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Returning 23 results for 'space contests'.
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Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour
Charisma saving throw or be unable to leave its current space. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Regional Effects
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sell concessions and trinkets, along with booths for making bets. The space under the arena holds gymnasiums, an equipment hall, and several staging areas and specialty rooms used as locker rooms, animal
gamblers, cruel trainers, savage animals, and worse. The Arena Villains table presents just a few ne’er-do-wells who might frequent physical contests. Arena Villains d8 Villain
1 A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sell concessions and trinkets, along with booths for making bets. The space under the arena holds gymnasiums, an equipment hall, and several staging areas and specialty rooms used as locker rooms, animal
gamblers, cruel trainers, savage animals, and worse. The Arena Villains table presents just a few ne’er-do-wells who might frequent physical contests. Arena Villains d8 Villain
1 A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their prey. The Feywild exists in parallel to the Material Plane, an alternate dimension that occupies the same cosmological space. The landscape of the Feywild mirrors the natural world but turns its
either court, and fey of independent spirit reject the courts entirely. The courts have warred at times, but they also compete in more-or-less friendly contests and even ally with one another in small and secret ways.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their prey. The Feywild exists in parallel to the Material Plane, an alternate dimension that occupies the same cosmological space. The landscape of the Feywild mirrors the natural world but turns its
either court, and fey of independent spirit reject the courts entirely. The courts have warred at times, but they also compete in more-or-less friendly contests and even ally with one another in small and secret ways.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a best-of-both-worlds situation, able to take over occupancy of an underground space voluminous enough to accommodate all the factions in the tribe and within raiding distance of a steady supply
their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a best-of-both-worlds situation, able to take over occupancy of an underground space voluminous enough to accommodate all the factions in the tribe and within raiding distance of a steady supply
their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opportunities to misinterpret them. The General of Gehenna. Somewhere in the brimstone wastes of Gehenna, there roams an ultroloth so strong that none contests his power: the General of Gehenna. Many
nycaloth.
An ultroloth has a 50 percent chance of summoning 1d6 mezzoloths, 1d4 nycaloths, or one ultroloth. A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opportunities to misinterpret them. The General of Gehenna. Somewhere in the brimstone wastes of Gehenna, there roams an ultroloth so strong that none contests his power: the General of Gehenna. Many
nycaloth.
An ultroloth has a 50 percent chance of summoning 1d6 mezzoloths, 1d4 nycaloths, or one ultroloth. A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
another, and have neither the resources to seek new customers, nor the space or funds to explore new trades. As a result, a good deal of the gossip, thievery, and assault in Yartar has at its roots one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
another, and have neither the resources to seek new customers, nor the space or funds to explore new trades. As a result, a good deal of the gossip, thievery, and assault in Yartar has at its roots one
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
starhorrors, and one aartuk elder (see Boo’s Astral Menagerie for their stat blocks). Dock 4. The Tarrasque, a space galleon, is crewed by four hadozee explorers, fifteen hadozee warriors (see Boo’s Astral
main balcony, 50 feet above the arena floor, is a private box where Vocath watches the contests, flanked by his two bodyguards. An ornate throne sized for the mercane is situated here, with two smaller
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
starhorrors, and one aartuk elder (see Boo’s Astral Menagerie for their stat blocks). Dock 4. The Tarrasque, a space galleon, is crewed by four hadozee explorers, fifteen hadozee warriors (see Boo’s Astral
main balcony, 50 feet above the arena floor, is a private box where Vocath watches the contests, flanked by his two bodyguards. An ornate throne sized for the mercane is situated here, with two smaller
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
landing in its space. Distracting Strike When you hit a creature with an attack roll, you can expend one Superiority Die to distract the target. Add the Superiority Die roll to the attack’s damage
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
landing in its space. Distracting Strike When you hit a creature with an attack roll, you can expend one Superiority Die to distract the target. Add the Superiority Die roll to the attack’s damage
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their superior strength and endurance through cruel contests against their tribe mates, acts of unprovoked belligerence, and great success in battle. It is through these tests of strength that
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
teleport from one darkened space to another — enabling it to sneak up on its prey or run away when outmatched. Telepathic Tormentors. Meenlocks have no form of communication other than telepathy. They can
unoccupied space within 30 feet of it, provided that both the space it’s teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.
Mind
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
teleport from one darkened space to another — enabling it to sneak up on its prey or run away when outmatched. Telepathic Tormentors. Meenlocks have no form of communication other than telepathy. They can
unoccupied space within 30 feet of it, provided that both the space it’s teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.
Mind
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accept is in the form of livestock and crops, but this isn’t their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accept is in the form of livestock and crops, but this isn’t their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
tiny red silk pouch that contains fine sand (dust of disappearance). E31. Vanifer’s Chamber Throw rugs, privacy screens, a couch, and a quartet of comfortable chairs have created a cozy space here
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
tiny red silk pouch that contains fine sand (dust of disappearance). E31. Vanifer’s Chamber Throw rugs, privacy screens, a couch, and a quartet of comfortable chairs have created a cozy space here