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Returning 35 results for 'spot game'.
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Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison
game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Monsters
Divine Contention
controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. The moss-covered
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Monsters
Storm King's Thunder
woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an
’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
action key, or do the players need to be thoughtful and cautious? Do you like to plan thoroughly in advance, or do you prefer improvising on the spot? Is the game full of varied D&D elements, or does it
questions: Are you a fan of realism and gritty consequences, or are you more focused on making the game seem like an action movie? Do you want the game to maintain a sense of medieval fantasy, or do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
action key, or do the players need to be thoughtful and cautious? Do you like to plan thoroughly in advance, or do you prefer improvising on the spot? Is the game full of varied D&D elements, or does it
questions: Are you a fan of realism and gritty consequences, or are you more focused on making the game seem like an action movie? Do you want the game to maintain a sense of medieval fantasy, or do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
action key, or do the players need to be thoughtful and cautious? Do you like to plan thoroughly in advance, or do you prefer improvising on the spot? Is the game full of varied D&D elements, or does it
questions: Are you a fan of realism and gritty consequences, or are you more focused on making the game seem like an action movie? Do you want the game to maintain a sense of medieval fantasy, or do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
action key, or do the players need to be thoughtful and cautious? Do you like to plan thoroughly in advance, or do you prefer improvising on the spot? Is the game full of varied D&D elements, or does it
questions: Are you a fan of realism and gritty consequences, or are you more focused on making the game seem like an action movie? Do you want the game to maintain a sense of medieval fantasy, or do
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
peculiar game board carved with a grid of rectangular grooves, four per row. Each row is numbered one through ten on its left side, and on the right side of each row are four small glass orbs. Beside
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
peculiar game board carved with a grid of rectangular grooves, four per row. Each row is numbered one through ten on its left side, and on the right side of each row are four small glass orbs. Beside
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
peculiar game board carved with a grid of rectangular grooves, four per row. Each row is numbered one through ten on its left side, and on the right side of each row are four small glass orbs. Beside
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
peculiar game board carved with a grid of rectangular grooves, four per row. Each row is numbered one through ten on its left side, and on the right side of each row are four small glass orbs. Beside
Monsters
Fizban's Treasury of Dragons
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players give you into your story. An equally important principle is “No, but...” Sometimes characters can’t do what their players want, but you can keep the game moving forward by offering an
. This approach rewards the creative player while demanding less work from you. Aids to Improvisation When you need to make up something on the spot—say, a mages’ guild in a town where you hadn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players give you into your story. An equally important principle is “No, but...” Sometimes characters can’t do what their players want, but you can keep the game moving forward by offering an
. This approach rewards the creative player while demanding less work from you. Aids to Improvisation When you need to make up something on the spot—say, a mages’ guild in a town where you hadn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players give you into your story. An equally important principle is “No, but...” Sometimes characters can’t do what their players want, but you can keep the game moving forward by offering an
. This approach rewards the creative player while demanding less work from you. Aids to Improvisation When you need to make up something on the spot—say, a mages’ guild in a town where you hadn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players give you into your story. An equally important principle is “No, but...” Sometimes characters can’t do what their players want, but you can keep the game moving forward by offering an
. This approach rewards the creative player while demanding less work from you. Aids to Improvisation When you need to make up something on the spot—say, a mages’ guild in a town where you hadn’t
Monsters
Fizban's Treasury of Dragons
cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
, but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mannerisms. Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the
open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Medicine A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence
window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mannerisms. Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the
open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Medicine A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence
window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Medicine A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence
window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Medicine A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence
window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mannerisms. Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the
open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mannerisms. Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the
open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
conceal areas from discovery. Perception. You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages. Stealth. You can quickly assess the weak
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Distance Traveled Per... Pace Minute Hour Day Fast 400 feet 4 miles 30 miles Normal 300 feet 3 miles 24 miles Slow 200 feet 2 miles 18 miles Each travel pace has a game effect, as defined below. Fast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Traveled Per... Pace Minute Hour Day Fast 400 feet 4 miles 30 miles Normal 300 feet 3 miles 24 miles Slow 200 feet 2 miles 18 miles Each travel pace has a game effect, as defined below. Fast. Traveling
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
what information they want to share, then can move on to the next location. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of game time. To
homes and businesses. Where do you want to go?” When the players pick a spot, refer to the description in the following section, introduce the NPCs there, and let the interaction begin. The Stonehill
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
conceal areas from discovery. Perception. You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages. Stealth. You can quickly assess the weak
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
what information they want to share, then can move on to the next location. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of game time. To
homes and businesses. Where do you want to go?” When the players pick a spot, refer to the description in the following section, introduce the NPCs there, and let the interaction begin. The Stonehill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Traveled Per... Pace Minute Hour Day Fast 400 feet 4 miles 30 miles Normal 300 feet 3 miles 24 miles Slow 200 feet 2 miles 18 miles Each travel pace has a game effect, as defined below. Fast. Traveling
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
what information they want to share, then can move on to the next location. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of game time. To
homes and businesses. Where do you want to go?” When the players pick a spot, refer to the description in the following section, introduce the NPCs there, and let the interaction begin. The Stonehill
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
conceal areas from discovery. Perception. You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages. Stealth. You can quickly assess the weak