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Returning 35 results for 'spring of resonate drawn violent'.
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Monsters
Mythic Odysseys of Theros
oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon’s food supply
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
threatens to sink a town into the Underdark unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Species
Mordenkainen Presents: Monsters of the Multiverse
Season
1
Autumn: peace and goodwill, when summer’s harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
any sudden or subtle movements one’s eyes are drawn to? Who is there? How are they breathing? What are they feeling or thinking? Is it about this scene or something else entirely? Are words spoken
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Portrait of a Mad Mage This room is empty except for an enormous red velvet curtain that covers the north wall. A pull-rope on one side of the curtain allows it to be drawn back. Behind the
beyond the Material Plane. Halaster’s face is chillingly calm despite the violent chaos around him, and his piercing gaze seems to follow anyone who views the portrait. Any creature that beholds the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, suddenly turn violent as the party approaches shore. Jagged reefs magically spring up out of the water. The reefs can be avoided in the maneuverable rowboat, but a larger ship would have been torn
classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
population of tieflings is found in Neverwinter. Since the Ashmadai, a violent cult dedicated to Asmodeus, is also active in the city, mistrust of tieflings isn’t unusual even here, since folk never know if
a tiefling is a member of the Ashmadai or was drawn to Neverwinter by the opportunity to blend in that a metropolis provides. Small and scattered groups of tieflings are found elsewhere across Faerûn
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mists closed around dread Cthulhu, and multiple times the terror evaded them. It was drawn into the Shadowfell when an extinct cabal of mages summoned it onto a sepulchral world of the Material Plane
violent minds linked to its own. These disparate nightmares became the foundation of its prison: a surreal island hidden amid the Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. This spring provides clean water. 15f. Troll Guard Post Two trolls charmed by the nagas’ rod of rulership are crammed in this alcove until they are drawn elsewhere.
, and steam billows out of it.
Nagas. Unless they have been drawn elsewhere, two spirit nagas named Excrutha and Serakath lounge on the floor near the back of the cave (see “The Ssethian Scourges
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Locations The following locations are keyed to map 3.6. All descriptions assume the characters are exploring this area during the day. Area S7 holds the contaminated spring that is the root
them spot the bubbling of the underwater spring in that area to draw them in. Map 3.6: sedgemoor View Player Version S1. Marsh Banks Beyond some scrubby bushes, the solid ground here gives way to the
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bargaining for a Wish If your characters have access to the Wish spell—for example, because they’ve drawn the Moon card from a Deck of Many Things—Boss Augustus makes them an offer they can’t refuse
. The characters could also be drawn into this story if a noncombatant draws the Moon card and becomes a target for the Moonstalkers. Wanewort’s ritual tells her the name and location of anyone who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and
material about the campaign setting, other than what you create for yourself. Whether you create a setting from scratch or borrow elements from established settings, the result needs to resonate with
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
power. Firan’s rule was marked by harsh laws and violent expansion, but his people flourished, as their lives were filled with magical wonders. As Firan aged, he looked toward his succession. His son
realms—such as the domain of Mordent—being drawn into Barovia’s orbit. Eventually, the two tyrants’ respect soured into loathing. Before Azalin and Strahd could destroy each other, Azalin entered the Mists, and the domain of Darkon spread before him.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, blood is drawn, and bystanders are getting hurt. 5 Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem. 6 A tavern patron suddenly leaps up and attacks one of the
(perhaps something that happened in a previous adventure). 4 Someone has a violent argument with an NPC in the same room as the adventurers. 5 Someone wants a special item carried by one of the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to change. This year brought an unseasonably warm and stormy spring. Tales spread of flooding, windstorms, wildfires, and tremors. These troubles have a source known to few in the North: Elemental Evil
. Servants of this malevolence gather in the Sumber Hills and spy on the Dessarin Valley, drawn by a force they can’t explain. Dabbling in dangerous lore, these fanatics seek to master elemental magic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
can’t return to the surface, their minions can. This leads to the Cults of the Dragon Below, mad mortals who work with mind flayers and lesser aberrations. A cult of the Dragon Below can spring up
war. The Aurum is a cabal drawn from the wealthy elite who seek to turn gold into greater power. The Emerald Claw was an elite military unit that served Karrnath during the Last War. Disavowed by their
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
called Turmish and Thay are at war. This conflict has become so violent and strange that it’s even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even
best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the order, she and the death dogs spring into melee combat while the other hobgoblins take cover behind the rock formations and shoot arrows. The hobgoblins in area 11b also join the battle by loading
are drawn to the scent of metal. The hobgoblins use the wooden tower shield and 10-foot poles to wrangle the rust monsters outside their pen and keep the beasts away from their metal armor. Twelve
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovians After his armies occupied the valley and slew its inhabitants, Strahd repopulated the area with human subjects drawn from his other conquered lands. As a result, Barovians have a wide
extent of being pointedly rude. Most Barovians have violent tempers that boil up through their customary silence when they are provoked. They also have a social cohesiveness (thrust upon them by their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
embezzled gold to his dead wife’s family. Renaer Neverember would be horrified but not surprised to learn the truth. The cemetery is buried in snow, and though some visitors are drawn to its scenic beauty
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spring 20 1d4 zurkhwoods* Drow and Quaggoth Spore Servants. These spore servants tend the fungi patch on behalf of the myconids and ignore the party unless attacked or interfered with, in which case
chasme or vrock demon (your choice), which arrives 1d6 + 4 rounds later and fights until killed. Zurkhwoods. There is a 50 percent chance that one of the zurkhwoods has 1d4 + 4 stirges nesting in its cap. The stirges are drawn to light sources.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
spring into this ruined fountain. It flows south and pools in area B5. Unless it was drawn elsewhere, a Steam Mephit lurks near the fountain, quietly mesmerized by the fountain’s burbling. The mephit
spacious chamber from the north, forming a shallow pool. A small, winged creature made of hissing steam zips above the water in pursuit of a tiny croaking frog.
Warm spring water streams into this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, several other victims of the hags’ curse are presently at the temple: Sylvarie Silversong (a neutral good moon elf) founded the Temple of the Restful Lily after being drawn to the hot spring by the
visions of Sune. Her deep-seated insecurity over serving the god of beauty was her downfall. Hoping to develop more confidence in her role as a priest of Sune, she was drawn into a bargain with the hags