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Returning 35 results for 'spring of rules during veins'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
Species
Mordenkainen Presents: Monsters of the Multiverse
Season
1
Autumn: peace and goodwill, when summer’s harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
, but you aren’t any longer. You now possess only your lineage’s racial traits.
When you create a character using a lineage option, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
vehicle rules for your Eberron campaign. You don’t need that book to use this one, but these books work best in tandem, and you’ll find frequent references to Eberron: Rising from the Last War throughout this book.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
follows: Door Handles. The black basalt doors leading to the dais (area 15b) have handles on this side and are easily pulled open from within.
Mithral Veins. Thin veins of mithral spread across the
(see “Gates”). Its rules are as follows: The gate opens for 1 minute when an invisible creature stands directly in front of the mirror. Characters must be 11th level or higher to pass through this
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
light sources or darkvision. Stalagmites. Found in many of the natural caverns, these spires of rock rise up from the floor and can be used for cover (see “Cover” in the Basic Rules). BOOMING WAVES
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of sapphire gemstones, particularly underground.
Stony Sight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bronze dragon spouting water into an ornate stone basin.
The fountains are fed by an underground spring and flow with clean, cool water. The living inhabitants of Vanrakdoom depend on this water for
object that weighs 500 pounds. Arch Gate The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discovered a beating heart that filled an entire room, pumping blood through veins in the walls of the building. According to Allis, the staff claimed to be “creating the heart of Galifar,” apparently
cult isn’t a choice, it’s something you fall into due to madness. New cults can spring up anywhere, as seeds of madness take root and spread. Cults of the Dragon Below often appear as antagonists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ask Renaer to admit them to the Brandath family mausoleum, he agrees to do so. Because the treant can sense that Renaer has Brandath blood in his veins, it allows him and those he calls his friends to
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a pair of cyclopes, but none of them are moving. They all appear frozen in time.
As soon as any character advances into the area, the creatures here spring to life, with the sheep grazing and the
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the degree of failure. For example, a character who fails to disarm a trapped chest might accidentally spring the trap if the check fails by 5 or more, whereas a lesser failure means the trap wasn’t
rules cover what happens on a natural 20 (it’s a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nonlethal combat. Without a unifying leader, a Reghed tribe is more fractured and vulnerable to its enemies. Thus, chieftains are motivated to name one among them who rules above all. A chieftain who
the Elk lives in peace with the Ten-Towners. King Jarund Elkhardt, a towering figure, rules his people with wisdom and care. He has seen other kings rise and fall, has made war with his friends and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
pays double their bet. Copper Slots These machines, referred to by some casino patrons as “tricky devils,” are simple clockwork devices that accept copper coins. Each machine has a spring-loaded lever
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a pair of cyclopes, but none of them are moving. They all appear frozen in time.
As soon as any character advances into the area, the creatures here spring to life, with the sheep grazing and the
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, supremely handsome male drow named Ezvir and Zaldo. All four are crouched down in the fog. Llorelve and Vorljas spring up at the first sounds of creatures approaching this area, and they attack anyone they
(see “Gates”). The rules of this gate are as follows: If one pint or more of any liquid is poured on the floor within 5 feet of the arch, the gate opens for 1 minute. Characters must be 9th level or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
corruption that grows stronger over time as the natural order decays. Secret cults spring up, institutions are debased, and the fundamental laws governing the seasons begin to weaken. As Elemental Evil
grows stronger, its corruption grows into the second form: madness. Cultists sink into insanity, lashing out at everything around them or destroying themselves in elemental cataclysms. Ruin rules as the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contain only one fire elemental at a time. 2. Harpoon Gun A spring-loaded harpoon gun, fashioned from burnished bronze with iron fittings, is bolted to the forward upper deck. It has a 90-degree arc of
dozen bolts. For ballista rules, see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide. 4. Propeller Hatch A wooden door behind the furnace (area 1) on the upper deck pushes open
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the suffocation rules in the Player’s Handbook). A creature not sunk in the quicksand can pull another creature within its reach out of a quicksand pit by using its action and succeeding on a Strength
alchemist’s fire (see the Player’s Handbook for details) in order to deal with any extra heads that might spring up. At the end of the battle, the mercenaries offer the characters any vials left over, along with 50 gp for saving their lives.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Rules of Conduct” in chapter 2) to grant them an audience. FEY TO THE RESCUE!
If the characters helped the korreds and brigganocks settle their differences earlier in the chapter, they offer to
help the characters in return. Twelve brigganocks hanging from the beards of three korreds arrive on the outskirts of Motherhorn at an agreed-upon time, ready to spring into action if the characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fate. Baphomet The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and other savage creatures. If he had his way, civilization would crumble and all
cone of slime striated with veins of black and green. Baleful red eyes swim within its gelatinous body, while dripping pseudopods of ooze lash out hungrily at any creature they can reach. Lolth The Demon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everyone she encounters is out to kill her. This is considered a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). Traps. Rystia has planted four spring-loaded
feet of the tent and is unaware of the traps steps on one (see chapter 5, “Equipment,” in the Player’s Handbook for hunting trap rules). Treasure. In addition to her weapons and traps, Rystia
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
rules for cover, terrain, and so on to the attacks and spells. Chase participants can’t normally make opportunity attacks against each other, since they are all assumed to be moving in the same direction
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Slave Pen. A stone enclosure in the northwest corner serves as a slave pen. Band music emanates from within.
The fountain is fed by a natural spring and provides the drow with a virtually endless supply
hundreds of tiny, interlocking stone gears. The rules of this gate are as follows: Any creature that inspects the frame and succeeds on a DC 15 Wisdom (Perception) check sees that one of the gears has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
ruler could be immortal or undead. Aundair and Karrnath, two kingdoms in the Eberron campaign setting, have autocrats with royal blood in their veins. Whereas Queen Aurala of Aundair relies on wizards
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
ceremorph (see appendix C) is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This weapon can fire 33 shots before its energy cell is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
drink. The smaller room east of the kitchen is a well-stocked pantry. 19h. Bath An iron tub stands in this area, with an iron pump nearby. The pump draws water from an underground hot spring beneath the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the middle of the floor and join the battle. These elementals have veins of glowing purple crystal; each sheds bright light in a 15-foot radius and dim light for another 15 feet beyond that. G2
Falls The dull roar of splashing, churning mud fills this cavern, the walls and ceiling of which are streaked with glittering veins of glowing violet crystal. A stream of mud pours through a gash in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Player’s Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
the Rauvin Road, where the Rauvin and Surbrin rivers meet. Rivermoot’s wood-frame dwellings are built on stilts because the rivers swell during the spring and flood the ground around them. The
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, Scholarly, Protective. Though quick to snap at anyone who breaks her strict rules, Abra shares her wisdom with respectful inquirers. She’d sooner unleash a set of animated tomes on trespassers than allow
danger +1 Renown per piece of evidence Uncover Abra’s true feelings about the betrayal +1 Renown Demonstrate respect for the library’s rules and protocols +1 Renown Press too aggressively about the