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                        Returning 18 results for 'spending sphere'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    "}. The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 24 (7d6);{"diceNotation":"7d6
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Boulder Toss", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.Leap. The ape jumps up to 30 feet by spending 10 feet of movement.
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     hatch also opens it until the start of the casterâs next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
                                                
                                            
                                                
                                                     servant explodes. Every creature in a 100-foot-radius sphere centered on the servant must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 87 (25d6) force damage, 87 (25d6) lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     under mysterious circumstances. Mark of the Donjon A character who inexplicably reappears after spending time in the Donjon Sphere gains a lingering curse called a Mark of the Donjon. Determine the
                                                
                                            
                                                
                                                    Escaping the Sphere The âDonjon Core Locationsâ section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Mike Schley  Map 17.1: Donjon Sphere A character with a Deck of Many Things can deduce the Donjon Sphereâs location by spending 8 hours studying the night sky and using the cards as a divination
                                                
                                            
                                                
                                                    Finding the Sphere The Donjon Sphere is too small to be observed from any planetâs surface without a telescope or magical aid, but clues to the sphereâs whereabouts can still be found among the stars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Sickness
 1/Day Each: Speak with Plants, Vitriolic Sphere
 Bonus Actions
 Leap. The bullywug jumps up to 30 feet by spending 10 feet of movement.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     ability (spell save DC 13, +5 to hit with spell attacks):
 At Will: Dancing Lights, Druidcraft, Ray of Sickness
 1/Day Each: Speak with Plants, Vitriolic Sphere
 Bonus Actions
 Leap. The bullywug
                                                
                                            
                                                
                                                     jumps up to 30 feet by spending 10 feet of movement.
 Bullywug Warrior Medium Fey, Neutral
 AC 15 Initiative +2 (12)
 HP 11 (2d8 + 2)
 Speed 30 ft., Swim 30 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20
                                                
                                            
                                                
                                                    -foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesnât need to make the save if the creature is behind total cover that is opaque. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A
                                                
                                            
                                                
                                                     creature doesnât need to make the save if the creature is behind total cover that is opaque. You can increase the sphereâs damage by spending ki points. Each point you spend, up to a maximum of 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration   Bonus Cantrips At 1st level, you
                                                
                                            
                                                
                                                     you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     physically, after spending a week away from an external source of moist heat. A prolonged lack of heat can shut down a firenewt community, as the creatures within go into hibernation and their eggs stop
                                                
                                            
                                                
                                                     can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     the characters a talisman of the sphere and says, âGive this to the one who sees silver.â She explains the characters will understand in time. If attacked or driven off, the dragon is saddened but
                                                
                                            
                                                
                                                     leaves behind the talisman of the sphere. One Pixel Brush  Dragons from across the planes visit the Mausoleum of Chronepsis, seeking to learn the secrets of fate The Witch and the Wyrmling This encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     Sickness
 1/Day Each: Speak with Plants, Vitriolic Sphere
 Bonus Actions
 Leap. The bullywug jumps up to 30 feet by spending 10 feet of movement.
                                                
                                            
                                                
                                                     damage plus 2 (1d4) Poison damage.
 Bonus Actions
 Leap. The bullywug jumps up to 30 feet by spending 10 feet of movement.
 Mage Medium or Small Humanoid (Wizard), Neutral
 AC 15 Initiative +2 (12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     fleshy surfaces, everything in this room is slowly pulling away from area S2 and toward area S3. This movement is so gradual that the characters donât notice it without spending at least 1 hour here, or
                                                
                                            
                                                
                                                     whirlpool in area S2. A creature or object subjected to this fate doesnât experience the passage of time until it reappears. S4: Rune Alcove This alcove is completely free of warts. A palm-sized fuzzy sphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in a 20-foot-radius sphere centered on a point the dracolich can see within 60 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw
                                                
                                            
                                                
                                                     them under the flagstones of the floor. A successful DC 17 Intelligence (Investigation) or Wisdom (Perception) check discovers the troves, or the party can find them by spending at least 30 minutes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     using thievesâ tools. A knock spell cast on the hatch also opens it until the start of the casterâs next turn. A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside
                                                
                                            
                                                
                                                     servant explodes. Every creature in a 100-foot-radius sphere centered on the servant must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 87 (25d6) force damage, 87 (25d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphereâs point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
                                                
                                            
                                                
                                                     fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     wizard with Inured to Undeath spends Hit Dice to raise the hit point maximum of a homunculus created by the create homunculus spell, does it still decrease the wizardâs hit point maximum? Spending the
                                                
                                            
                                                
                                                     sphere, can you continue affecting the target or other targets with the existing telekinesis spell? You can maintain your telekinetic grip on a target you were already affecting, but you canât affect a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Knowledge, Trickery  Rainbow sphere 
   Labelas Enoreth  CG  Time, history, memory  Arcana,** Knowledge, Life  Setting sun 
   Melira Taralen  CG  Poetry, songs  Knowledge, Life, Trickery  Lute
                                                
                                            
                                                
                                                     of memory, many artists and poets worship Sashelas. They seek his creative insight by spending time floating on the waves, then return to shore to write down or sketch out the gifts bequeathed to them.
                                                
                                            
                                        






