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Returning 35 results for 'spirit of ranger down visions'.
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spirit of ranger down vision
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", "rollAction":"Radiant Flame", "rollDamageType":"Radiant"} Radiant damage, and the target has the Blinded condition until the start of Madam Eva’s next turn.
Apocalyptic Visions (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Apocalyptic Visions"}. Wisdom Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point Madam Eva can see within 120
Magic Items
Strixhaven: A Curriculum of Chaos
Roiling green mist fills this glass orb, which the exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a
or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
.
5
An adult deep dragon craves the knowledge stored in an aboleth;aboleth's nearby lair.
6
A spirit naga desperately wants to claim the key to a mysterious underground door from the hoard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ranger Spells 1st Level
Absorb elements (abjuration)
Beast bond (divination)
Snare (abjuration)
Zephyr strike (transmutation)
2nd Level
Healing spirit (conjuration)
3rd Level
Flame
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
heightened dragonsight, such as Aasterinian, Ashardalon, or Chronepsis. (Cleric, paladin, warlock)
2 I revere or host a draconic spirit, akin to a nature or ancestral spirit. (Barbarian, druid
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
), Lightning (Air only), or Fire (Fire only) damage.
JOSEPH WESTON A Ranger casts Summon Fey, conjuring a fuming fey spirit to confront a marauding merrow
Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Types of Hauntings The Spirit of
Lady Theodora Halvhrest When the party enters the house, few menaces initially present themselves. As characters explore, though, spirits gradually stir to life
. Witnessing Haunts. Ambient haunts are fleeting visions that last scant seconds and that only one character ever sees. They appear when a character is alone or the last one to leave a room, or they are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Yes No Cleric, Paladin, Warlock, Wizard 3rd Summon Fey Conjuration Yes No Druid, Ranger, Warlock, Wizard 3rd Summon Shadowspawn Conjuration Yes No Warlock, Wizard 3rd Summon Undead Necromancy Yes No
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Fey Level 3 Conjuration (Druid, Ranger, Warlock, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded flower worth 300+ GP)
Duration: Concentration, up to 1 hour
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Duration
: Concentration, up to 1 hour
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Spirit and the Storyteller Following the rescue, Nimuel asks the characters to follow her to a quiet, nearby courtyard shaded by an ancient salingbobog tree. When the group arrives, a figure
leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
, incinerating both him and his book. Characters who search the cabin can find the sage’s charred skeleton and his deadly creation. Since the mishap, Macreadus’s restless spirit has lingered in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
, Sorcerer, Wizard
4th Raulothim’s Psychic Lance Enchantment No No Bard, Sorcerer, Warlock, Wizard
5th Summon Draconic Spirit Conjuration Yes No Druid, Sorcerer, Wizard
6th
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a focus of Chimagua’s power, has sent the spirit visions of a Far Realm terror known as the Drought Elder that’s trying to exert control over Atagua. Recently, creatures from the Far Realm slipped
suspects Chimagua will reward them handsomely if they aid the spirit. If pressed about the Drought Elder itself, Yarana knows only that it is a terrible being of desiccation and ruin. She doesn’t know
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the spirit of a Knight of Solamnia kneels before one of the slabs. A door leads to the west, and a double door leads to the east.
As the characters enter this area, the next scene from the “Visions
recognizes the statue of Kiri-Jolith, god of honor and war. The flames are Cataclysmic fire (see the “Cataclysmic Fire” section). Once the characters enter, the first scene from the “Visions in Fire
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a terrible curse among Strixhaven’s students.
Sentience. Murgaxor’s
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, it provides its holder with visions of great battles of the past. The holder is transfixed by the visions; others see the character lose focus and begin to sweat. After 30 seconds, if still holding the
evil alignment that is also a fiend (demon). It possesses the memories of the petrified character and tries to convince the party that it has just merged with the spirit of one of the character’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
dreams. The dragon’s eyes glow with sickly green light the same color as the nearby spirit blisters. If a creature casts dispel magic (DC 15) or greater restoration on Pangil ng Buwan, the bakunawa is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
has shown him a path forward, but the visions were clouded and warped by the demonic essence channeled through the portal. Ravengard shares the following information: In his spirit journey, Ravengard
The Path Forward With the forces of evil defeated, Grand Duke Ravengard regains his faculties and can relay the story of the spirit journey he undertook while wearing the Helm of Torm’s Sight. Torm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by a foreign enemy, spurring you to travel the wider world in search of information and revenge. You might be guided by the spirits, who send you whispers and visions that lead you on your adventures
styles and maneuvers after dinosaur attacks, or take inspiration from a glidewing (pteranodon) totem spirit. Or you could simply wear a dinosaur mask (as many Talenta halflings do), adorn yourself
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
went on a spiritual journey to find myself and instead found a spirit animal to guide, protect, and inspire me. 5 I was struck by lightning and lived. Afterward, I found a new strength within me that let
around me — entities no one else could perceive. I sought out the druids to help me understand the visions and communicate with these beings. 6 I have always felt disgust for creatures of unnatural
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example
your ancestor? It’s also important to think about why you are traveling with a group of player characters instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
has the Blinded condition until the start of Madam Eva’s next turn.
Apocalyptic Visions (Recharge 5–6). Wisdom Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point Madam
, Remove Curse
1/Day Each: Greater Restoration, Raise Dead, Scrying, Spirit Guardians (level 8 version)
Bonus Actions
Evil Eye (2/Day). Madam Eva casts Hold Person, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their inner strength during crises. Thanks to their ring of mind shielding—a gift from their mother, who was also a magistrate—they have not been affected by Wong-Ha’s curse, as the spirit can’t
I just checked.” Sole Witness Ahn-Jun is quietly distraught about the events affecting Yeonido. They can’t make sense of what’s happening and fear they’re suffering visions or worse. If the characters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of information and revenge. Perhaps you’re guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
, and you’re always telling exaggerated stories of your amazing adventures.
5 You wear a mask that you believe holds the spirit of your former mount, and you talk to it when you are troubled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
to a rare toxin granted you visions of Pharika, and you have sought her wisdom ever since.
3 Your medical attention proved crucial to a stranger’s survival, and now your acquaintances
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Perhaps it’s not as evil as conventional adventuring wisdom suggests? 3 Bound Fiend. This fiend is bound to a location, either in its true form or as a possessing spirit. Whether trapped in an unbreakable
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a