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Returning 19 results for 'sprouting of removed dangers verdan'.
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Bodytaker Plant
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monsters
Van Richten’s Guide to Ravenloft
Constitution saving throw or be stunned by the plant’s sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of
sprouting from hidden depths, the malicious vegetation known as bodytaker plants seek to become the dominant form of life wherever they appear. These invasive organisms subvert whole societies by
Magic Items
Tasha’s Cauldron of Everything
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
growths sprouting from its upper surface, superficially resembling a beholder’s eyestalks. Death Burst. A gas spore is a hollow shell filled with a lighter-than-air gas that enables it to float as a
creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
inspection reveals roots sprouting from the ground around its base. These roots are part of the Gulthias tree in area Y4. They wrap around the statue, providing added support and durability. The roots
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bodytaker Plant Whether hailing from the stars or sprouting from hidden depths, the malicious vegetation known as bodytaker plants seek to become the dominant form of life wherever they appear. These
sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of exhaustion for each hour it spends in the pod. If the target dies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
corkscrews up from a hatch in its top.
Once it rises up out of the pedestal, Shagambi’s puzzle cube can be safely removed. 4C. Gladiator Cells This hallway contains four cramped cells behind iron
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Traverse the Sewers The sewers have no map. The characters need to traverse the maze before them and its numerous branching paths. Each branch has its unique dangers, and it is easy to get
home. On Completion. The party gains one success, and this card is removed from the deck. Second Visit. If the party encounters this event again in another suite, the room is abandoned, with patches of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the atropal. Perhaps the creature is just misunderstood. Deranged Wongo wants his host to attack the tentacles sprouting from the top of the Soulmonger. The Soulmonger The Soulmonger is an upright
is removed from the lava or destroyed. Phylacteries Along the east and west walls of the chamber, two balconies stand 30 feet above the lava pit. Two facing balconies halfway along the room are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
L10). The helmet loses this effect if removed from this room. L18: Collapsed Antigravity Well Rubble chokes this shaft. A steady trickle of gray liquid burbles through the rubble.
Damage to Landro’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sandy lair contains 15 feet of quicksand (see map 5.5), which the draconians are already aware of. A character who prods the floor or searches for hazards discerns the pit’s dangers with a successful DC
creatures in the room. Treasure. The draconians have removed much of the hoard’s treasure, but some remains in the sacks here and hidden beneath the sand. The draconians have gathered 700 gp in their sacks
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
destroyed. D7a: Empty Sitting Room All furnishings and decorations have been removed from this room, leaving nothing but dust and cobwebs. D7b: Room with a Secret The walls of this sitting room are
decorated with grim paintings, but all furnishings have been removed except a ten-foot-square rug in the middle of the floor and a sword mounted on the middle of the north wall.
The rug is a rug of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
flap-like ears, another protruding tusks, and a third drooping wattles—all are strange and doleful.
Adrián Ibarra Lugo A ghastly visage outside the entry
caverns portends the dangers within Each
(Arcana) check identify the planar creatures. L6: Fungal Cavern Bioluminescent fungi, some as high as six feet tall, fill this moist cavern. The caps of the mushrooms sprouting from the floor and walls
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
sanctity of the crypt was broken long ago. Dangers. There is a hydra and some sort of elemental in the pool to the south, a dangerous golem to the northwest, and some dwarf skeletons and ghosts to the north
. Rivibiddel believes the entire crypt is filled with deadly dangers. Emerald. The massive emerald Rivibiddel seeks is likely hidden in an inner sanctum, as befits Dumathoin’s lore. Secret doors are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
golems. She tells the characters that they have free run of the temple, and that they will find Valin when fate determines it. She does warn them against the dangers they might face in certain areas
own heart was removed three years ago as part of the unique ritual described in The Canopic Being. The magic of the ritual allows her to remember being involved in a ceremony that bound her to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the dangers of their daily lives. When drow do dream, whether in trance or in sleep, they look for signs from Lolth or others of the Dark Seldarine. That drow do not experience trance the way
tongue was removed for questioning Lolth’s orders. Worshipers of Vhaeraun who believe this dogma sometimes ritually scar and silence themselves as signs of their devotion, and then serve as voiceless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
six feet, fill this moist cavern. The caps of the mushrooms sprouting from the floor and walls glow with a faint blue light. Pale, dog-sized insects chitter among the fungus.
Three ghost-white cave
-quarters cover. A creature within 5 feet of a burrow can pull a cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
the unfocused look in her eyes, as if she’s not in control of her actions. If she can be removed from this area, the altar’s power over her ends, and Teeshe comes back to her right mind. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When the characters enter or peer inside a kitchen, read or paraphrase the following text: The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area
fire 20 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. S20b: Dressing Room. Two intact security
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Two phase spiders live here and are responsible for the flimsy webbing. The spiders can’t use their Ethereal Jaunt ability in the Briny Maze and scuttle from known dangers like the encephalon cluster
walls gleam with inner lights.
This area is a psychic library, like the one in Illithinoch, but with two differences. First, the crystal repositories are set into the walls and can’t be removed or moved