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Returning 35 results for 'spring of race derived violence'.
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Monsters
Quests from the Infinite Staircase
saving throw or have the prone condition.Thorny hunters are bestial vegepygmies derived from the corpses of bears, dogs, and other quadrupedal Beasts. Thorny hunters act like bloodhounds, following
their master’s orders to hunt prey with deadly ferocity.
Vegepygmies
Also called mold folk, vegepygmies are fungal creatures that spring forth from the body of a Humanoid or Giant killed by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.
If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill
extends to heaping portions.
Note to self: send some of my spring eladrin friends to visit Mordenkainen. That’ll teach him to lighten up.
TASHA
Eladrin
Eladrin dwell in the verdant
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
Species
Sword Coast Adventurer's Guide
stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
Species
Mordenkainen Presents: Monsters of the Multiverse
Season
1
Autumn: peace and goodwill, when summer’s harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
backgrounds
Tomb of Annihilation
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
desensitized to violence.
5
I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6
When I arrive at a new settlement for the first time, I must learn all its
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can dramatically shape adventurers’ lives. The following sections present a variety of options for creating characters with a tie to dragons: “Draconic Races” presents variant dragonborn race options to
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to being distantly related to dragons. A female can
god Kurtulmak in an inescapable maze, kobolds are bitterly hateful toward gnomes. Although they usually don’t seek out gnomes to do them violence, if hostile kobolds encounter a mixed group of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark. If
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thug Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Thug
Medium humanoid (any race), any non-good alignment
Armor Class 11 (leather
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
, shaping the power to your will. Then channel Draconic Sorcery to breathe the magic of dragons. Warlock. Cast spells derived from occult knowledge. Then form a pact with the Fiend Patron to call on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trunk during orientation, seen belched out by the frogs before the Firejolt Café race, or spotted on the cauldrons in Bow’s End Tavern. If she hasn’t already entered the scene, Professor Totsky arrives
on temporary—and dangerous—magical properties. Professor Totsky gives the characters a flask of holy water and explains that pouring it into the underwater spring whose waters are used to create
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarves The dwarf god Moradin forged the first dwarves in his great workshop, causing them to spring to life from inert metal when he cooled the heated castings with his breath. Since then, the
raw materials around them and thereby unlock the beauty that hides within. Moradin is also worshiped as the All-Father, in acknowledgment of his role as the progenitor of the dwarven race. In this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
favor Eldath are pacifists or people who are troubled by violence they have witnessed or experienced. Eldath’s priests don’t organize into large sects. Indeed, many are itinerant, wandering between
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Villains With few exceptions, Boromar villains shun violence and would prefer to bribe, deceive, or manipulate the characters rather than send a squad of goons to attack them. That said, any
known as “the Turnkey” always rules in favor of Boromar Clan members. 3 A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
forgotten. Others seethe with anger at the enemies who brought Cyre to this place, and it can be a time for riots or violence. Fathen’s Fall (25 Barrakas) commemorates a priest of the Silver Flame
these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
this race. Speed. Your walking speed is 30 feet. Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Leporine Senses. You have proficiency in the Perception skill. Lucky Footwork
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
numerous heroes among their number. To the east stands Gryphon Manor, the notorious House on Gryphon Hill. The mansion has a history of violence, tragedy, and hauntings and is the home of the domain’s
silent, ghostly travelers. Whelk Spring House The last of the noble Esker family recently died, bequeathing Whelk Spring House to distant relatives. At low tide, the waters of Bent Key Causeway reveal a muddy path to the estate.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World
Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
conflicts and alleviate suffering by using their magic to relieve any ailments that afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle
see the attacker.
If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill extends to heaping portions.
Note to self: send some of my spring eladrin friends to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Charisma modifier (choose when you select this race): Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom
within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Spring. When you use your Fey Step, you can touch one willing
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
line, with notable scions arising from a family in decline; their “reaching to the sky” could reflect their lofty aspirations or their literal piloting of an airship. “Embers spring to life.” Hope
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sparks violence in its citizens. A popular theory is that the spirits of the vicious pirates that once sailed the harbors still influence the city. Another is that the spirit of the long-executed
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
violence, especially if doing so helps her ally with strong warriors. COMMON-SPEAKING LIZARDFOLK
Some lizardfolk can learn how to understand and speak Common. This adventure includes many of these
the characters, keep in mind that Common is not a native language for the race, and their but their mindset results in a speech pattern distinct from that of other Common-speaking humanoids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by a brief upturn in violence. Sun’s Blessing (15 Therendor) The festival of Dol Arrah is a day of peace and a time when enemies are urged to find a peaceful resolution to their conflicts. It’s one
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wealth. Yet nothing drives residents to identify with their wards as much as festivals and sport. Nearly every race and parade in the city features a competition between wards as part of the festivities
,” “bullyblades,” and “alleyblades” Those who boast of martial skill but who shrink from violence or lack real ability are “sharpjaws.” In sharp contrast are Waterdeep’s “fastfists” (any lout easily provoked to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
, kobolds are bitterly hateful toward gnomes. Although they usually don’t seek out gnomes to do them violence, if hostile kobolds encounter a mixed group of gnomes and other humanoids, the kobolds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
one year older than the standard for adulthood (as noted in the traits for the character’s race). All such benefits last no longer than a year, and they end immediately if the painting of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by