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Returning 31 results for 'spinning spell'.
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spending spell
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Spells
Player’s Handbook
You conjure spinning daggers in a 5-foot Cube centered on a point within range. Each creature in that area takes 4d4 Slashing damage. A creature also takes this damage if it enters the Cube or ends
its turn there or if the Cube moves into its space. A creature takes this damage only once per turn.
On your later turns, you can take a Magic action to teleport the Cube up to 30 feet.
Using a Higher-Level Spell Slot. The damage increases by 2d4 for each spell slot level above 2.
Monsters
Planescape: Adventures in the Multiverse
octon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, dispel magic, mending (as an action
themselves, spinning them in a bludgeoning whirlwind.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
Cloud of Daggers
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Spells
Player’s Handbook (2014)
You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the
first time on a turn or starts its turn there.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
conjure spinning daggers in a 5-foot Cube centered on a point within range. Each creature in that area takes 4d4 Slashing damage. A creature also takes this damage if it enters the Cube or ends its
turn there or if the Cube moves into its space. A creature takes this damage only once per turn. On your later turns, you can take a Magic action to teleport the Cube up to 30 feet. Using a Higher-Level Spell Slot. The damage increases by 2d4 for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
light before spinning to look in the direction of the cult’s hideout (acting like a compass). A Detect Magic spell or similar effect reveals an aura of divination magic around the eyeball. Casting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
(2d8) fire damage to any creature that enters the spinning cylinder or starts its turn inside the cylinder. On later rounds, it deals 2 (1d4) fire damage to such creatures. Development. After Burket
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
with a creature’s flesh, that creature must succeed on a DC 16 Wisdom saving throw or be affected as if by an Otto’s irresistible dance spell, going into a spinning dance that lasts until the stone is
turns. A creature that comes free while the altar is spinning tumbles away from it and takes another 2 (1d4) bludgeoning damage. The gem in the center of the altar has AC 17 and 15 hit points. If it is
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, have each character roll initiative. Effect. On initiative count 20, each character aboard the spinning ship must make a DC 15 Dexterity saving throw. On a failed save, the character takes 7 (2d6
surfaces are in the character’s space. A character who is under the effect of a feather fall spell can be knocked prone by the trap but takes no damage from it. Roll with It! As an action, a character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cloud of Daggers 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in
Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd. Cloudkill 5th-level conjuration
Casting Time: 1 action
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
diagnostic data to decatons. Octons have eight mechanical tentacles which they use to manipulate objects and defend themselves, spinning them in a bludgeoning whirlwind. Octon Modron Large Construct
the spellcasting ability (spell save DC 15):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self only), protection from evil and good
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
personal rune. Floating 10 feet above the rug is a golden wand with spinning orbs of colored glass at one end (see “Treasure” below). It attacks any creature that enters the room unaccompanied by Halaster
objects spell description in the Player’s Handbook). As an action, the animated wand can expend 1 of its charges and target a random creature with one of its randomly determined effects. Any such effect
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Material Plane to do her bidding. Zariel has numerous schemes spinning at any given time, but the adventurers are particularly well suited to preparing Baldur’s Gate to meet the same fate as
tragedy shatters the hollyphant’s mind, leaving Lulu insane. Roll or choose the specific effects of her madness from the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide, but this madness can be overcome only by a greater restoration spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nib’s Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nib’s cave, read: Cozy torchlight radiates from a cave in the wooded
invite them inside the cave. If they enter, read: Inside the cave, a wizened old man wearing a blindfold sits at a spinning wheel, surrounded by piles of gold. As he spins, he reaches down and grasps
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
forget what they’re told or don’t listen in the first place, and then bungle the task that was set for them. A dhergoloth’s head doesn’t turn along with its furiously spinning torso, and its torso can
Perception 10
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 7 (2,900 XP)
Innate Spellcasting. The dhergoloth’s innate spellcasting ability is Charisma (spell save DC 10). It can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they either forget what they’re told or don’t listen in the first place, and then bungle the task that was set for them. A dhergoloth’s head doesn’t turn along with its furiously spinning torso, and
Charisma as the spellcasting ability (spell save DC 10):
At will: darkness, fear
Teleport. The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
11. Rezmir’s Chamber The door is always locked and Rezmir holds the key. A knock spell is the easiest way to get in, but a character can also unlock the door with a DC 25 Dexterity check made using
thieves’ tools. Alternatively, knocking and spinning a good yarn might work; cultists and servants come and go at all hours. A large rug covers the icy floor just inside the door of this 10-foot-high
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Rezmir’s Chamber The door is always locked and Rezmir holds the key. A knock spell is the easiest way to get in, but a character can also unlock the door with a DC 25 Dexterity check made using
thieves’ tools. Alternatively, knocking and spinning a good yarn might work; cultists and servants come and go at all hours. A large rug covers the icy floor just inside the door of this 10-foot-high
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creature’s eyes are now glowing blue lenses, and its head is orbited by a number of spinning metallic devices. “Entreat with me,” the sphinx says, “if you wish to cross to the monastery. You do not
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinx’s mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leader of the Stoneheart Enclave based in Blingdenstone (see chapter 6). She is bound with rope and spinning an elaborate lie about how the drow must’ve charmed her and taken Krimgol’s gem. She has an
Intelligence of 16 (+3) and the following additional feature: Spellcasting. Yantha is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13). She has the following wizard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
emotional state of their rulers. The following sections describe a handful of the best-known Domains of Delight. Fablerise The domain of a story-spinning spider archfey named Yarnspinner, Fablerise is a
the Feywild. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s lost memories. Time Warp. While time seems to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic, lightning bolt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools can pick the lock with a successful DC 20 Dexterity check. A knock spell or similar magic also opens the door. Valetta won’t allow characters to break down the door, but she does permit them to
Nim’s attic or watch the area as it’s being cleaned out can find a 1-foot-long copper contraption with an umbrella-like metallic protrusion at one end. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
coins are an illusion. Physical inspection of the fountain, a detect magic spell, or a successful DC 12 Intelligence (Investigation) check reveals them as such. Scrying Statue. Creatures in the
security room (area F10) can see and hear through the statue as if they were standing in its place. A detect magic spell reveals an aura of divination magic around the statue. Treasure. The statue is worth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
benches heaped with haberdashery, a spinning wheel, and a rusty iron cage containing a prisoner. Galleries stand ten feet above the floor to either side of the room.
The green smoke makes this
. While you have Strawbundle in your possession, this charm allows you to cast the etherealness spell as an action, no components required. After it is used three times, the charm vanishes. Clay No-Face’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” section at the end of this chapter. X5: Cosmologium Sarah Dahlinger Two menacing slaadi guard Illithinoch’s orrery A massive iron orrery fills the center of this room, its numerous arms spinning
. Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a sleek red coat. But Ilren is a disguised death slaad who can cast the spell Modify Memory (spell save DC 15) once per day. Ilren is the reason the camp suffers Aberration attacks; the death slaad
floorboards jutting upward beneath the canvas. Z8: Stateroom Zoltan Boros The Lambent Zenith’s first mate, Figaro, is experiencing the effects of a Modify Memory spell The stateroom is simple but elegant. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sarcophagus. This chamber has walls draped in black silk. Gleaming prisms float in midair, spinning slowly. At the center of the area, a great sarcophagus with its lid pushed ajar stands atop a stone
are six spell scrolls (three of detect magic, two of comprehend languages, and one of greater restoration). Also inside is a bottle of ink and an ink pen with fifteen sheets of parchment. Glyph Key
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to






