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Returning 18 results for 'spending of increase both'.
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Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Monsters
Waterdeep: Dungeon of the Mad Mage
within 2 hours or be destroyed. Once in his resting place, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After spending 1 hour in his resting place with 0
unnatural presence, creating any of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
Regeneration. The vampire regains 20 hit points at the start of its turn if it has at
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gaining Renown At your discretion, a character or party can increase their renown in the following ways: Completing Missions. Advancing a group’s interests increases a character’s Renown Score within
Score increases of 3 or 4 at once. Group Involvement. Once a character has established a Renown Score of 1+ with a group, the character can gain renown by spending time between adventures undertaking
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
become infected. The DC of this saving throw can increase depending on the severity of the plague’s spread (see “Cycle of the Plague” below). Symptoms. It takes 1d2 days for the Gnawing Plague’s
symptoms to manifest in an infected creature. The infected creature then gains 1 level of exhaustion, regains only half the normal number of hit points from spending Hit Dice, and regains no hit points from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the facility’s hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100
slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can’t gain this benefit again until you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
again (see “Eluding Pursuit”). Characters can increase or decrease the pursuit level in the following ways: Decrease the pursuit level by 1 for each day the party travels at a fast pace. Decrease the
for purposes of determining random encounters and whether or not the group becomes lost. Increase the pursuit level by 1 each time the party has a random encounter with one or more creatures, unless
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature doesn’t need to make the save if the creature is behind total cover that is opaque. You can increase the sphere’s damage by spending ki points. Each point you spend, up to a maximum of 3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6. Sun Shield At 17th level, you become wreathed in a luminous, magical aura. You shed
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
quadruple the duration of a spell by spending 2 sorcery points on Extended Spell. Elemental Affinity improves one damage roll of a spell, not multiple rolls? So with scorching ray, I don’t add my
it, particularly at the level you’re casting the spell. Some spells increase their number of potential targets when you cast them at a higher level. The spell can force more than one creature to make
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
will use to judge whether you earn an increase in your renown score. The various ranks within the guilds describe the range of tasks you might perform, from testing experimental Izzet weaponry to leading
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it. JULIA METZGER Metamagic Options The following options are available to your Metamagic
, Lightning, Poison, Thunder. Twinned Spell Cost: 1 Sorcery Point When you cast a spell, such as Charm Person, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell’s effective level by 1.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character engaged in the crafting of a magic item makes progress in 25 gp increments, spending that amount for each day of work until the total cost is paid. The character is assumed to work for 8
villain or elevate a friend. Spreading rumors is an efficient, if underhanded, way to accomplish that goal. Well-placed rumors can increase the subject’s standing in a community or embroil someone in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
turns without spending Sorcery Points on it. Metamagic Options The following options are available to your Metamagic feature. The options are presented in alphabetical order. Careful Spell Cost: 1
, such as Charm Person, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell’s effective level by 1.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of Lolth’s radical ideas, and their creator rewarded them with a vast increase in their divine power. When Lolth lured some of the primal elves away from Corellon with her promises, this high-ranking
of memory, many artists and poets worship Sashelas. They seek his creative insight by spending time floating on the waves, then return to shore to write down or sketch out the gifts bequeathed to them.