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Returning 35 results for 'spell chasing'.
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Monsters
Strixhaven: A Curriculum of Chaos
Elemental Strike. Melee or Ranged Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Elemental Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire
spellcasting ability (spell save DC 12):
At will: minor illusion
1/day each: gust of wind, mage armor, silent imageThe students of Prismari College—first as apprentices and then as Prismari pledgemage
Monsters
Strixhaven: A Curriculum of Chaos
throw and only half damage if it fails, provided it isn’t incapacitated.Multiattack. The pledgemage makes two Elemental Strike attacks.
Elemental Strike. Melee or Ranged Spell Attack: +5
half as much damage and isn’t stunned.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth elemental. You can’t use this property again until the next dawn.
Travel the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
becomes infected. While infected with Zuggtmoy’s gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which
, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
becomes infected. While infected with Zuggtmoy’s gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
that comes within 10 feet of the mannequin must succeed on a DC 13 Wisdom saving throw or be affected as if by a Tasha’s hideous laughter spell. Whether the saving throw succeeds or fails, the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
that comes within 10 feet of the mannequin must succeed on a DC 13 Wisdom saving throw or be affected as if by a Tasha’s hideous laughter spell. Whether the saving throw succeeds or fails, the creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which
, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she simply was not told of their presence. With this pretense established, she tries to learn the characters’ true intentions, casting charm person on the party using a 5th-level spell slot
know their names and calls for the butler, Willifort Crowelle, to show them out. If he has the chance, he subtly casts dominate person on one of the characters using an 8th-level spell slot (extending
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she simply was not told of their presence. With this pretense established, she tries to learn the characters’ true intentions, casting charm person on the party using a 5th-level spell slot
know their names and calls for the butler, Willifort Crowelle, to show them out. If he has the chance, he subtly casts dominate person on one of the characters using an 8th-level spell slot (extending
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
) Proficiency Bonus +2
Actions
Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprentice’s choice
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
) Proficiency Bonus +2
Actions
Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprentice’s choice
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bardic Inspiration or the Enhance Ability spell, don’t directly tamper with the game and aren’t considered cheating; however, casting an illusion on your hand of cards or invisibly moving dice draws the
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bardic Inspiration or the Enhance Ability spell, don’t directly tamper with the game and aren’t considered cheating; however, casting an illusion on your hand of cards or invisibly moving dice draws the
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.
Level 3: Disciple of Life When a spell you cast with a spell slot restores Hit
Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level.
Level 3: Life Domain Spells Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.
Level 3: Disciple of Life When a spell you cast with a spell slot restores Hit
Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level.
Level 3: Life Domain Spells Your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to negate the complication. Characters can create their own complications to shake off pursuers (for example, casting the web spell in a narrow alleyway). Adjudicate these as you see fit
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spell’s area. 2. Workshop and Meeting Room Sansuri uses this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
experience, patrons can visit the second floor, where the Beehive’s proprietor—a mind flayer arcanist (a variant mind flayer) that uses a disguise self spell to appear as a grinning human cosmetician named
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
experience, patrons can visit the second floor, where the Beehive’s proprietor—a mind flayer arcanist (a variant mind flayer) that uses a disguise self spell to appear as a grinning human cosmetician named
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to negate the complication. Characters can create their own complications to shake off pursuers (for example, casting the web spell in a narrow alleyway). Adjudicate these as you see fit
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spell’s area. 2. Workshop and Meeting Room Sansuri uses this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
, and opinions. While cursed in this way, the wearer is unwilling to part with the ring. A Remove Curse spell or similar magic breaks the curse. P14d. Characters who have a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
unlocked chests, sacks, sealed crates, and casks. The trove consists of 6,400 cp, 2,500 sp, 300 gp, 60 pp, ten gold bracelets (25 gp each), an electrum goblet (25 gp), and two spell scrolls (knock and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see “Faerzress” earlier in the chapter), which is how
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
, and opinions. While cursed in this way, the wearer is unwilling to part with the ring. A Remove Curse spell or similar magic breaks the curse. P14d. Characters who have a passive Wisdom (Perception