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Returning 35 results for 'spirits of runes down violent'.
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Monsters
Stranger Things: Welcome to the Hellfire Club
Paralyzed condition.Servant of Superstition
Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent
Monsters
Mythic Odysseys of Theros
Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Gallows Speaker
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
. Such amalgamated spirits are tormented by their collective pain, endlessly moaning disjointed final thoughts as they lash out at the living. Having known untold deaths, gallows speakers can predict
suffering, foreseeing dooms leveled against them and overwhelming their foes with visions of innumerable violent deaths.
Gallows speakers rarely speak coherently or communicate with the living, instead
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Kalashtar Names
A
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
creature seated on the throne can hear faint whispers in Draconic — the whisperings of the four blue dragons whose skulls adorn the throne. Although powerless, these spirits try to influence the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling by iron chains is a 20-foot-long iron horn with etched Dwarvish runes coiling around it.
The giant horn weighs 2 tons. It dangles 20 feet above the floor on three thick, 5-foot-long iron chains
the horn. A character who understands Dwarvish can translate the horn’s runes, not all of which are visible from the floor. The runes visible from the floor read, “If you blind us.” A character must fly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate the realm. The rebel quori believe that through meditation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate it. The rebel quori believe that through meditation and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The House’s Domain The House of Lament is both a domain and a Darklord, a collective of tortured spirits trapped within a single structure. The majority of these shades are nothing more than faint
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. When the key stops turning, Skabatha attacks objects or creatures indiscriminately until something lifts her spirits and quells her rage, such as the defeat of an enemy or some other triumph, whereupon
her key starts turning again. Whenever Skabatha loses her temper and turns violent, 1d3 redcaps sprout in her garden (see area L15 and “Skabatha’s Minions” below). The key can’t be removed from
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Talismans: Effigy of Great Cthulhu, starmetal rod or amulet with eldritch runes, sahuagin-tooth fishing lure
Aligned Tarokka Card: Bishop
Opposed Tarokka Card: Donjon
Pam Wishbow Hidden amid
the Domains of Dread lies a hideous realm defiant of reason and smothered by the Mists. From a violent, murky sea rises a crescent of shattered peaks, mangled spires broken like the jaws of some slain
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Cultist) is worried about the aftereffects of the violent upheaval in Sithicus, and she speaks truthfully about the dangers plaguing the realm. The Event Coordinator or DM can use the following points
cataclysmic breakdown of the domain. This has disturbed ancient spirits, to the detriment of the folk living here. Shadow Spirits. The realm has always been rife with shadowy spirits who wander the land
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
“Terracotta Warriors” below). To steal Shagambi’s treasures, characters must move quietly. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits of the Nine Trickster Gods Acererak trapped the spirits of Omu’s nine trickster gods in the tomb he constructed in their name, and they’re not happy about it. The spirits don’t know the
host’s Constitution score becomes 23, unless it is already higher. Wongo
(male)
CE Violent and erratic “I act without concern for the well-being of others.” Moa The host can use an action to unleash a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
spirits of the slain storm giants congregate in this chamber, harmlessly but mournfully wailing their sorrow. A circle of Giant runes on the floor hums softly (see “Storm Call” below). Trench. The oceanic trench dives into darkness (see “Planar Crossing” below).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Arborea Larger than life, Arborea is a place of violent moods and deep affections, of whim backed by steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are
extravagantly massive and beautiful, and every glade and stream is inhabited by nature spirits that brook no infringement. Travelers must tread lightly. Arborea is home to many elves and elven deities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
knows death in myriad forms. Such amalgamated spirits are tormented by their collective pain, endlessly moaning disjointed final thoughts as they lash out at the living. Having known untold deaths
, gallows speakers can predict suffering, foreseeing dooms leveled against them and overwhelming their foes with visions of innumerable violent deaths. Gallows speakers rarely speak coherently or
classes
Basic Rules (2014)
character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) might use the magic of Giant runes, or a paladin’s Sacred Oath could involve allegiance to the tenets of a philosophy or organization of giants (such as those described in chapter 2). Giant-Made
Accessories You might use a giant-crafted item—probably something inscribed with one or more Giant runes—as a spellcasting focus. For example, the staff you wield as an arcane focus might have been a giant’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Invisible Stalker Unseen Magical Assassin Habitat: Urban; Treasure: None Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing
Stalker Is...
