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Returning 35 results for 'spaces cause'.
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Monsters
Ghosts of Saltmarsh
Amphibious. The kraken can breathe air and water.
Freedom of Movement. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5
must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of stone or metal that
Centaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
the laboratories of the Simic.
Centaurs celebrate life and growth, and the birth of a foal is always cause for festivities. At the same time, they revere the traditions of the past, and among both
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst
minotaur;minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs to appear in unoccupied spaces
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
see.
Sound the Horn (1/Day). As an action Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs to appear in unoccupied spaces
initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst from the ground at a point
Orcus
Legacy
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Monsters
Out of the Abyss
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
action to cause one of the following effects; he can’t use the same effect two rounds in a row:
Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row.
Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi
(see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.
Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see
Monsters
Mythic Odysseys of Theros
attack with her claws.
Swarm (Costs 2 Actions). Arasta causes two Swarm of Insects (Spiders) ;swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.
Toxic Web
count 20 (losing initiative ties), Arasta can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row.
Arasta learns about any creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
interior sides. This effect causes all interior spaces to be brightly lit. Cloud Giant Ghosts The keep is haunted by the ghosts of cloud giants who perished long ago (see the end of the adventure for
the cloud giant ghost stat block). These ghosts are indifferent toward the characters until some action on the characters’ part causes the ghosts to turn hostile. What actions cause the ghosts to turn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
interior sides. This effect causes all interior spaces to be brightly lit. Cloud Giant Ghosts The keep is haunted by the ghosts of cloud giants who perished long ago (see the end of the adventure for
the cloud giant ghost stat block). These ghosts are indifferent toward the characters until some action on the characters’ part causes the ghosts to turn hostile. What actions cause the ghosts to turn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
interior sides. This effect causes all interior spaces to be brightly lit. Cloud Giant Ghosts The keep is haunted by the ghosts of cloud giants who perished long ago (see the end of the adventure for
the cloud giant ghost stat block). These ghosts are indifferent toward the characters until some action on the characters’ part causes the ghosts to turn hostile. What actions cause the ghosts to turn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
interior sides. This effect causes all interior spaces to be brightly lit. Cloud Giant Ghosts The keep is haunted by the ghosts of cloud giants who perished long ago (see the end of the adventure for
the cloud giant ghost stat block). These ghosts are indifferent toward the characters until some action on the characters’ part causes the ghosts to turn hostile. What actions cause the ghosts to turn
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ethereal from a domain is pulled back into the domain it left on leaving the Ethereal Plane. Extradimensional Spaces. Extradimensional spaces function as normal, but spells cast within them are subject to
in the multiverse. For example, a creature conjured by Find Familiar or Find Steed might appear unnatural or deathly, or the Find the Path spell might cause a silent, childlike spirit to guide the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ethereal from a domain is pulled back into the domain it left on leaving the Ethereal Plane. Extradimensional Spaces. Extradimensional spaces function as normal, but spells cast within them are subject to
in the multiverse. For example, a creature conjured by Find Familiar or Find Steed might appear unnatural or deathly, or the Find the Path spell might cause a silent, childlike spirit to guide the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ethereal from a domain is pulled back into the domain it left on leaving the Ethereal Plane. Extradimensional Spaces. Extradimensional spaces function as normal, but spells cast within them are subject to
in the multiverse. For example, a creature conjured by Find Familiar or Find Steed might appear unnatural or deathly, or the Find the Path spell might cause a silent, childlike spirit to guide the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ethereal from a domain is pulled back into the domain it left on leaving the Ethereal Plane. Extradimensional Spaces. Extradimensional spaces function as normal, but spells cast within them are subject to
in the multiverse. For example, a creature conjured by Find Familiar or Find Steed might appear unnatural or deathly, or the Find the Path spell might cause a silent, childlike spirit to guide the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row
: Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row
: Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row
: Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row
: Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chambers have been hollowed out from within their rubbery, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects
; she can’t use the same effect two rounds in a row. Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hosts’ expense. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem is usually its intent. If
, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chambers have been hollowed out from within their rubbery, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects
; she can’t use the same effect two rounds in a row. Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hosts’ expense. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem is usually its intent. If
, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hosts’ expense. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem is usually its intent. If
, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chambers have been hollowed out from within their rubbery, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects
; she can’t use the same effect two rounds in a row. Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chambers have been hollowed out from within their rubbery, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects
; she can’t use the same effect two rounds in a row. Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hosts’ expense. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem is usually its intent. If
, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found. When viewed from the
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found. When viewed from the
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found. When viewed from the
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
incognito across the land, seeking news of growing evil and working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found. When viewed from the
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
frightening sounds to startle cows and sour their milk, or hiding a baby in an attic. Although a boggle’s antics might cause distress and unintentional harm, mischief — not mayhem — is usually its intent. If
Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
frightening sounds to startle cows and sour their milk, or hiding a baby in an attic. Although a boggle’s antics might cause distress and unintentional harm, mischief — not mayhem — is usually its intent. If
Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or
regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using