Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'spirits of rulers down voice'.
Other Suggestions:
spirit of rules down voices
spirited of rules down voices
sports of rules down voices
sprite of rules down voices
spirit of rules down voice
Monsters
Eberron: Rising from the Last War
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits
that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid
Monsters
Eberron: Rising from the Last War
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide
and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream
Monsters
Eberron: Rising from the Last War
":"1d4","rollType":"damage","rollAction":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of
distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of
Monsters
Eberron: Rising from the Last War
":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired
. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and
Monsters
Adventure Atlas: The Mortuary
", "rollAction":"Admit Entity", "rollDamageType":"psychic"} psychic damage and has the incapacitated condition for 1 minute, during which time it retches and babbles incoherently in a voice that is not
calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
Gallows Speaker
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
. Such amalgamated spirits are tormented by their collective pain, endlessly moaning disjointed final thoughts as they lash out at the living. Having known untold deaths, gallows speakers can predict
being entirely obsessed with their memories of death. These undead endlessly mutter to themselves, giving voice to final curses, regrets, pleas, and apologies. Those who linger and listen to a
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
Magic Items
Tasha’s Cauldron of Everything
Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
Created by a
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
creature seated on the throne can hear faint whispers in Draconic — the whisperings of the four blue dragons whose skulls adorn the throne. Although powerless, these spirits try to influence the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
girl’s voice replies from a figure of a tin knight on the other bed. “They got in, so maybe they’re not hungry things yet.”
The two spirits are Regan and Vastion Halvhrest. Their mother’s occult
, read the following: A boy’s voice issues from a stuffed purple dragon on one of the beds. “They’re not like the others. Should we hide from them too, Regan?”
“Well, it doesn’t matter now, donkey!” a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
come to me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive—and as long as she lives, she will fight il
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams—spirits called quori. Kalashtar are often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
come to me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
-Lashtavar.
— Lakashtai, servant of the light
The kalashtar are a compound people, created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori. Kalashtar are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear a whispering voice from behind it. The voice says in Elvish, “This way.” Behind each secret door is a dusty, dead-end hallway containing a 10-foot-tall statue of a drow that radiates an aura of
to alter the statues’ magic so that Muiral can’t be teleported.) The statues depict drow lovers from rival houses. Their spirits are bound to the statues and can’t communicate with each other on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
know it, and require no components to cast it. When you cast the spell, the messages are delivered by one of your whispering spirits rather than you or the target’s voice. Your spellcasting ability for
unearthly howls. Only you can perceive the spirits, unless you allow them to speak through you. The spirits are intangible and invisible; anyone who can see invisible creatures sees only fleeting glimpses of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Host are thought to have dominion over every aspect of existence, and to speak with a unified voice. But the Dark Six are the bloody and cruel gods who offer a dissenting voice. Eberron’s other
will be transformed into light. And two related nations of elves revere their ancestral spirits: the Undying Court, preserved as spirits or even undead forms, and the glorified Spirits of the Past, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
KaLashtar prophecy you can’t ignore!
