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                        Returning 34 results for 'spies game'.
                    
                
                        
                            
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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     hunting evil monsters.
The Waiting Game. Van Richten isnât a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
                                                
                                            
                                                
                                                    ;while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take out as many of Strahdâs spies
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with a beholder that has moved into the dragonâs domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
                                                
                                            
                                                
                                                     retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragonâs mate, looking for weaknesses
                                                
                                            
                                                
                                                     Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
                                                
                                            
                                                
                                                     kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Intrigue The corrupt vizier schemes with the baronâs oldest daughter to assassinate the baron. A hobgoblin army sends doppelganger spies to infiltrate the city before the invasion. At the embassy
                                                
                                            
                                                
                                                     this kind of game, the characters might care more about skill training and making contacts than about attack spells and magic weapons. Roleplaying and social interaction take on greater importance than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with Harper spies in Skullport and elsewhere. Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench
                                                
                                            
                                                
                                                     that doubles as a club. He also carries masonâs tools, smithâs tools, and thievesâ tools, and has proficiency with all three. Game Statistics Thorvin is a shield dwarf commoner, with these changes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     a snake, but the Gralhunds tolerate him because he feeds them useful information culled from his spies throughout the city. Urstul takes his orders from Manshoonâs current simulacrum, which comes and
                                                
                                            
                                                
                                                     place. He has a collection of black flying snakes that he uses as couriers to deliver messages to underlings throughout the city. Game Statistics Urstul Floxin is an Illuskan human assassin, with these changes: Urstul is lawful evil. He speaks Common and Orc and knows thievesâ cant.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Ward. Renaer spends as little time there as possible, however, since itâs constantly under surveillance by spies loyal to his father. His friends have an open invitation to use the house as they
                                                
                                            
                                                
                                                     an enemy of Waterdeep. Renaer just shakes his head at such accusations and gets on with his life. He has many powerful friends to watch his back. Game Statistics Renaer Neverember is an Illuskan human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Harpers  Members of this clandestine network of spellcasters and spies pride themselves on being incorruptible defenders of the greater good and champions of the oppressed. Harper agents are
                                                
                                            
                                                
                                                     his familyâs considerable income on the finer things in life. Heâs a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    The Attack  
 Map 4: Backlot in Town View Player Version
 
 When the characters are packing up to take the supplies back to Leilon at the end of their visit, the spies from both the Cult of Talos
                                                
                                            
                                                
                                                     and the followers of Myrkul independently decide they are too big a threat to let live. (If the characters have already dealt with both spies, this encounter doesnât happen.) Use the Backlot Map to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust wonât target you. Outsiders find this casual acceptance of preemptive assassination to be
                                                
                                            
                                                
                                                     spies and assassins. Most agents of the Trust simply pass information through dead drops; some estimate that a third of the nation works for the Trust in this capacity. When the Trust identifies a threat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     realizes what has happened. Luckily for them, the beholder canât tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
                                                
                                            
                                                
                                                     quickly branded as enemies that must be destroyed. Game Statistics Xanathar is a beholder that wears magic rings on three of its eyestalks. It is attuned to all three rings, which donât alter the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
                                                
                                            
                                                
                                                     adventurers planning schemes in Zilargo. Violence draws attention and deadly consequences from the Trust, but intrigue is perfectly acceptable. The Trust is a network of spies and assassins. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
                                                
                                            
                                                
                                                    .
 Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
  â Dispater
 Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
                                                
                                            
                                                
                                                     to dwelling in the libraries inside his iron palace. He employs a network of spies and informants to watch over anyone that might threaten him, a measure of his deep paranoia. Dispater has created an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under âEnsuring Fun for Allâ in chapter 1 is particularly important for a horror game
                                                
                                            
                                                
                                                     campaign. In this kind of game, the characters might care more about skill proficiencies and making friends in high places than about attack spells and magic weapons. Social interaction takes on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Zhents coin and allows them to use the familyâs noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
                                                
                                            
                                                
                                                     amputated when he was a young boy, but the scar on his backside remains. Game Statistics Orond Gralhund is a Tethyrian human noble, with these changes: Orond is neutral evil. He has an Intelligence of 9 (â1). Never one to bother learning other languages, he speaks only Common.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bodies and wanted criminals, interrogate Daask spies, make good on threats, and unwind. These places are public and expertly run by the cityâs most powerful criminals, so an openly violent approach to
                                                
                                            
                                                
                                                    , that NPC could use a shady nightclub as a base of operations. Shady Nightclub Adventures   d6 Adventure Goal   1 Get accepted into a private high-stakes card game, and try to win the grand prize. 2 Find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     placard above the desk spell out âBets,â âSubmissions,â and âEnjoy Dungeonland!â
 Dungeonland is a game that takes place on a rocky cluster drifting in the Ethereal Plane. Participants watch a group of
                                                
                                            
                                                
