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Returning 35 results for 'spirits of ruins danger vocal'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
attacker.The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm meets the wilds, marking the boundary between safety (for the people of the realm) and danger. The sight of an
appearance, rider and mount are a single creature that can’t be separated. Tales say that archons are ascended spirits of paladins fused with the celestial spirits of their steeds, returned from the
Monsters
Mythic Odysseys of Theros
lives of pure whimsy. When forced to defend their friends and homes, satyr thornbearers are quick to take up their bows and strike against danger. Particularly amid the dense trees of the Skola Vale
from a thornbearer's bow might rain down like a volley from a whole army.
While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are
Backgrounds
Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
Monsters
Curse of Strahd
forms results in its having a slow, awkward gait.
Sound Mimicry. Mongrelfolk have misshapen mouths and vocal cords. They speak fragmented Common mixed with various animal cries and nonsense. They
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
creatures in the mist, warning such creatures of the danger.
Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, these effects end immediately.Fire
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
.
Valindra believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in
initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions
Monsters
Bigby Presents: Glory of the Giants
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossus’s chest is a stone sphere infused with spirits from each elemental plane acting as its core.
To this day, some of
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
Ancient Gold Dragon
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Monsters
Basic Rules (2014)
ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
-evil creatures in the mist, warning such creatures of the danger.
Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, these effects end immediately.Fire
classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
Monsters
Tomb of Annihilation
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
presence in the party might put the characters in danger.
Artus Cimber’s Traits
Ideal. “The preservation of knowledge and history is important to me.”
Bond. “I long to be
classes
Basic Rules (2014)
avoiding danger, and a few learn magical tricks to supplement their other abilities.
A Shady Living
Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the
, while others take up a life of adventure to escape from the law. Some have learned and perfected their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
In the Ruins As dust rises from the ruins of Twin Gods Observatory, the earthquake ceases. All of the Watchers survived, with the possible exception of Tonalli. If the characters didn’t rescue
of the eruptions is a tlexolotl—a spirit of the volcanoes. Tales say many of the volcanoes in Tletepec have tlexolotls dwelling within them. Tonalli believes these volcanic spirits are all gradually
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Spirits’ Plea When the wraith is defeated, any surviving haints remain, lingering in the center of the common room. If both haints were destroyed, their voices emerge from silhouettes drifting in the
lingering mist. The spirits apologize for any harm they caused and entreat the characters for help, sharing the following information: Their names are Derek and Violette. They were separated from
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
realm deadly. Danger in the Cemetery. The center of the unnatural activity is a large cemetery at the edge of town. Whatever awakened the spirits is lurking there. The characters arrive at the cemetery
in the Dread Domain Sithicus, home of Lord Soth. The characters are approached by a witch named Inza, who tells them that something has awakened the wrath of Lord Soth, making the spirits in this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked halfling from the Plains who doesn’t work for the houses. The Talentan reverence for spirits derives from the fact that a variety of spirits haunt the Plains. The region contains an unusual
tell of ancient ruins that date back to the first age of the world and of a vast graveyard holding the bones of dragons.
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
cataclysmic breakdown of the domain. This has disturbed ancient spirits, to the detriment of the folk living here. Shadow Spirits. The realm has always been rife with shadowy spirits who wander the land
. These spirits are normally unsettling but not dangerous. Recently, however, the shadows in the city of Har-Thelen have become aggressive and volatile. Har-Thelen Cemetery. The center of this spirt
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
secrets of the past. No one knows exactly what lurks in Old Sharn. The ruins could contain ghosts or other undead, the vengeful spirits of the aberrant-marked people who took refuge in the fallen city
Old Sharn Sharn was built on the foundations of an older city, which was itself built atop goblin ruins. This old city was destroyed by dark magic, courtesy of the elemental powers of the infamous
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Exploring the Ruins Adventurers might come to the ruins of Gardmore Abbey for many reasons. They might be hired by minotaur archaeologists to serve as guards or troubleshooters. They might be hunting
connection to the Deck of Many Things; anyone seeking the deck could be drawn to the abbey, heedless of danger. The site is a sandbox that encourages exploration, roleplaying with multiple factions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
On the Hunt Seeking Zenia at the Thornapple gives the characters their first opportunity to explore Zinda. With the March of Vice occurring soon, people are in high spirits. Characters who move about
Rumor 1 A witch is keen to collect coven members from the heirs and families of the Kings of Coin. (False) 2 Foul spirits known as biza haunt the forest and sometimes tempt innocent souls with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Constitution saving throw or be paralyzed until the end of its next turn.
