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Returning 34 results for 'spending casting'.
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Spells
Basic Rules (2014)
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence
monsters
Claustrophobia. While underground or in an indoor space smaller than 10 feet in diameter, Wrin makes ability checks and attack rolls with Disadvantage.
Read the Stars (1/Day). By spending 1 hour
’t take into account uncertain intervening circumstances that might change the outcome, such as the casting of additional spells or the loss of a companion. If the check succeeds by 5 or more, the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Jump Level 1 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Bonus Action
Range: Touch
Component: V, S, M (a grasshopper’s hind leg)
Duration: 1 minute
You touch a willing
creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Jump Level 1 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Bonus Action
Range: Touch
Component: V, S, M (a grasshopper’s hind leg)
Duration: 1 minute
You touch a willing
creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Jump Level 1 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Bonus Action
Range: Touch
Component: V, S, M (a grasshopper’s hind leg)
Duration: 1 minute
You touch a willing
creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Jump Level 1 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Bonus Action
Range: Touch
Component: V, S, M (a grasshopper’s hind leg)
Duration: 1 minute
You touch a willing
creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Jump Level 1 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Bonus Action
Range: Touch
Component: V, S, M (a grasshopper’s hind leg)
Duration: 1 minute
You touch a willing
creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Ice 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the
following benefits: You are immune to cold damage and have resistance to fire damage. You can move across difficult terrain created by ice or snow without spending extra movement. The ground in a 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Awaken 5th-level transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Awaken 5th-level transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Awaken 5th-level transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Ice 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the
following benefits: You are immune to cold damage and have resistance to fire damage. You can move across difficult terrain created by ice or snow without spending extra movement. The ground in a 10
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Ice 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the
following benefits: You are immune to cold damage and have resistance to fire damage. You can move across difficult terrain created by ice or snow without spending extra movement. The ground in a 10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Ice 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the
following benefits: You are immune to cold damage and have resistance to fire damage. You can move across difficult terrain created by ice or snow without spending extra movement. The ground in a 10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Awaken 5th-level transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-take of the players describing what they want their characters to do, and the Dungeon Master telling the players what happens as a result. On a large scale, that might involve the characters spending a
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-take of the players describing what they want their characters to do, and the Dungeon Master telling the players what happens as a result. On a large scale, that might involve the characters spending a
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
a ritual casting of the contact other plane spell, and can intuit that the runes Sarah has hastily copied are tied to an entity from the Outer Planes. Characters who do not recognize the circle can seek assistance from one of the Avowed to determine this information.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
a ritual casting of the contact other plane spell, and can intuit that the runes Sarah has hastily copied are tied to an entity from the Outer Planes. Characters who do not recognize the circle can seek assistance from one of the Avowed to determine this information.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hit points from spending Hit Dice and no hit
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
damage. Level 6: Share the Burden You always have the Bestow Curse spell prepared. You can cast the spell by spending 3 Sorcery Points instead of a spell slot. When you cast the spell in this way, the
spell doesn’t require Concentration, and its range changes to 60 feet for that casting. Level 14: Terrifying Visage As a Bonus Action, you can adopt the terrifying visage of the being that cursed your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hit points from spending Hit Dice and no hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it. JULIA METZGER Metamagic Options The following options are available to your Metamagic
the new rolls. You can use Empowered Spell even if you’ve already used a different Metamagic option during the casting of the spell. Extended Spell Cost: 1 Sorcery Point When you cast a spell that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it. JULIA METZGER Metamagic Options The following options are available to your Metamagic
the new rolls. You can use Empowered Spell even if you’ve already used a different Metamagic option during the casting of the spell. Extended Spell Cost: 1 Sorcery Point When you cast a spell that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in diameter, with a door on the wall opposite the characters and the pedestal at the center. The door is locked and can be opened only by the key at the center of the rotunda or by casting the knock
carvings learns their meaning by succeeding on a DC 14 Intelligence (Arcana) check or by spending an hour studying them. The runes are an arcane cipher for the knock spell. Reading the spell from the wall
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in diameter, with a door on the wall opposite the characters and the pedestal at the center. The door is locked and can be opened only by the key at the center of the rotunda or by casting the knock
carvings learns their meaning by succeeding on a DC 14 Intelligence (Arcana) check or by spending an hour studying them. The runes are an arcane cipher for the knock spell. Reading the spell from the wall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
normal or by spending a number of Sorcery Points equal to the spell’s level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic components, and it requires no Material
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
normal or by spending a number of Sorcery Points equal to the spell’s level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic components, and it requires no Material
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the books he has collected. In his warped mind, a few deaths are a small price to pay for success.
Personality Trait. “I don’t like most people, which is why I relish the thought of spending the
been too busy searching for his ring to pay any attention to them. Casting a dispel magic spell on the console causes these projected images to vanish, as does destroying the console. The console is a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the books he has collected. In his warped mind, a few deaths are a small price to pay for success.
Personality Trait. “I don’t like most people, which is why I relish the thought of spending the
been too busy searching for his ring to pay any attention to them. Casting a dispel magic spell on the console causes these projected images to vanish, as does destroying the console. The console is a