Many of the people of Khorvaire have never met a kalashtar. Some say these people are in contact with celestial spirits; here at the Voice of Breland, we say they’re
Spirits of the Past We are the spiritual anchors of the greatest champions of our people. Through our faith, we keep their spirits from being lost to oblivion. You have been chosen by a hero. Live
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strength, but we must learn to listen. Honor every Sovereign in their place and time. If you hear one voice clearly, embrace their path. As a follower of the Sovereign Host, you believe that the hand of
the Sovereigns can be seen in all things. What others take to be intuition or instinct, you see as the voice of the Sovereigns offering guidance. You don’t need absolute proof; the fact of a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the Land. Strahd is bound to Barovia and it to him in a way few rulers or Darklords understand. As part of this relationship, Strahd knows when any creature enters or dies violently within Barovia
—and takes personal offense when his agents or the domain’s wolves are slain. Strahd can also manifest a variety of dramatic effects, such as causing his voice to be heard on the wind, making his visage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Undead patron warlock subclasses to give voice to ageless forces. Backgrounds. Choose a fateful cast to your origins with optional features for any background. The haunted one and investigator backgrounds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Inspired The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired
are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark. Any humanoid who can dream can volunteer to serve as a quori vessel. But the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
number on both dice, you can ignore the number and choose any effect on the table. SPIRIT TALES
Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
knows death in myriad forms. Such amalgamated spirits are tormented by their collective pain, endlessly moaning disjointed final thoughts as they lash out at the living. Having known untold deaths
communicate with the living, instead being entirely obsessed with their memories of death. These undead endlessly mutter to themselves, giving voice to final curses, regrets, pleas, and apologies. Those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
impress his people’s rulers and gain their patronage. Instead, the zulkirs revealed that Indreficus had not betrayed him. Rather, the zulkirs had watched the pair’s ascent and, wary of their potential
had been Indreficus. To his surprise, Hazlik emerged in a grim netherworld of fog and hateful visions where Indreficus’s condemning voice hounded him mercilessly. Eventually, he escaped those nightmare
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
resources of the Aurum and a greater voice in society meetings. The Aurum isn’t a secret society, and its meeting halls can be found in most major cities. Many powerful people openly wear the eight
Shadow Cabinet. The members of this cabal are nobles but not kings; they are powerful industrialists, but not dragonmarked barons. They are determined to become the true rulers of Khorvaire, whether
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
incorruptible defenders of good, and they never hesitate to aid the oppressed. Because they prefer to work behind the scenes, they are rarely noticed as they thwart tyrants, depose rulers, and head off any
. Only a true Harper can pass this test and transform weakness into strength. That is why we are the hand that stops the tyrant, feeds the oppressed, and asks for nothing in return.
“We are the song for those who have no voice.”
Remallia “Remi” Haventree
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crime syndicate, while the others include the following groups: Voice of
BRELAND
Blood ADDICTS’ Dragon Drug
Imagine it: a long-lasting state of euphoria, a feeling of power and energy, a measurable
ultimately under the command of Sora Katra, one of the rulers of Droaam. Physical violence is its specialty, but Daask also dabbles in illegal drugs. House Tarkanan. House Tarkanan is known as a small
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
"Spirits of the Nine Trickster Gods"). When Moa’s spirit manifests, read: Green smoke billows from the staff, coiling around you like a serpent. A sibilant voice whispers in your ear: “Let me help you
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on the characters before leaving the room in search of its control gem, not knowing that it is kept in area 28. Advice from the Spirits Any characters inhabited by the spirits of Obo’laka or Wongo
who touches the egg (see "Spirits of the Nine Trickster Gods"). When Nangnang’s spirit manifests, read: As you touch the egg, a tendril of slime rises from its surface and transforms into a frog-like
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
there are times when we must rise up against danger and eradicate it.
— Safhran, archdruid
Druids are the caretakers of the natural world, and it is said that in time a druid becomes the voice of
minds and spirits with wonder and insight. Many sages and wise folk have studied nature, writing volumes about its mystery and power, but druids are a special kind of being: at some point, they begin to
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
. The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with apparitions and their ilk, exorcists channel the forces
of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or radiant energy from their staves to repel a host
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
area 57.) Advice from the Spirits Any characters inhabited by the spirits of Moa, Nangnang, or Papazotl receive advice when seeing the genie in the bottle: Truthful Moa advises his host not to break
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
same priests who died alongside him in ages past. He resurrected these mummies and mummy lords with the heads of animals, painting them as spirits and harbingers of his fictitious gods of Har’Akir. As
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
enter the gates of paradise itself. Such wealth brought greed. Omu’s hunger for forced labor made her rulers demand ever greater tribute from their neighbors. Vassals who couldn’t satisfy Omu’s demands
coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City. Nine Trickster Gods With Ubtao gone, primal spirits arose from the rain forest to bewitch the few remaining
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Terracotta Warriors” below). To steal Shagambi’s treasures, characters must move quietly. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering
is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Shagambi’s Spirit. The spirit of Shagambi tries to inhabit any character who touches the mandolin (see "Spirits of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see "Spirits of the Nine Trickster Gods"). When Papazotl’s spirit manifests, read: Strange shadows shift across the walls, forming the outline of a long-legged bird. Its beak stabs at you as a voice
.
Papazotl’s bones are contained within the sarcophagus, but they are well protected (see “Glass Cauldrons” and “Bronze Shield” below). Advice from the Spirits Any characters inhabited by the spirits of