates fine things and has a vast collection of unusual
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.
Ah, the infinite wonders of the Abyss. If there’s anything you don’t like
-preservation.
Mathias Kollros
Dretch Small Fiend (Demon), Chaotic Evil
AC 11 Initiative +0 (10)
HP 18 (4d6 + 4)
Speed 20 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 11