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Returning 35 results for 'specified of role detail voice'.
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Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Nests"} hellwasps, with each hellwasp having an equal voice and role in the society.
Hellwasp Telepathy. Hellwasps communicate with one another via a form of telepathy perceptible only to their kind.FireCold
Monsters
Quests from the Infinite Staircase
, which double as weapons if the robots are threatened or drafted for security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker
specialized for its role. Robots are programmed with intelligence, understanding, and usually loyalty to their creators. Despite that, long-operating robots sometimes develop their own personalities and ideas
Animal Messenger
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals
.
When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you
Monsters
Spelljammer: Adventures in Space
Disembodied Voice. Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important
struggling to find their new role.
A zodar can cause speech to issue from the air around it on three occasions in its lifetime. When it feels compelled to speak, it chooses its words wisely. It can
Monsters
Keys from the Golden Vault
her role as an agent, so she devised a plan to take power for herself. Over five years she took careful stock of Clan Axebreaker’s wealth and, in one fell swoop, used her network of lieutenants to
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
Backgrounds
Guildmasters’ Guide to Ravnica
way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Alignment The alignment specified in a monster’s stat block is a default suggestion of how to roleplay the monster, inspired by its traditional role in the game or real-world folklore. Change a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alignment The alignment specified in a monster’s stat block is a default suggestion of how to roleplay the monster, inspired by its traditional role in the game or real-world folklore. Change a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
does not. No, that honor goes to the shadowy board of the Chronicle’s owners.
Voice reporters have uncovered the names and positions of several members of this board, and the results are nothing less
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
influence across Khorvaire, carrying its corruption into new populations. THE ROLE OF DREAMS
If you plan to use the Dreaming Dark as a major villain in your campaign, it can be helpful to establish
the role of dreams early on. If dreams feel like a regular part of the story, it will be less obvious when the Dreaming Dark starts manipulating the characters’ dreams. For example, you might establish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cliffside and the docks. Precarious is also filled with warehouses that hold these goods. Because Precarious plays an important role in the economy of the city, it’s the only district in Lower Dura where
of sorts, where all the major criminal powers of Sharn have a stake. Those groups are described in more detail later in this chapter. The district of Fallen is a haunted ruin; this temple district was
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on the Conspiracy: Character Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role
1 Leader. Yours was the voice the others followed, the call they
dukes nor the patriars can envision. Someone clearly had enough of your art and shouted slogans, though.
Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role 1 Leader. Yours was the voice the others followed, the call they heeded, following you to their end. 2
envision. Someone clearly had enough of your art and shouted slogans, though. Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling on the Conspiracy: Character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn’t reach its destination before
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn’t reach its destination before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dungeon Master’s Guide, it’s up to you whether you gloss over travel in your campaign or narrate it in more detail. If the point is to get the characters to their destination so they can get the
day, and most of them reach their destinations safely. The alternative is to make the journey an important part of the adventure. Travel can play a crucial role in a story, and when it does, you should give it as much time at the game table as it needs.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 20: Flames The following pages detail three unique Fiends designed to be recurring adversaries for your campaign. Each entry includes a description and details about the Fiend’s background
.
A character who draws the Flames card from a Deck of Many Things attracts the ire of a powerful Fiend. The three malevolent beings described in this chapter can each fill that role, but you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with
hands to perform these movements. Material (M) A Material component is a particular material used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Magister Kollema. After a moment’s stillness, the statue speaks.
“Students of Strixhaven,” Wise Kollema says in a voice that booms through the hall, yet echoes as if coming from afar. “Always
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
voice, like an actor taking on a role. You might even echo your character’s movements and body language. This approach is more immersive than descriptive roleplaying, though you still need to describe
Roleplaying Roleplaying is, literally, the act of playing out a role. In this case, it’s you as a player determining how your character thinks, acts, and talks. Roleplaying is a part of every aspect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
voice, like an actor taking on a role. You might even echo your character’s movements and body language. This approach is more immersive than descriptive roleplaying, though you still need to describe
Roleplaying Roleplaying is, literally, the act of playing out a role. In this case, it’s you as a player determining how your character thinks, acts, and talks. Roleplaying is a part of every aspect
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words
used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
along as oral history, to survive even when no written record remains. It is also the bard’s role to chronicle smaller and more contemporary events — the stories of today’s heroes, including their
tongue and a melodious voice. Yet what truly sets bards apart from others — and from one another — are the style and substance of their performances. To grab and hold the attention of an audience
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Unless specified otherwise, the effect is instantaneous. While there’s no limit to the number of creatures that can touch an angel and be affected by it, a creature that touches an angel and triggers its
character making contact with the angel hears a soft voice say in Common, “Do not lose hope.” The character’s next Wisdom saving throw is made with advantage. Nemevon This angel holds its hands to its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This chapter offers you, the player, the following tools and choices: Haunted Heroes. Explore your role in creating a tale of terror and how you might design a character that contributes to frightful
Undead patron warlock subclasses to give voice to ageless forces. Backgrounds. Choose a fateful cast to your origins with optional features for any background. The haunted one and investigator backgrounds
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
counselors to students, view it as their role to disagree with each other and guide the college by way of their arguments. Furthermore, rivalries among the deans only exacerbate this combative attitude
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
parents rightfully think of their children as the greatest legacy they can leave the clan, and they raise them with the same care and attention to detail that they give to the items they create. A
vigilant warrior; the clan needs a wide range of labor and talents to meet all the needs of the group. Filling the second role are an equally large number of dwarves whose occupations involve the crafting of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from an immortal patron, but puts faith in the dreams and inspiration of others, following such omens with an eager heart. This character is under no illusions of having a special role to play in the
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak. Oracle’s Insight. The
traits when you reach the specified piety score. Wisdom is your spellcasting ability for any spell that you cast through these traits. Augur Piety 3+ Oracle trait You can cast augury as a ritual with