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Returning 35 results for 'spend common'.
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spell common
speak common
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Magic Items
Dungeon Master’s Guide
divined.
Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
Magic Items
Bigby Presents: Glory of the Giants
harp resizes to suit you.
Stalwart Song. Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10.
Feast of Plenty. If you spend 10 minutes
to a range of 120 feet.
The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.
The harp has a dramatic and pompous
Backgrounds
Guildmasters’ Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
unmasked and killed. My revenge on the killers will be thorough and painful.
4
I spend as much time as I can in the Ismeri Library because I’m certain an information hub operates behind its
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Backgrounds
Baldur’s Gate: Descent into Avernus
one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing
Backgrounds
Tomb of Annihilation
museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
searching it for secret doors.
3
When I’m not exploring dungeons or ruins, I get jittery and impatient.
4
I have no time for friends or family. I spend every waking moment thinking about
Monsters
Fizban's Treasury of Dragons
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Fizban's Treasury of Dragons
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
Equipment
Beasts of burden are common throughout Xhorhas, and often horses and other riding animals are the best or only option. For those who require speed and have a little more coin to spend, the best
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink
misdeeds but might never be able to forgive myself.
d6
Flaw
1
I can’t resist a pretty face.
2
I’m always in debt. I spend my ill-gotten gains on decadent
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Items table states how much time and money you must spend to craft a common magic item with a dragonshard, which is expended in the creation process. The hours of creation can be spread over multiple
Creating Common Magic Items Normally, a magic item in Eberron is created using the crafting rules in the Dungeon Master’s Guide or Xanathar’s Guide to Everything. But if you have a dragonshard, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Items table states how much time and money you must spend to craft a common magic item with a dragonshard, which is expended in the creation process. The hours of creation can be spread over multiple
Creating Common Magic Items Normally, a magic item in Eberron is created using the crafting rules in the Dungeon Master’s Guide or Xanathar’s Guide to Everything. But if you have a dragonshard, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The
, Survival +2
Gear Hide Armor, Light Hammers (3)
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits
Abduct. The bugbear needn’t spend extra
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Talking Doll Wondrous Item, Common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Talking Doll Wondrous Item, Common (Requires Attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The
, Survival +2
Gear Hide Armor, Light Hammers (3)
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits
Abduct. The bugbear needn’t spend extra
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Talking Doll Wondrous Item, Common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Talking Doll Wondrous Item, Common (Requires Attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8. Craft: Magic Item (Relic). You commission the facility’s hireling to craft a Common or an Uncommon magic
the facility’s hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8. Craft: Magic Item (Relic). You commission the facility’s hireling to craft a Common or an Uncommon magic
the facility’s hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Frequency of Bastion Turns By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns: The characters are on a long journey
.” Then roll for events as described in the “Bastion Events” section in this chapter. The characters spend 7 days or more in their Bastions between adventures. You might say, “You have six weeks to spend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Frequency of Bastion Turns By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns: The characters are on a long journey
.” Then roll for events as described in the “Bastion Events” section in this chapter. The characters spend 7 days or more in their Bastions between adventures. You might say, “You have six weeks to spend
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common
and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.
Talking Doll Wondrous Item, Common (Requires Attunement)
While this stuffed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common
and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.
Talking Doll Wondrous Item, Common (Requires Attunement)
While this stuffed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
., passive Perception 9
Languages Common, Draconic
Challenge 1 (200 XP)
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with
2nd level (2 slots): scorching ray
Sorcery Points. The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
Heightened
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
., passive Perception 9
Languages Common, Draconic
Challenge 1 (200 XP)
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with
2nd level (2 slots): scorching ray
Sorcery Points. The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
Heightened
Compendium
- Sources->Dungeons & Dragons->Divine Contention
). The sailors are focused on the task of sailing the ship and engage with the characters as little as possible. While the characters are aboard, the drow spend most of their time working on the decks
Icingdeath is a chaotic neutral drow mage. The officers can be wherever you choose on the ship and likely move about as they spend time with the characters. DISCOVERING THE DROW
Any character who
Compendium
- Sources->Dungeons & Dragons->Divine Contention
). The sailors are focused on the task of sailing the ship and engage with the characters as little as possible. While the characters are aboard, the drow spend most of their time working on the decks
Icingdeath is a chaotic neutral drow mage. The officers can be wherever you choose on the ship and likely move about as they spend time with the characters. DISCOVERING THE DROW
Any character who
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
individuals who rise early and spend their days in meetings and negotiations. They fund expeditions into dangerous locales and hire explorers to map uncharted territories. Other patriars manipulate
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
individuals who rise early and spend their days in meetings and negotiations. They fund expeditions into dangerous locales and hire explorers to map uncharted territories. Other patriars manipulate
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
individuals who rise early and spend their days in meetings and negotiations. They fund expeditions into dangerous locales and hire explorers to map uncharted territories. Other patriars manipulate
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the