Veterans of scouring the wrecks and ruins found in the deepest waters, these skilled warriors help defend their kin with rapier
-like weapons of living coral. The salvagers escort other merfolk on scavenging missions, using their keen senses to detect danger. They are found allying with the lizardfolk in Danger at Dunwater.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ruins of Thundertree Near the place where the Neverwinter River emerges from Neverwinter Wood stands the abandoned village of Thundertree. Once, this was a prosperous community on the outskirts of
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on. Roll on or choose a result from the Guardian Naga Lore table to
riddle’s answer. 4 The names of all who have told it stories. 5 An otherwise forgotten ritual or spell. 6 Recipes using regional ingredients. 7 Stories of forgotten gods and local spirits. 8 The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ruin, a crumbled memory overtaken by nature. In recent months, the observatory ruins have become the home of an arrogant blue dragon wyrmling called Sparkrender, a descendant of Runara’s ancient rival
and imprisoned him in the observatory ruins. Sparkrender believes Aidron is the key to unlocking the observatory’s magic and claiming his ancestor’s power. With the bronze wyrmling imprisoned
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival As the characters approach the ruins of Iniarv’s Tower, read the following boxed text aloud: Atop an escarpment on the eastern side of the High Road stands a crumbling keep with thirty-foot
.
As the characters approach the keep, scouts atop the keep’s walls (area I1) watch for danger. The characters must succeed on a DC 15 group Dexterity (Stealth) check to approach the keep unseen. A 10
classes
Basic Rules (2014)
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
QUICK BUILD
You can make a wizard quickly by following these suggestions. First
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years ago, fiends ruled Khorvaire. This region was the seat of power of some of the mightiest archfiends, holding cities of rakshasas and demons. These foul spirits were bound long ago, but their power
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
malevolent entities. The mages are long dead; mighty evil forces now obsess over the temple’s secrets. Argynvostholt The fortified Argynvostholt mansion lies in ruins haunted by the restless spirits
consume the pastries enter a stupor filled with vivid, joyful dreams. Ruins of Berez Moldering ruins are all that remain of Berez, a village that denied Strahd’s will and earned his wrath. Nearby stands a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
roofless ruins. Other buildings appear intact. The whole place is eerily silent.
A wooden sign is nailed to a post nearby. It reads: “Danger! Plant monsters and zombies! Turn back now!”
Reidoth placed the sign to discourage treasure seekers from stirring up the monsters in the area.
Ruins of Thundertree Near the place where the Neverwinter River emerges from Neverwinter Wood stands the abandoned village of Thundertree. It was once a prosperous community, wealthy from the work of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heart of Lorehold College overlooks a chasm littered with ancient ruins Order and Chaos Lorehold’s two deans carry the titles Dean of Order and Dean of Chaos, as order versus chaos encapsulates the
conflict a scholar more likely aligns with. Lorehold Scholars d10 Scholar Principle 1 Archaeoscribe, chronicling historical truths for posterity Order 2 Battle medium, strengthening summoned spirits
classes
Basic Rules (2014)
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of
Orc
Legacy
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Species
Volo's Guide to Monsters
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
that destroyed the castle and precipitated the Hour of Ascension. This mysterious force now calls to spirits across Darkon, drawing them in to feed an ongoing magical reaction. Despite the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forsaken Deep Features Dyson Logos Map 4.6: Forsaken Deep View Player Version Map 4.6 shows the ruins of the storm giant retreat and the trench, including the following features: Library. The
spirits of the slain storm giants congregate in this chamber, harmlessly but mournfully wailing their sorrow. A circle of Giant runes on the floor hums softly (see “Storm Call” below). Trench. The oceanic trench dives into darkness (see “Planar Crossing” below).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
what the personal cost. (Good) 2 I’ll stop the spirits that haunt me or die trying. (Any) 3 I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) 4 I have a dark
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Lychgate Lychgate hides the magically shattered remains of Castle Avernus. Whatever ongoing magical disaster befell the castle during the Hour of Ascension has locked its ruins in time, freezing it
in a semiexploded state. While Castle Avernus remains the lair of some of Azalin’s most dangerous servants, the surrounding wilderness has become overrun by shuffling corpses and mournful spirits drawn