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Returning 35 results for 'spring of races dangerous variant'.
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Monsters
Candlekeep Mysteries
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
decade ago, during a time when the boundaries between the planes thinned, the hags became aware of the magic spring controlled by Sylvarie—and decided to control and corrupt it for their own purposes
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
; without question, and any corruption among guards or government officials tends to work in your favor, not against you—at least until you make some effort to expose it.
Variant Noble: Knight
A
Species
Dungeon Master’s Guide (2014)
This aasimar variant originally appeared in the Dungeon Master's Guide as an example for creating your own races.
Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of
Noble
Legacy
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Backgrounds
Basic Rules (2014)
.
Variant Noble: Knight
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar
.)
Variant Feature: Retainers
If your character has a noble background, you may select this background feature instead of Position of Privilege.
You have the service of three retainers loyal to your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating a Dragonmarked Character Dragonmarks are associated with race, depicted by a combination of variant races and subraces. For humans and half-orcs, a dragonmark is a variant race that replaces
normal traits associated with those races. For half-elves, a dragonmark is a variant race. You keep some of the standard half-elf traits and replace others with the traits associated with your mark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Species
Mordenkainen Presents: Monsters of the Multiverse
Season
1
Autumn: peace and goodwill, when summer’s harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When you’re making a new character using one of these races, use the rules under “Creating Your Character” to fill out the details.
Draconic Races It’s all too easy to prefer a certain color of dragonborn, but what’s inside is what really matters—which is to say, the sort of damage their breath can do to you.
-Fizban
The
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can
Triton
Legacy
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
Tortle
Legacy
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Species
The Tortle Package
set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: “We wear
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
is willing to hear all sides of the discussion. Attitude. Neutral. Ileuthra has watched the lesser races for long centuries from the planes, and he understands that every individual humanoid possesses
Gnome
Legacy
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Species
Basic Rules (2014)
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Subrace
Choose one of the subraces below
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
is willing to hear all sides of the discussion. Attitude. Neutral. Ileuthra has watched the lesser races for long centuries from the planes, and he understands that every individual humanoid possesses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can dramatically shape adventurers’ lives. The following sections present a variety of options for creating characters with a tie to dragons: “Draconic Races” presents variant dragonborn race options to
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
on temporary—and dangerous—magical properties. Professor Totsky gives the characters a flask of holy water and explains that pouring it into the underwater spring whose waters are used to create
eldritch balm will settle the waters and prevent further corruption. She describes the location of the spring (area S7 on map 3.6) to help the characters find it. She urges the characters to take on this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiments. Inhabitants claim the eyelike design called the Eye of Hazlik bears Hazlik’s blessing and wards off dangerous magic. Magic is unreliable in Hazlan, resulting in dangerous side effects. The
and races hail from the domain, perhaps living in small communities or having been created by magic. When players create characters from Hazlan, consider asking them the following questions.
What is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adventure. Humans tend to equate adventurers with people who battle monsters, explore dangerous ruins, delve into deep caverns, and generally stir up trouble, usually in pursuit of gold and glory. Elves
crusaders or heroes for hire. This aspect of elven life isn’t as well known among other races as it might be, because elves spend much of their “adventuring” years in places far away from other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving at the Temple The Temple of the Restful Lily is built around a fey-enchanted hot spring in a large open grove in the High Forest. The woodland trail accessed through the portal created by
dangerous place to be avoided, and saying that the tower is a private residence that cannot be entered. He does not force the issue, however. Saeth calls for reinforcements if he is attacked or if
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
worlds of D&D, dragons are ever-present monsters, relevant at every level of play as dangerous threats, wise patrons, or mysterious schemers. Fizban’s Treasury of Dragons is a comprehensive guide to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Locations The following locations are keyed to map 3.6. All descriptions assume the characters are exploring this area during the day. Area S7 holds the contaminated spring that is the root
them spot the bubbling of the underwater spring in that area to draw them in. Map 3.6: sedgemoor View Player Version S1. Marsh Banks Beyond some scrubby bushes, the solid ground here gives way to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 4: A Friend Indeed En route to the Rock of Bral, the characters discovered a derelict nautiloid drifting in an asteroid field. Only too late did they realize that another, more dangerous ship
was lurking nearby, waiting to spring its trap!
A nightspider crewed by neogi has made its presence known, but the characters aren’t forced to deal with any new problems. The timely arrival of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Though he sees both good and bad in the lesser races, he believes that their capacity for attaining great power despite their physical limitations makes them dangerous. For all their capability
members are human. Protanther can at least appreciate that the crimes of the humanoid races are usually directed against each other. He knows that the short lives of many humanoids means they might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
, and to create both wonders and weapons. Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Beliefs Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends related to a god and choose to worship
, where neither the sun nor the moon is visible to them. Blessed are the days when both the sun and moon are visible in the sky at the same time. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Assassin Vine
Large plant
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dark Forces Dragons and demons are just a few of the dangerous forces at work in the world. The daelkyr came to Eberron from the Plane of Madness. They came with armies of aberrations — forces
can’t return to the surface, their minions can. This leads to the Cults of the Dragon Below, mad mortals who work with mind flayers and lesser aberrations. A cult of the Dragon Below can spring up
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rakshasa Millions of years before the rise of the humanoid races, the rakshasas of Eberron ruled a civilization that spanned Khorvaire. Masters of combat, the rakshasas of Eberron wield their weapons
with demonic fury, rushing into battle seeking vengeance against those who bound their fiendish masters. Rakshasas are described in the Monster Manual. A martial variant—the zakya rakshasa—is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
became a settlement in the first place thanks to a drinkable spring that fed a sizable pond ideal for watering horses, oxen, and pack mules. An east-west trail meets the Long Road at the pond, running west
appearing. The heart of the Sumber Hills has become far more dangerous, with monsters lurking seemingly everywhere (no one goes into the hills berry-picking or hare-hunting these days, though Red Larcher