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Returning 35 results for 'spell ghouls'.
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spell ghoul
Spells
Player’s Handbook
.
Using a Higher-Level Spell Slot. If you use a level 7 spell slot, you can animate or reassert control over four Ghoul;Ghouls. If you use a level 8 spell slot, you can animate or reassert control
over five Ghoul;Ghouls or two Ghast;Ghasts or Wight;Wights. If you use a level 9 spell slot, you can animate or reassert control over six Ghoul;Ghouls, three Ghast;Ghasts or Wight;Wights, or two Mummy;Mummies. See the Monster Manual for these stat blocks.
Orcus
Legacy
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Monsters
Out of the Abyss
spellcasting ability is Charisma (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). He can innately cast the following
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.
Necrotic Bolt. Ranged Spell Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 29 (5d8 + 7
(spell save DC 23):
At will: detect magic
3/day: dispel magic
1/day: time stop
Wand Spellcasting. While holding the Wand of Orcus, Orcus casts one of the following spells (spell save DC 18), some
Yeenoghu
Legacy
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Monsters
Out of the Abyss
Innate Spellcasting. Yeenoghu’s spellcasting ability is Charisma (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks
). He can innately cast the following spells, requiring no material components:
At will: detect magic, spiritual weapon (8th-level spell, 4d8 + 2;{"diceNotation":"4d8+2","rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
additional effects, each of which he can apply only once per turn:
Confusion. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic
3/day each: dispel magic, fear, invisibility
1/day
Monsters
Curse of Strahd
of his next turn.
Spellcasting. Strahd is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
monsters
, using Charisma as the spellcasting ability (spell save DC 13, +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Chill Touch (2d10
), Darkness, Inflict Wounds (level 2 version), Mage Armor (included in AC)
1/Day Each: Dispel Magic, Ray of Enfeeblement, Vampiric TouchThe leader of the Cult of the Canker keeps the ghouls focused on
monsters
spellcasting ability (spell save DC 12, +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Chill Touch, Eldritch Blast, Mage Hand
2/Day Each: Command, Inflict Wounds, Mage Armor (included in AC), Ray of Enfeeblement, Unseen ServantCanker cultist ghouls draw mystical power from their reverence for rotting flesh.Poison Consume
Create Undead
Legacy
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Spells
Basic Rules (2014)
than animating new ones.
At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level
spell slot, you can animate or reassert control over five ghoul;ghouls or two ghast;ghasts or wight;wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghoul;ghouls, three ghast;ghasts or wight;wights, or two mummy;mummies.
magic-items
prepared.
Ghouls and ghasts refuse to attack you unless you are first hostile toward them.
Skeletons and zombies obey your verbal commands.
A mythos deity attacks or otherwise attempts to harm you
spell slot for each level you can use. You regain these added spell slots as normal based on your spellcasting class feature.
The save DC of your spells gains a +2 bonus.
Drawbacks: At midnight each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a Higher-Level Spell Slot. If you use a level 7 spell slot, you can animate or reassert control over four Ghouls. If you use a level 8 spell slot, you can animate or reassert control over five Ghouls
or two Ghasts or Wights. If you use a level 9 spell slot, you can animate or reassert control over six Ghouls, three Ghasts or Wights, or two Mummies. See “Creature Stat Blocks” for these stat blocks.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Higher-Level Spell Slot. If you use a level 7 spell slot, you can animate or reassert control over four Ghouls. If you use a level 8 spell slot, you can animate or reassert control over five Ghouls or
two Ghasts or Wights. If you use a level 9 spell slot, you can animate or reassert control over six Ghouls, three Ghasts or Wights, or two Mummies. See the Monster Manual for these stat blocks.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a Higher-Level Spell Slot. If you use a level 7 spell slot, you can animate or reassert control over four Ghouls. If you use a level 8 spell slot, you can animate or reassert control over five Ghouls
or two Ghasts or Wights. If you use a level 9 spell slot, you can animate or reassert control over six Ghouls, three Ghasts or Wights, or two Mummies. See “Creature Stat Blocks” for these stat blocks.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chill Touch Necromancy Cantrip (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
Channeling the chill of the grave, make a melee spell
you reach levels 5 (2d10), 11 (3d10), and 17 (4d10). Zuzanna Wuzyk A human Sorcerer chastises ghouls with the unpredictable energy of a Chromatic Orb
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
yuan-ti broodguards (see appendix D). Hidden behind the throne are four ghouls that obey Ras Nsi’s commands. Each ghoul has a blue triangle tattooed on its forehead. At night, Ras Nsi retires to area
12, leaving the other yuan-ti (including Sekelok) and the ghouls here. Sekelok sometimes sneaks off to the harem (area 10). If the gong in area 9 is struck, Sekelok and the other yuan-ti leave to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
yuan-ti broodguards (see appendix D). Hidden behind the throne are four ghouls that obey Ras Nsi’s commands. Each ghoul has a blue triangle tattooed on its forehead. At night, Ras Nsi retires to area
12, leaving the other yuan-ti (including Sekelok) and the ghouls here. Sekelok sometimes sneaks off to the harem (area 10). If the gong in area 9 is struck, Sekelok and the other yuan-ti leave to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
.
