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Returning 35 results for 'specified cast'.
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specific cast
Spells
Player’s Handbook
;a red-haired dwarf wearing a pointed hat.” You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles
destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.
Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Spells
Player’s Handbook
from the creature.
Each time you cast this spell, you can cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the Cylinder and protecting
Magic Items
Dungeon Master’s Guide
specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm
.
Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage.
Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the
Magic Items
Dungeon Master’s Guide
a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for
figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Figurine
Classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Slayer
6
15
4
3
3
3
2
Ranger Class Features
As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.
Classes
Player’s Handbook
;Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of
, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Magic Items
Arcana Unleashed
must neither have a cost specified nor be consumed by the spell. You store that spell’s Material component in the ring’s chamber.
Whenever you cast the chosen spell, you don’t need to
Feats
Dungeon Masters: Arcana Unleashed Play-Along Pack
maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Transmutation Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Magical Augmentation. On your turn when you cast a spell from the Transmutation school using a spell slot, your Speed increases
Monsters
Baldur’s Gate: Descent into Avernus
daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep (1 charge), slow (2 charges), and
teleport (3 charges).
Innate Spellcasting. Arkhan's spellcasting ability is Charisma (spell save DC 17). He can cast the following spells, requiring no material components:
3/day each: animate dead
Animal Messenger
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals
gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
At Higher Levels. If you cast this spell
feats
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Illusion Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Masterful Illusions. When you cast a spell from the Illusion school using a spell slot, you can cast it without any Verbal
Magic Circle
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
The creature has disadvantage on attack rolls against targets within the cylinder.
Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
When you cast this
spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
At Higher
Feats
Planescape: Adventures in the Multiverse
cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma (choose when you select this
Feats
Planescape: Adventures in the Multiverse
cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma (choose when you select this
Helm of Brilliance
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component
: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
As long as it has at least
feats
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Enchantment Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Subtle Enchantments. When you cast a spell from the Enchantment school using a spell slot, you can cast it without any
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Enchantment Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Subtle Enchantments. When you cast a spell from the Enchantment school using a spell slot, you can cast it without any
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Enchantment Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Subtle Enchantments. When you cast a spell from the Enchantment school using a spell slot, you can cast it without any
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Enchantment Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Subtle Enchantments. When you cast a spell from the Enchantment school using a spell slot, you can cast it without any
Feats
Planescape: Adventures in the Multiverse
cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma (choose when you select this
Feats
Planescape: Adventures in the Multiverse
cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma (choose when you select this
Feats
Planescape: Adventures in the Multiverse
cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma (choose when you select this
Feats
Planescape: Adventures in the Multiverse
cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma (choose when you select this
feats
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Necromancy Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Life Manipulation. When you cast a spell from the Necromancy school using a spell slot, you can immediately roll up to two
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Abjuration Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Protective Ward. When you cast a spell from the Abjuration school using a spell slot, you or one creature you can see within
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
Feats
Dragonlance: Shadow of the Dragon Queen
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
fall, and longstrider
Solinari
Choose two from comprehend languages, detect evil and good, protection from evil and good, and shield
You can cast each of the chosen 1st-level spells without
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
Feats
Bigby Presents: Glory of the Giants
You’ve studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell
slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your
Feats
Dragonlance: Shadow of the Dragon Queen
A god chose you to carry a spark of their power.
You learn one cantrip of your choice from the cleric spell list and one 1st-level spell based on the alignment of your character, as specified in the
cleric spell
Neutral
Choose one 1st-level druid spell
You can cast the chosen 1st-level spell and the augury spell without a spell slot, and you must finish a long rest before you can
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Abjuration Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Protective Ward. When you cast a spell from the Abjuration school using a spell slot, you or one creature you can see within
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Abjuration Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Protective Ward. When you cast a spell from the Abjuration school using a spell slot, you or one creature you can see within
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Abjuration Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Protective Ward. When you cast a spell from the Abjuration school using a spell slot, you or one creature you can see within
, to a maximum of 20.
Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Abjuration Adept Spells table, you
thereafter always have the spells listed for that level and lower prepared.
Protective Ward. When you cast a spell from the Abjuration school using a spell slot, you or one creature you can see within
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is