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Returning 35 results for 'split of rules diverse visited'.
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Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
player, unless the DM rules otherwise.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Species
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Species
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Neighborhoods The Free City of Greyhawk is split into three main sections by two internal walls running west to east. The northern section is home to the High Quarter and the Garden Quarter
hub of trade, it’s the most diverse, multicultural part of the city. Slum Quarter. The Slum Quarter is the poorest, most desperate region within Greyhawk’s walls, full of crime-ridden apartments
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
even for seasoned and professional troops (see “Heart of Darkness”). If the expeditionary force is made up of diverse factions, the players also need to decide how much latitude to give those factions
subgroups so that characters can split off and have their own adventures. While this involves a good deal more coordination among the game group, it can add a lot of detail, intrigue, and interaction to the campaign.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shadar-kai owners, Mister Witch and Mister Light. Chapters 2, 3, and 4 describe the carved-up domain of Prismeer, which the hags of the Hourglass Coven have usurped and split into thirds. The
several appendices wherein you’ll find rules for new magic items, stat blocks for new creatures, and other goodies. At the end of the book is a Story Tracker you can use to keep track of story developments as they occur. Advice on how to use the Story Tracker appears later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in the Using Ability Scores section. SPLITTING
UP THE PARTY
Sometimes, it makes sense to split an adventuring party, especially if you want one or more characters to scout ahead. You can form multiple parties, each moving at a different speed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in chapter 7 "Using Ability Scores." SPLITTING
UP THE PARTY
Sometimes, it makes sense to split an adventuring party, especially if you want one or more characters to scout ahead. You can form multiple parties, each moving at a different speed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
this event are marked by colorful citywide parades that display San Citlán’s diverse culture. Olvidados In rare circumstances, the deceased remain in San Citlán as Undead following the Night of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of stories that predate the Cataclysm. Northern and Southern Ergoth The Cataclysm split the land of Ergoth in two, dividing the remnants of the human empire that once ruled there. On Northern Ergoth
, and Abanasinia Other Lands Other parts of Ansalon are home to distinctive tribes of nomads and small, diverse settlements. Estwilde. The fiercely independent human tribes of Estwilde travel the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone doesn’t appear on the poster map of Avernus, as the map’s cartographer never found or visited this location. Fort Knucklebone provides shelter to a gang of wasteland marauders called the
the fingers of which are caves where Mad Maggie oversees repairs to several infernal war machines (see appendix B for infernal war machine rules and stat blocks). Around this hill is a ring of debris
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, the dwarves offer to split what they find with characters who help them. TEMPLE FEATURES
The temple (areas E4 through area E11) is smoothly hewn from solid rock. The following features are common
.
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple, since the dwarf priests of Abbathor relied on darkvision to see.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noteworthy Sites Amid an endless sea of steps, the Censer of Dreams embodies the boundless potential of a wish granted. Its opulent chambers boast heavenly gardens visited by Celestials, sprawling
way back home.” 2 “I wish to find a cure for this magical sickness.” 3 “I wish we could defeat the evil that rules over us.” 4 “I wish I could destroy that artifact once and for all.” 5 “I wish for revenge on the one who wronged me.” 6 “I wish I were free from this cursed prison.”
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
jungles of Chult, is the mysterious island of Nimbral. Lantan I had not visited Lantan for over a year when it happened, but the way most tell it, when magic failed utterly in this place, all the stored
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Intelligence (Arcana). Whoever has the highest total wins. If there’s a tie, the purse is split between the winners. Characters who don’t participate in the skate-off can encourage or heckle skaters as
characters wish to earn Relationship Points with, treat this as a Relationship encounter, as described in the rules found in the “Relationships” section in chapter 3. Have players note the results of this encounter on their tracking sheets.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orien Lightning Rail The wondrous lightning rail system once linked the far reaches of the Kingdom of Galifar, prior to the Last War. Now the system is divided, split into eastern and western
the train. When conductor stone lines split, as they do at various hubs along the way, the pilot selects the intended route and directs the elemental down the correct line. The crew of a train includes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
marketplace, a small temple or two, a gathering place, and perhaps an inn for travelers. Town Population: Up to about 6,000 Government: A resident noble rules and appoints a lord mayor to oversee
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reached only by finding and using a fey crossing in the carnival. Madryck says that his archfey patron, Zybilna, rules Prismeer. He begs the characters to journey to this domain and find out what has
favors I am owed to you. In exchange, I ask that you travel to Prismeer, a domain in the Feywild, and find out what fate has befallen the archfey that rules it. This archfey, Zybilna, is my patron and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bludgeoning damage.
Rules for detecting and escaping the trap are as follows:
Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fortresses defend routes to lower layers. Azzagrat Graz’zt’s corrupt, decadent city is split across layers 45, 46, and 47. The Demonweb On layer 66, Lolth’s web snares all and hides portals to other planes
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
such wonderfully diverse conversation partners.
5 Offended by the sudden departure of a rude guest, a brass dragon rampages through a nearby settlement—and demands the return of a treasure the
harassing the other.
4 An ancient brass dragon rules a mighty city whose folk have erected massive stone monuments to honor the dragon over the centuries.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should also consider using miniatures. The Player’s Handbook offers simple rules for depicting combat using miniature figures on a grid. This section expands on that material. Tactical Maps You can draw
monster takes up an amount of space different from what’s on the table, that’s fine, but treat the monster as its official size for all other rules. For example, you might use a miniature that has a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
playing pieces, one made of shale and the other of chalk, are sculpted in the form of tiny korreds (cloven-hoofed creatures with wild beards and hair). If the characters have already visited
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
action in the rules glossary.
Russell: “Yeah, whose seal is it?”
Jared: “The Devil Strahd.”
Amy: “Sounds like a pleasant fellow.”
Jared: “No! He is the vampire lord of Castle Ravenloft and a
with Advantage... ugh, not much better. Well, 10 plus 5 is 15.
2 Influencing NPCs. Gareth takes the Influence action (see the rules glossary), which characters can take to influence an NPC. It’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
(minimum 1 gp). A common magic item reduces his supply by 100 gp, while an uncommon magic item reduces it by 500 gp. A character might feel obliged to honor the rule of reciprocity (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Fey Curse. The elves remember when the fomorians were among the most handsome of races
Flesh, Evil Minds. The deformities visited on the fomorians prevent them from hurling rocks like their giant kin, or wearing anything more than scraps of cloth. However, the grotesque positioning of their
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
and plasmoid crew members are split between the two ships. The astral elves then start heading for the edge of the Wildspace system to rendezvous with the rest of Vael’s fleet. En route, the two
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inscribed on it. Each time a creature other than a Fiend opens the door, the glyph glows for a split second, and the creature must make a DC 18 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and