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Returning 35 results for 'spring of returns dangers verdan'.
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Monsters
Forgotten Realms: Adventures in Faerûn
’s Charge
1d6
The Swanmay Is Devoted to Protecting …
1
A hidden spring.
2
A lakeshore recently ravaged by a forest fire.
3
The conjunction of three rivers
-Shifting;shape-shifts into a Small swan, or it returns to its true humanoid form. Its game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Species
Acquisitions Incorporated
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
, when the vibrant energy of the world slumbers.
Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.
Summer is the season of boldness and aggression
eladrin of spring, and fury might cause an eladrin to change to summer.
The following tables offer personality suggestions for eladrin of each season. You can roll on the tables or use them as
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only to change those names when they wander into a human area. A verdan is also not hesitant to change
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
— Mordenkainen
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vibrant energy of the world slumbers. Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer is the season of boldness and aggression, a time of
, an eladrin might shift to autumn if filled with contentment, another eladrin could change to winter if plunged into sorrow, still another might be bursting with joy and become an eladrin of spring
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
dangers during adventures. Harengon Traits As a harengon, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiment to infuse piscine traits into a soldier or the result of someone drinking from a spring tainted by demon’s blood; the merrow’s stat block remains the same. But those different origin stories suggest
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has a walking speed of 30 feet and returns to its spot over the coals after 10 minutes. If the cauldron scuttles away, a magmin emerges from within the pile of hot coals. It introduces itself as the
the characters give him a bundle of dry wood (which can be obtained from the darklings in area D10), the magmin shares the password. The magmin lingers until the cauldron returns, at which point the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days. The enhancement of telepathic abilities ends immediately. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plan a proper attack. The full assault will be launched fourteen days after the reconnaissance team returns, assuming the mission succeeds at least in part. The council’s hope is that the characters will
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
the adventure and use those names in their inquiries, such magic returns the hoped-for results.
The legend lore spell returns an especially cryptic result for the princess: “Glass omens, dread
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Whispering Wood, a circular copse of trees around a natural spring, where the Feywild’s magic is strongest. In addition to the Whispering Wood, the Feygrove holds an ancient holy well called the Font
many other dangers. The overgrown trees are the den of countless giant spiders and several phase spiders. Among these are deadly ruin spiders (see chapter 21 for this stat block), creatures altered
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
supports and protects Flames Everlasting and honors the many gigantic, ancient bakunawa whose bones are infused into the bridge. Ina greets the characters courteously and warns them of the dangers of
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
here to drown themselves. Did they use the hot spring as a sacrificial pool?” “The wind truly sounds like a wailing woman. One could easily go mad in this place.” “I think there’s someone living in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
skill made her think you would be a good champion? The Nylea’s Favor table offers a handful of suggestions. Nylea’s Favor d6 Circumstance
1 You were born at dawn on the spring equinox, a sign
other than necessity Dedicating a building or making a sacrifice to any god, including Nylea Protecting a city or farm from natural dangers Nylea’s Devotee Piety 3+ Nylea trait As a devotee of Nylea
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne could protect him from any dangers. The two Witherbloom students had decided to approach the puddles when the characters discover them. When anyone steps toward the puddles, they jiggle and
floor of the lower level. This is a naturally occurring spring. A pockmarked stone carving in the shape of a stylized, anthropomorphic wave surrounds and collects the water. Javenesh Stoutclaw (neutral
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
entrance into the outpost’s hidden hot spring (area Z6). Z6: Hot Spring A large, natural pool brimming with turquoise water burbles at the center of this chamber. Steam coils off the water’s surface
, rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
niche on the east wall holds a humble coffin.
If a creature touches the coffin, the lid flips open, and a cheery wooden jester on a spring pops up and does a little jig. The prop then hangs lifelessly
his once-splendid tomb, the ghost lingers here to warn honorable travelers of its dangers. If the characters don’t attack, the ghost reveals the following information, then fades away: Escaping the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from a main road toward a narrow canyon. The canyon widens into a small, secluded vale with meadows dotted with spring-fed ponds and stands of trees. The valley is home to a reclusive community of
who want to raise the hatchlings as mounts or guardians (and who are willing to brave the dangers of training them). Each egg fetches up to 500 gp from an interested buyer.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
foot. He returns to his father’s fortress in the mountains (see chapter 3), swearing revenge on the characters and vowing to inflict great pain on them if their paths cross again. Treasure. Characters
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
returns with Burne. After greeting the party, the wizard welcomes them to Hommlet. He’s glad they’re here, as he has need of their service. He explains the following: Wagons carrying the early harvest on
preparing her next script by talking at length with any adventurers who pass through. Furnok of Ferd. A dwarven archaeologist from the Grey College in the City of Greyhawk. He arrived in the spring with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
here, each creature that moves more than half its speed on its turn must succeed on a DC 15 Dexterity saving throw or fall prone. The stone golems automatically succeed on this save. H7. Deep Spring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
often leaves the livestock pens to hang around Northfurrow’s End. He returns to the pens at night to check on the animals. G6. Town The buildings that house most of the residents of Goldenfields are
the afternoon to meet with the abbot and submit a daily report. Strog has a pleasant, easygoing demeanor, and the abbot likes him despite his obvious shortcomings. G10. Freshwater Spring Northwest of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
into the landscape so that most travelers would pass by without a second glance. To the halflings, Yondalla is responsible for the spring in their step and the bubbly excitement they feel from knowing
to defeat a much larger foe. The elders know that the world outside is dangerous and that their kin must understand how to deal with those dangers. Stories about Arvoreen are told in such a way that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
500 pounds of material. Additionally, if characters are held captive in area 6, their equipment is stored here. Development. When the second orc raiding party returns (five days after the characters
cleaning their weapons and mending their gear; they spring to their feet and roar in challenge.
Creatures. Four orcs live in an old guardroom. These orcs fight dirty. They team up into pairs, each
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Belephaion, who holds some secret power. If asked about dangers above, the devil notes the next floor has a chamber filled with dangerous energy. The characters can pass safely by speaking the Istarian
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
golems. She tells the characters that they have free run of the temple, and that they will find Valin when fate determines it. She does warn them against the dangers they might face in certain areas
, but then returns to her quarters (area T2). Alessia keeps the key to her quarters and the key to the portal door on a leather thong around her neck. T2. Alessia’s Quarters The door to this room is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. It’s true that to be absorbed into
Hanali perform weddings between elves and preside over most other family-related ceremonies. Other than nuptials and a spate of spring celebrations, the priests conduct few observances. Pools of Beauty
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with a successful DC 10 Wisdom (Perception) check. If the wire is tripped, a spring-loaded greataxe disguised to look like part of the southern statue snaps across the hallway and makes an attack against
temple. Those seeking entrance must make signs like those described in E1. If the characters instead ask to speak with the temple’s leaders, one ogre leaves and returns with a razerblast from area E2
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
sanctity of the crypt was broken long ago. Dangers. There is a hydra and some sort of elemental in the pool to the south, a dangerous golem to the northwest, and some dwarf skeletons and ghosts to the north
. Rivibiddel believes the entire crypt is filled with deadly dangers. Emerald. The massive emerald Rivibiddel seeks is likely hidden in an inner sanctum, as befits Dumathoin’s lore. Secret doors are