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Returning 35 results for 'spells guides'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Vellynne Harpell has Icewind kobold guides in her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh.Poison
Light Domain
Legacy
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Classes
Player’s Handbook (2014)
, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Light Domain Spells
Cleric Level
Spells
1st
Monsters
Planescape: Adventures in the Multiverse
the target doesn’t have all its hit points.
Spellcasting. The bariaur casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
At will
. Some bariaurs sate their wanderlust by exploring their home plane, the Outlands, and the Great Wheel beyond. These bariaur wanderers often serve as guides in the Outlands, assisting visitors by
Monsters
Mythic Odysseys of Theros
":"psychic"} psychic damage.
Innate Spellcasting. The shepherd’s spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
1/day
each: confusion, dispel magic, hold person, suggestion
Magic Resistance. The shepherd has advantage on saving throws against spells and other magical effects.Multiattack. The shepherd makes two
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature
them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream.
Dreamwalkers become divorced from reality by isolation, shame, and their unendingly alien
Monsters
Icewind Dale: Rime of the Frostmaiden
ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips
—a nervous disorder that manifests as trembling. It can affect her balance and her stride, but she has learned to cast her spells unimpeded by it.
Despite her firm grasp of the dark arts, she
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt (see “Actions” below), mage hand
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The orthon has advantage on saving throws against spells and other magical effects.Infernal Dagger. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
promises it a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Updated Guides As written, the mechanical guides can safely teleport the characters to and from the specific adventure locations. If it fits with your campaign, you might opt to allow teleportation
dangerous combination of living teleport and time stop spells, and might malfunction as you see fit. Sir Ursas’s guide is a captured quarut (an inevitable that seeks to uphold the laws of space and time
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
etched on the skin in colors more vivid than any tattoo. This sigil is a source of mystical power. A dragonmark enhances the user’s ability to perform certain tasks. The Mark of Making guides the hands
blast of wind, while someone with the Mark of Shadows can weave illusions. While these effects may function in the same way as spells, the power is drawn and focused through the dragonmark. You can’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Familiar. The familiar is an imp. Find Steed. The steed is a nightmare. Find the Path. An imp appears and begrudgingly guides the caster to the desired location while complaining the whole time
can’t make out what’s being said. Telepathic Communications Archdevils can eavesdrop on communication spells such as message and sending sent from or within the Nine Hells. Because of this, those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undying Court Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions. Perfect your skills and you
Court, and the Court generates a well of mystic energy that empowers their clerics. As an Aereni cleric, your spells aren’t personally granted to you by a specific Undying Councilor. Your powers flow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
always need metal tools (shortswords make dandy daggers), and they’re delighted by whimsical magical trinkets. For generous inducements, cyclopes could even be hired to serve as bearers, guards, or guides
advantage on saving throws against spells and other magical effects. Treasure. If the mighty turtle is defeated, sixty crystals can be broken off its shell and sold for 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
home plane, the Outlands, and the Great Wheel beyond. These bariaur wanderers often serve as guides in the Outlands, assisting visitors by eagerly suggesting gate-town attractions and other points of
damage if the target doesn’t have all its hit points.
Spellcasting. The bariaur casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
At will
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger’s death curse. She covers her rotting flesh with scarves and bandage wrappings, and she is predisposed to help any adventurers actively trying to end the death curse. Jobal Deals in guides
, and eventually to murder. Hiring a Guide. If the characters visit Jobal in search of a guide, he recommends that they seek out one or more of his guides in Port Nyanzaru (see “Finding a Guide”). Jobal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chatter. Map 2.2: Ataaz Muhahah Symbolic mazes are carved prominently onto the bridge and its supports. Any Chultan and most guides can confirm that maze symbols and the solving of mazes are associated
placing a fingertip at the center of one of the bridge’s mazelike carvings and tracing an unbroken path past the statue. Guides who are natives of Chult would know this. The symbolic labyrinths aren’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Dreamwalkers become divorced from reality by isolation, shame, and their
Constitution saving throw. On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the Heart of Ubtao, and Saja N’baza in Orolunga. Several creatures know Omu’s location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
immortals who oppose him.
Despite passing up opportunities for godhood, Acererak attracts his fair share of followers and worshipers. He doesn’t grant spells, nor does he give his devotees much of his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
revenge to those who have been wronged, but her vengeance often leads to suffering. The Mockery is the patron of treachery and of terror in battle. He guides those who seek victory through guile, both
said to be Aureon’s shadow, given malign life when Aureon mastered magic. The Shadow is the maker of monsters and the keeper of forbidden secrets, and it offers malevolent spells to warlocks and wizards
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus urged her to seek out the Black Sword. Avarice
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
.
Spellcasting. Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over the shrine are two arcanaloths named Aximus and Exekarus. These fiends use alter self spells to appear as duergar priests. Valtagar and the duergar under his command avoid the shrine, finding the
. Abandon joy, love, pride, anger, and ambition, for they are signs of weakness. Know your role and perform it to the best of your ability.” Laduguer’s dogma guides Aximus and Exekarus as much as it does any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
1/day each: confusion, crown of madness, suggestion
Insatiable Greed. The
abhorrent overlord has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The abhorrent overlord makes two attacks with its claws.
Claws. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 − 2) piercing damage.
Icewind Kobold Zombie The necromancer Vellynne Harpell has Icewind kobold guides in
her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh. Icewind Kobold Zombie
Small undead, neutral evil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large Fiend (Devil), Typically Lawful Evil
Armor Class 17 (half plate)
Hit
XP) Proficiency Bonus +4
Magic Resistance. The orthon has advantage on saving throws against spells and other magical effects.
Actions
Infernal Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work for anyone who offers it the promise of a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large fiend
spells and other magical effects.
Actions
Infernal Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) slashing damage, and the target must make a DC 17 Constitution
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells. Darkvision. You can see in dim light within 60 feet
the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1–3 Patch of brown mold 4–5 Patch of green slime 6 Patch of yellow mold Elemental Vagabonds A dust mephit guides an earth elemental through the caverns and passages of Blingdenstone. If approached
(spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Stone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magnificent mansion spells, the doorways to which are located at the ends of the upstairs hallways. Beneath the House of Rest is an extension of the library known as the Firefly Cellar (see “Shemshime’s
book or pay an additional price to have it delivered. Spellbooks. A copy of a spellbook costs 50 gp per level of spells contained within it. For example, a spellbook that contains two 3rd-level spells
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
curses if they don’t follow the Unseelie ways) Spells in the Feywild Spells that manifest one way in the Material Plane might do so differently in the Feywild. A magic missile spell might take the
form of a giggling sprite that materializes next to the caster, fires off a barrage of tiny, glowing arrows, and disappears in a puff of sparkling fairy dust. Here are some other examples of how spells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, patrol its streets, and send raiding parties into the surrounding jungle. Ras Nsi rules over them, but traitorous priests plot his downfall. Salida’s Treachery. One of the guides presented in
holdover from a terrible ritual she performed to inhabit the body of her own granddaughter. All four mages carry spellbooks that contain all their prepared spells. Zagmira has seen the entrance to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. They serve as guides and advisors to the living, and members of the noble lines of Aerenal can exercise the rite of counsel to consult with ancestors in Shae Mordai. The greatest members of the Undying
darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving throws against spells and other magical