1 The breath of an infamous god or monster.
2 A guardian of a hidden portal or magical site.
3 The lingering violent thoughts of someone killed in a great battle.
4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-hearted nature spirits dwell in every glade and stream, brooking no infringement. Travelers must tread lightly. The air of Arborea seems charged with excitement. Sudden squalls brew up out of nowhere
. Mithardir A desert of white sand is abandoned by whatever powers once lived there. Arborea Adventures Arborea is a larger-than-life place of violent moods and deep affections, of whim backed by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Though they’re not violent by nature, lava children fiercely defend territory they claim as their own. Many intruders have been fooled by a lava child’s smile, believing themselves welcome when in
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spirits that died with violent work left undone. Scarecrows might serve those who created them or might defend a place, family, or community from threats—whether physical or to their way of life.
Although
Servant of Superstition
Habitat: Grassland; Treasure: None
Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers. Mezzoloths typically form mercenary bands with others of
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an emblem of peace between the people of Istar and Silvanesti. However, as with all of Onyari, Wakenreth met a tragic end, and it’s now haunted by the spirits it used to keep safe. Dalamar is unaware
this helped Wakenreth survive, the portal within the tower has corrupted the spirits of those who rested within and trapped the site in a state of perpetual dissolution. Approaching Wakenreth As the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
growth. Haunted Hoards It’s not unusual for one or more items in a dragon’s hoard to be haunted. Restless spirits might haunt objects that held special significance to them in life, and the death of
the dragon who stole those items might be an opportunity for such spirits to find rest at last. A haunting spirit might fully manifest as a ghost, a specter, a wraith, or a similar creature, or it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
Black Cabin (see “Dying in the Black Cabin”). Don’t fret if this happens to one or more characters; as spirits, they can figure out a way back to the realm of the living. Once the Summer Star discharges
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gray slime found in puddles throughout this level. Advice from the Spirits Any characters inhabited by the spirits of Papazotl, Unkh, or Wongo receive advice when entering this area: Shrewd Papazotl
host allows her an hour of study and contemplation, she concludes that the controls are a mystery and should be left alone. Violent Wongo urges his host to smash the controls. Concealed Crawlway A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, or even the harsh Gods of Fury: Talos, Malar, Auril, and Umberlee. These nature gods are often called the First Circle, the first among the druids, and most druids count them all (even the violent
every living thing and every natural phenomenon — sun, moon, wind, fire, and the world itself — has a spirit. Their spells, then, are a means to communicate with and command these spirits. Different
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
prophecies. 6 Is haunted by judgmental ancestral spirits. 7 Can appear only at dawn and dusk. 8 Has partially melded into a hallowed tree. 9 Is being consumed by fungi. 10 Can no longer commune with their
a demonic force to combat a greater evil. 3 The townspeople protect a violent hag, whom they call “grandmother.” 4 After an estate party, the residents adopt the characters, refusing to let them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 5b on level 19, in the closest unoccupied space next to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— the kind of violent sonnet that resonates not just with the recipient, but with bystanders as well. To maximize the power of your intimidation, you need to make sure the world knows who’s delivering
their allegiance to ancestral spirits. That’s cute and all, but you have your own style. Whether in the boardroom or on the battlefield, you announce your presence. When you stride into a fight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
footsteps right outside the door. A character must succeed on a DC 12 Strength (Athletics) check to remove the barricade.The three figures are feral ashenwights (see appendix A), undead spirits who perished
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a