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Returning 35 results for 'specific of races deities view'.
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Spells
Player’s Handbook
nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can
speak the name of a specific creature (a pseudonym, title, or nickname doesn’t work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The
as allies and don’t prey on them.
Elven Enmity. The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are
might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting
Monsters
Dragonlance: Shadow of the Dragon Queen
fanatical followers to their ranks. Recruits are indoctrinated to revere the Dragon Queen and view dragons as her favored servants. Troops in the Dragon Army wield weapons blessed by Takhisis to strike with
the specific army. The stat blocks presented here represent Red Dragon Army troops with weapons infused by the fire of red dragons. You can represent followers of other chromatic dragons by changing the fire damage to match the damage type associated with those dragons’ breath weapons.
Monsters
Dragonlance: Shadow of the Dragon Queen
attack.The Dragon Armies gather fanatical followers to their ranks. Recruits are indoctrinated to revere the Dragon Queen and view dragons as her favored servants. Troops in the Dragon Army wield
damage these weapons deal depends on the specific army. The stat blocks presented here represent Red Dragon Army troops with weapons infused by the fire of red dragons. You can represent followers of
Monsters
Planescape: Adventures in the Multiverse
time dragon;Ancient time dragons can create temporal gates connected to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate
view of what is, what was, and what will be.
Time dragons prize historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time
Monsters
Planescape: Adventures in the Multiverse
of time’s paths and possibilities.
Ancient time dragon;Ancient time dragons can create temporal gates connected to specific times and places in the multiverse. Using these, they and allied
from the usual flow of time and have a flexible view of what is, what was, and what will be.
Time dragons prize historical records, objects representative of lost cultures, and treasures from long
Magic Items
The Book of Many Things
This enormous telescope allows you to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena like the cities of deities or the petrified husks of dead gods
Gate
Legacy
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Spells
Basic Rules (2014)
possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can
prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or
Monsters
Planescape: Adventures in the Multiverse
moving through its front. Anything that does so is transported to the destination, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created
dragons can create temporal gates connected to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate-determining moments or to banish
Tortle
Legacy
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Species
The Tortle Package
friendships. They have no inbred animus toward people of other races. In fact, a tortle will often seek out friendships with non tortles to learn new customs and new points of view.
Tortle Names
Tortles
set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
their humanity to become like the serpent gods in form, as well as in thought and emotion.
Serpent Kings of Fallen Empires. The yuan-ti view their physical transformation as a transcendent moment for
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
Monsters
Planescape: Adventures in the Multiverse
to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate-determining moments or to banish threats beyond the flow of time. As
a result of their ability to travel between ages, time dragons often seem unstuck from the usual flow of time and have a flexible view of what is, what was, and what will be.
Time dragons prize
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest. Although both deities are ultimately beholden to
Triton
Legacy
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Species
Volo's Guide to Monsters
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Class
Legacy
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Rules
relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much
larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
Species
Mythic Odysseys of Theros
existence of deities; they merely see the gods as mercurial and ultimately unworthy of adoration. The Leonin and the Gods table suggests the range of attitudes that leonin might adopt toward the gods
feel smugly superior in my detachment.
2
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3
I view the gods as worthy
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Backgrounds
Sword Coast Adventurer's Guide
adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desirable end.
Sage
d8
work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Humanoids and the Gods When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
humanoids have tight pantheons. It is expected that an orc will worship Gruumsh or one of a handful of subordinate deities. In comparison, humanity embraces a staggering variety of deities. Each human
Changeling
Legacy
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Species
Eberron: Rising from the Last War
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
Dwarf
Legacy
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Species
Basic Rules (2014)
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
D&D Pantheons Each world in the D&D multiverse has its own pantheons of deities, ranging in size from the teeming pantheons of the Forgotten Realms and Greyhawk to the more focused religions of
Eberron and Dragonlance. Many of the nonhuman races worship the same gods on different worlds—Moradin, for example, is revered by dwarves of the Forgotten Realms, Greyhawk, and many other worlds.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 3: Races of the Realms Faerûn is home to many races, some of them immigrants from other worlds who found their way here in ancient times when gates and portals were more plentiful, and easier
to traverse. Others are relative newcomers to the world, still finding a place for themselves among the long-established races. The civilizations of the elder races have declined, while those of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have need. The gods play a role in the lives of nearly everyone, from the mightiest lord to the meanest urchin. The various races of Toril worship their pantheons, which remain largely the same from
region to region, with different cultures and societies emphasizing some deities over others. Although exceptions exist — the gods of Mulhorand, for example — all the gods are revered across all of Faerûn.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Replace any mention of deities specific to the Forgotten Realms setting with appropriate Greyhawk deities. For example, the knights based in Summit Hall should be followers of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Unlikely Ambassadors By ancient tradition, the draconic council includes ambassadors from the diminutive humanoid races. The silver dragon Otaaryliakkarnos—in the guise of the human Elia—comes to the
Council of Waterdeep to extend the invitation to the draconic council, at which point, the delegates discuss who should be sent as ambassadors for the humanoid factions of the Sword Coast. As a group not aligned overall with any specific faction or cause, the party is deemed to be the best fit.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
prominent members of the pantheon. The deities of the Faerûnian pantheon are by no means the only powers worshiped in the Realms. The nonhuman races have pantheons of their own (described in chapter 3), and scattered other cults and local divinities can be found across Faerûn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
halves, which rose up as new gods — Bahamut and Tiamat. Droplets of Io’s blood, spattered across the world, became the first dragonborn. For some who believe it, this origin story supports the view that
dragonborn are clearly inferior to the dragons that were made by Io’s loving hand, while others emphasize that the dragonborn arose from Io’s own blood — just as two draconic deities arose from the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Unlikely Ambassadors By ancient tradition, the draconic council includes ambassadors from the diminutive humanoid races. The silver dragon Otaaryliakkarnos — in the guise of the human Elia — comes to
the Council of Waterdeep to extend the invitation to the draconic council, at which point, the delegates discuss who should be sent as ambassadors for the humanoid factions of the Sword Coast. As a group not aligned overall with any specific faction or cause, the party is deemed to be the best fit.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When you’re making a new character using one of these races, use the rules under “Creating Your Character” to fill out the details.
Draconic Races It’s all too easy to prefer a certain color of dragonborn, but what’s inside is what really matters—which is to say, the sort of damage their breath can do to you.
-Fizban
The