                                                     adventurers navigate a deadly dungeon and place bets on whether the adventurers will survive or die. The characters can influence the game by submitting magic items, which appear in the dungeon for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     encounter occurs on a roll of 15 or higher on a d20. If an encounter occurs, roll on the daytime or the nighttime encounter table, depending on the time, or have Strahdâs spies appear (see the âStrahdâs
                                                
                                            
                                                
                                                     Spiesâ sidebar). Daytime Random Encounters in Barovia  d12 + d8 Encounter   2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     citizens of the city. More frequently, sheâs legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                                
                                                     complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     citizens of the city. More frequently, sheâs legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                                
                                                     complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     sought revenge against the Vistani and took up a life of hunting evil monsters. The Waiting Game. Van Richten isnât a young man anymore. He knows his road is coming to an end, but his work isn't done
                                                
                                            
                                                
                                                     out as many of Strahdâs spies as he can, starting with evil Vistani. Man with a Plan. Van Richten doesnât know that his former protĂ©gĂ©, a good-aligned Vistana named Ezmerelda dâAvenir, has come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     by any means short of all-out war. Dragonmarked houses, churches both pure and corrupt, crime lords, monster gangs, psionic spies, arcane universities, secret societies, sinister masterminds, dragons
                                                
                                            
                                                
                                                     place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     surreptitiously seeks to hire spies who could investigate him in search of proof. Burle provides a safe resting place before and during expeditions into the Hool Marshes or the Dreadwood. Kiara offers a bounty
                                                
                                            
                                                
                                                     amounts of stone became available for building. The laborers also took the time to build a tavern, the Minerâs Respite, and spend their off hours there drinking, swapping tales, and gambling. The game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , is joined by three creatures that are beneficiaries of the druidâs awaken spell. These awakened beasts and plants serve as the druidâs companions and spies, and they share the druidâs evil
                                                
                                            
                                                
                                                     to hunt for wild game on the tundra or on the shores of the Sea of Moving Ice. If the characters hide in the snow and keep their distance, the giant and its mount continue unimpeded, and the encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     succeeds on a DC 10 Wisdom (Perception) check hears the villains playing a game of knucklebones. Rattling sounds are followed by shouts and groans, and then a gabble of voices as wagers are paid. If the
                                                
                                            
                                                
                                                     the tabletop between them.
 Two Redbrand ruffians (see appendix A) and two human bandits, all members of the Redbrands, are playing knucklebones when the characters enter. The game isnât far from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     with 1 mage (attitude: 1d12) 
   5  1d4 doppelganger spies (attitude: 1d8 + 1) posing as servants while they try to glean secrets 
   6  2 cloud giants (attitude: 1d10 + 2; roll separately for each
                                                
                                            
                                                
                                                     on a massive game board according to events that havenât happened yet 
   7  1d4 behirs (attitude: 1d8 + 1) stalking storm giants 
   8  2d4 goliath giant-kin* (attitude: 1d8 + 3) meditating in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     barkers (spies) pass out handbills for the Oasis Theater 
   7  1d4 commoners herding 2d8 goats and one peacock (use the vulture stat block) 
   8  2d6 beggars (commoners) 
   9  1 Flaming Fist
                                                
                                            
                                                
                                                     Threats    d10 Threat 
     1  2d4 giant rats 
   2  1 bandit captain and 1d6 bandits demand a âstreet useâ tax 
   3  1d6 Guild pickpockets (spies) 
   4  1d4 ghouls picking at corpses left in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     crimes 5 1d4 patriars (human nobles) and 2d8 guards 6 1d4 barkers (spies) pass out handbills for the Oasis Theater 7 1d4 commoners herding 2d8 goats and one peacock (use the vulture stat block) 8 2d6
                                                
                                            
                                                
                                                     patrol   Table I: Outer City Threats  d10 Threat   1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a âstreet useâ tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     expedite their travels across the North (see the âAirship of a Cultâ section in chapter 4, âThe Chosen Pathâ). Suggested Encounter Klauth spies on trespassers from afar. If the characters harm his
                                                
                                            
                                                
                                                     have become nuisances once more, and that adventurers have their work cut out for them. As the characters travel through her forest, Old Gnawboneâs woodland spies (birds, rodents, and other harmless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can rest here whenever and for as long as they wish. If the characters refuse to participate in Bindleâs riddle game, he flees and brings some of the dungeonâs other inhabitants (such as the talon
                                                
                                            
                                                
                                                     beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     card table. Ten wealthy nobles are playing a high-stakes game of Three Dragon Ante. A character can play around by betting 5 gp and making a DC 15 Intelligence check, adding a proficiency bonus if the
                                                
                                            
                                                
                                                     raven form hang around the butterfly garden and occasionally prey on Ammaliaâs prized pets when their mistress isnât looking. Despite their insolence, Ammalia uses these imps as spies. She sends them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragonâs lair serve as the dragonâs eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator. If the dragon dies, the rodents and birds lose
                                                
                                            
                                                
                                                     creatures as informants, messengers, and spies. They are most interested in news about other red dragons, with which they compete constantly for status. When it requires servants, a red dragon demands
                                                
                                            
                                        






