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Returning 35 results for 'specified of royal degree voice'.
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Animal Messenger
Legacy
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Spells
Basic Rules (2014)
to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals
.
When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you
classes
Player’s Handbook
Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened
weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity
classes
Basic Rules (2014)
worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled
Specialists
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess
hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries
a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn’t reach its destination before
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to
the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn’t reach its destination before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vision In this vision, the character is in a great hall buttressed by six columns (area 32), looming above six blindfolded adventurers bound to the columns with rope. A hollow voice (that of Lord Vanrak
horn and succeeds on a DC 25 Intelligence (History) check recognizes it as a one-of-a-kind warning horn entrusted to the royal heir of the Thurumbra clan, a family of shield dwarves thought to have
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
: A resounding, supernal voice issues from the zodar, astonishing everyone. “TAKE THE RING OF STARS INTO THE HEART OF THE STAR WHERE IT WAS FORGED, AND YOUR WORLD WILL BE SAVED.” At this pronouncement
have forsaken them. Why else, as they see it, would the zodar, which has defended the royal family for eons, bestow such a gift on the empire’s enemies? The zodar’s pronouncement tells the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with
hands to perform these movements. Material (M) A Material component is a particular material used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words
used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Unless specified otherwise, the effect is instantaneous. While there’s no limit to the number of creatures that can touch an angel and be affected by it, a creature that touches an angel and triggers its
character making contact with the angel hears a soft voice say in Common, “Do not lose hope.” The character’s next Wisdom saving throw is made with advantage. Nemevon This angel holds its hands to its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who once amused the royal family of Omu. If any character touches it, the skull levitates into the air and begins to follow that character everywhere. The skull never strays more than a few feet away
, teleporting back to the character’s side if it loses sight of him or her. As it hovers, Yaka’s skull supplies a stream of deadpan banter in a mocking, hollow voice. Unless the skull is magically
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
28. House Center This cavern was once the heart of Blingdenstone’s government — a large space with a rocky sphere in its center. The sphere is hollowed out and contains the royal chambers from which
the movements of the slime straining your eyes and tugging at your mind. A disembodied voice fills the cave. “What’s this, what’s this? Visitors? Now? Not yet! We’re not ready! Go away, pests! I will
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a head of state as your group’s patron, you gain the following benefits: Voice of
BRELAND
Pauper Prince Plots bandit barony
Prince Oargev, the exiled Cyran royal who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak. Oracle’s Insight. The
traits when you reach the specified piety score. Wisdom is your spellcasting ability for any spell that you cast through these traits. Augur Piety 3+ Oracle trait You can cast augury as a ritual with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Keoland’s enemies at bay while ensuring law and order. They see smuggling as a key problem, as it enriches the Sea Princes at the cost of the royal treasury and the efforts of honest merchants. Above
the royal army of Keoland, where he earned a name driving the wild things of the Dreadwood away from the settled lands. Eliander suffered a tremendous injury to his leg in a battle against an owlbear
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters forfeit the match if any of them leaves the temple. Xeleth, Xedalli, and Andavier move to the sidelines for their own safety, protected by royal guards. The audience also moves as far back as they
Emperor Xedalli! If the characters are triumphant, read: The priest’s voice rings throughout the temple. “The zodar is defeated! All hail Emperor Xedalli!”
Xeleth lets out a strangled cry as his sister
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into one family. Tithmel’s claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran
listen to what both have to say before deciding how to act on royal edicts. Most humans know Citadel Felbarr from a distance. They see only a great raised road winding through a vale of broken rock
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
it might fade over time. 4 Magic Item. The archfey bestows a useful magic item (such as a crystal ball or an oathbow) but warns that the item will vanish after a specified period of time, which it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
royal regalia or as a badge of high office. Magic Item’s Minor Property 1d20 Minor Property 1–2 Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and
destroy it. 18 War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. 19 Waterborne. This item floats on water and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock Class Features As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table. Warlock Features
a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Class Features As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table. Warlock Features
a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See “Spells” for the rules on spellcasting. The information below details how you use those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are the four coral-covered underwater spires that serve as home to the royal family. The shipwrecks have been picked clean, and anyone who lingers in the area sees sharks, whales, crabs, and other
creatures moving about. These aquatic creatures mind their own business and pay little heed to surface-dwellers. The coral on the outside of the royal spires can be harvested and sold. Someone who can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
friend or ally who was or is important to the affected characters. Those characters hear the NPC’s voice on the wind, but the voice taunts and whispers of failures, flaws, and negative traits
. Hateful Howls. Choose an NPC adversary who was or is important to the affected characters. The voice of the adversary swears vengeance, makes threats, and foretells doom. N9. Mushroom Forest This cave has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
: Squatting in the far corner of the room is a pale man wearing a nightgown. He has an unkempt beard and seems hard at work filling a chamber pot. “Perfect timing,” he says, his voice dripping with sarcasm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Anyone familiar with the item’s history is likely to treat it and its owner with suspicion. 8 Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its
an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. 17 Waterborne. This item floats on water and other liquids. Its bearer has advantage on
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
that rely on sight. The eyestalks vanish after 1d4 days. 10 Bathing in the spring causes a creature’s voice to sound sinister. For the next 24 hours, the creature’s voice grants it advantage on Charisma
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
questions (unless the characters use a spell for this purpose). Interpreting Omens. A degree of mystery surrounds every omen, but the more complex an omen is, the more confusing mortals might find it. In
truthful reply to the caster’s questions. The reply takes the form of a simple “yes” or “no,” a cryptic rhyme, or an omen. It might be transmitted through a disembodied voice, a vision only the caster
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord’s attention? Do they avoid strangers or spy on them for the Darklord? Titles. What is the Darklord’s title? Is it a royal or religious title, or is it an epithet the domain’s inhabitants call them
, or an in-character voice for a Darklord, but keep these simple so the villain doesn’t feel like a caricature or comedic figure. Darklord Allies Determine who serves the Darklord. A Darklord’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Ghalasine.
A scratchy voice from the fireplace calls out, “Visitors? Visitors! Please, over here!”
Charmayne trapped a drow diplomat named Jalynvyr Nir’Thinn in the fireplace, from which he can’t escape
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and