Spellcasting. Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
.
Spellcasting. Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skeleton (see appendix C) lurks in the ship’s hold amid the inanimate skeletons of several other frost giants.
2 Haunting the decks are twenty ghouls (the remains of the ship’s human crew) that
have resistance to cold damage. All the ghouls act on the same initiative count. The characters encounter four ghouls initially, with another group of four ghouls appearing each round on the ghouls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skeleton (see appendix C) lurks in the ship’s hold amid the inanimate skeletons of several other frost giants.
2 Haunting the decks are twenty ghouls (the remains of the ship’s human crew) that
have resistance to cold damage. All the ghouls act on the same initiative count. The characters encounter four ghouls initially, with another group of four ghouls appearing each round on the ghouls
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
small portion of his power. The least of these become ghouls and zombies (both appear in the Monster Manual) that serve in his legions, while his favored servants are the cultists and necromancers who
+ 8) force damage plus 9 (2d8) poison damage.
Necrotic Bolt. Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 29 (5d8 + 7) necrotic damage.
Conjure Undead (1/Day). While holding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
, Trenzia convinced Halaster to transform her into a flameskull, with these changes: The skull has resistance to fire damage and immunity to lightning damage. It has the lightning bolt spell prepared
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
, Trenzia convinced Halaster to transform her into a flameskull, with these changes: The skull has resistance to fire damage and immunity to lightning damage. It has the lightning bolt spell prepared
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
small portion of his power. The least of these become ghouls and zombies (both appear in the Monster Manual) that serve in his legions, while his favored servants are the cultists and necromancers who
+ 8) force damage plus 9 (2d8) poison damage.
Necrotic Bolt. Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 29 (5d8 + 7) necrotic damage.
Conjure Undead (1/Day). While holding
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
area W9 are here, cracking and gnawing on the bones in the vain hope that some morsel of marrow remains. Eager for a fresh meal, the ghouls attack immediately. W7: Ruined Storeroom The eastern wall of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
area W9 are here, cracking and gnawing on the bones in the vain hope that some morsel of marrow remains. Eager for a fresh meal, the ghouls attack immediately. W7: Ruined Storeroom The eastern wall of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
glyph of warding holding a passwall spell is inscribed on the floor in front of the door. Characters can spot the glyph with a successful DC 15 Intelligence (Investigation) check. If someone opens the
door while standing on the glyph, the glyph triggers and casts its spell on the floor around it, opening a pit into area H3. Each creature standing in the shaded spaces in front of the door on map
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
glyph of warding holding a passwall spell is inscribed on the floor in front of the door. Characters can spot the glyph with a successful DC 15 Intelligence (Investigation) check. If someone opens the
door while standing on the glyph, the glyph triggers and casts its spell on the floor around it, opening a pit into area H3. Each creature standing in the shaded spaces in front of the door on map
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
250 pounds, stands 6½ feet tall, and radiates an aura of conjuration magic to a detect magic spell or similar effect. A wardrobe is a Medium object with AC 11, 30 hit points, and immunity to poison and
dies, its body transforms into a pool of stinking ichor. Shadowfell Wardrobe The scene on this door depicts ghouls gnawing on bones. When the door is opened, read: You gaze out across an ancient