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Returning 35 results for 'split of rules during victory'.
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":"Piercing"} Piercing damage, and the target’s Speed is halved until the end of its next turn.General of a demoralized occupying army, Vladeska Drakov rules what little of Falkovnia hasn’t been
overrun by the dead. A cunning authoritarian, she believes any tactics—no matter how immoral—are permissible in the pursuit of victory. The Mists torment her by keeping her ever on the edge
Hexblood
Legacy
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Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
player, unless the DM rules otherwise.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Species
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Species
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Victory”). If your players use clever tactics during the battle, grant them one or more of the following benefits, as appropriate: Their enemies are frightened for one or more rounds. The players
Events”). Feel free to add your own victories if the players achieve their chosen goals. Players who split the party are likely to be overwhelmed, but that’s the risk they take for splitting up!
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their vast empire. The victory of the gith was short-lived. As Gith was forging her own burgeoning empire, a leader named Zerthimon challenged her. Zerthimon claimed Gith’s drive for vengeance and new
conquests was evidence of species-wide mental programing laid by the mind flayers, biological manipulation that condemned her people to continued servitude. This claim split the gith into Gith’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Romeo and Juliet. It was a departure from the more expected adventure design of the time in that violent solutions to problems aren’t an automatic path to victory—inquisitive minds and compassionate
hearts carry the heroes further than strength of arms.
This updated version of the adventure reimagines Caerwyn and Porphura’s—originally Porpherio’s—garden as the Eternal Garden, a domain in the Feywild, and the Green Man as the Gardener, the benevolent archfey who rules it.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Horror in the Shadowlands Adventures in the Shadowlands often include the following elements. Faith-hold’s Crusades Elena Faith-hold rules Nidala, crushing its people under the weight of her
survivor of a great victory. Elena Faith-hold isn’t a Darklord, but should someone ever destroy Ebonbane, she might ascend to that position. Quest of the Four Keys One can destroy Ebonbane permanently
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shadar-kai owners, Mister Witch and Mister Light. Chapters 2, 3, and 4 describe the carved-up domain of Prismeer, which the hags of the Hourglass Coven have usurped and split into thirds. The
several appendices wherein you’ll find rules for new magic items, stat blocks for new creatures, and other goodies. At the end of the book is a Story Tracker you can use to keep track of story developments as they occur. Advice on how to use the Story Tracker appears later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in the Using Ability Scores section. SPLITTING
UP THE PARTY
Sometimes, it makes sense to split an adventuring party, especially if you want one or more characters to scout ahead. You can form multiple parties, each moving at a different speed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in chapter 7 "Using Ability Scores." SPLITTING
UP THE PARTY
Sometimes, it makes sense to split an adventuring party, especially if you want one or more characters to scout ahead. You can form multiple parties, each moving at a different speed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Influence Mogis, like his brother, governs the sphere of warfare. But while Iroas thrives on the glory of honorable victory, Mogis revels in sadism, destruction, and the utter humiliation of
the vanquished. He drives warriors to acts of cruelty and malice in their pursuit of victory. Only those who have experienced the terror and violence of war truly understand the seductive nature of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, the dwarves offer to split what they find with characters who help them. TEMPLE FEATURES
The temple (areas E4 through area E11) is smoothly hewn from solid rock. The following features are common
.
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple, since the dwarf priests of Abbathor relied on darkvision to see.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace
than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe’s survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might coach one of the frogs, encouraging it toward the finish line with words, gestures, and other antics. The character can urge their frog to victory with a successful DC 12 Wisdom (Animal Handling
race. (If more than one character succeeds, it’s a tie, and those characters split the 30 gp prize.) If no characters win the race, roll a d4 to randomly determine which frog wins. Cheer a Coach. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1 step (see “Tracking Mood” earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of
Majesty Black The giant snail race is one of the carnival’s most popular attractions. Snail Racing Rules Every snail needs a jockey, and any saddles not filled by characters are filled by other
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Intelligence (Arcana). Whoever has the highest total wins. If there’s a tie, the purse is split between the winners. Characters who don’t participate in the skate-off can encourage or heckle skaters as
characters wish to earn Relationship Points with, treat this as a Relationship encounter, as described in the rules found in the “Relationships” section in chapter 3. Have players note the results of this encounter on their tracking sheets.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orien Lightning Rail The wondrous lightning rail system once linked the far reaches of the Kingdom of Galifar, prior to the Last War. Now the system is divided, split into eastern and western
the train. When conductor stone lines split, as they do at various hubs along the way, the pilot selects the intended route and directs the elemental down the correct line. The crew of a train includes
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
undead.”
—Vladeska Drakov
General of a demoralized occupying army, Vladeska Drakov rules what little of Falkovnia hasn’t been overrun by the dead. A cunning authoritarian, she believes any tactics—no
matter how immoral—are permissible in the pursuit of victory. The Mists torment her by keeping her ever on the edge of defeat, exhausting her and forcing her to watch her precision fail in the face of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bludgeoning damage.
Rules for detecting and escaping the trap are as follows:
Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fortresses defend routes to lower layers. Azzagrat Graz’zt’s corrupt, decadent city is split across layers 45, 46, and 47. The Demonweb On layer 66, Lolth’s web snares all and hides portals to other planes
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should also consider using miniatures. The Player’s Handbook offers simple rules for depicting combat using miniature figures on a grid. This section expands on that material. Tactical Maps You can draw
monster takes up an amount of space different from what’s on the table, that’s fine, but treat the monster as its official size for all other rules. For example, you might use a miniature that has a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hesitate to resort to underhanded methods to achieve victory, citing her opponent’s inability to notice her cheating as a failure of intellect. Gaining Nyssa’s Favor. Nyssa admires those who are
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
accomplished: Two of the factions (determined by you) are friendly toward the characters by virtue of their victory in the arena battles. The remaining three factions are indifferent toward the characters. If
already joined). The “Vortshu and T’kitka at Vocath” sidebar shows these rules in play. VORTSHU AND T’KITKA AT VOCATH
The following is an example of the “Forming a Coalition” rules in play.
A
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
and plasmoid crew members are split between the two ships. The astral elves then start heading for the edge of the Wildspace system to rendezvous with the rest of Vael’s fleet. En route, the two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a guarantee that it comes into play only when a player is faced directly by failure. Such an assurance makes risky tactics less daunting. A Reward for Victory. Some DMs prefer to play an impartial
style, consider using inspiration as a reward when the characters achieve an important goal or victory, representing a surge of confidence and energy. Under this model, give everyone in the party
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inscribed on it. Each time a creature other than a Fiend opens the door, the glyph glows for a split second, and the creature must make a DC 18 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
these islands, and I doubt anyone’s going to start now. For one thing, it’s a fool’s errand: tribes split up or are destroyed at such a rapid pace that by the time you finished counting, you’d have to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
saving throw to avoid it. On a failed save, you are caught in a net and restrained. See chapter 5 of the Player’s Handbook for rules on escaping a net. 8 You are caught in a stampede of spooked animals
Baldur’s Gate or through the spiderweb-filled alleys of Menzoberranzan might inspire you to create your own table. Splitting Up Creatures being chased can split up into smaller groups. This tactic forces
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
grown man erupts from the clouds, grabbing a crew member and pulling them from the deck—and leaving a huge rend in the airship’s gunwale.
The air is split by a mighty roar as a blue-scaled dragon
incident if its attitude is shifted to Friendly. Fleeing from the Dragon If the characters decide to flee rather than fight, Brynshal’duun gives chase. Use the rules for running chases in chapter 3 of the