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Returning 35 results for 'spying sacred adventure'.
Other Suggestions:
saving stored adventure
sing sacred adventure
saving sacred adventurers
scrying sacred adventurers
springs sacred adventure
Monsters
Acquisitions Incorporated
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
Monsters
Fizban's Treasury of Dragons
for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures
involving emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only
Monsters
Fizban's Treasury of Dragons
paid for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and
adventures involving emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is
Monsters
Acquisitions Incorporated
innately cast the following spells, requiring no material components:
At will: minor illusion, sacred flame, thaumaturgy
1/day each: command, darkness, darkvision, pass without trace
complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
table offers suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
Backgrounds
Baldur’s Gate: Descent into Avernus
be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
BALDUR’S GATE FEATURE: RUMOR MONGER
Via your personal rumor mill and articles
published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
attitude.
5
I quote (or misquote) sacred texts and proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
Monsters
Fizban's Treasury of Dragons
information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to
Monsters
Fizban's Treasury of Dragons
, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to a murder but
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Between Tangled Roots An Adventure for 10th-Level Characters When a legendary dragon known as a bakunawa appears and attacks a town that has long revered its kind, the characters are called upon to
learn why it has gone on a rampage. They must track down the bakunawa and discover the reason for its ire before dragon hunters slay the sacred creature.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Between Tangled Roots An Adventure for 10th-Level Characters When a legendary dragon known as a bakunawa appears and attacks a town that has long revered its kind, the characters are called upon to
learn why it has gone on a rampage. They must track down the bakunawa and discover the reason for its ire before dragon hunters slay the sacred creature.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
In the Mists of Manivarsha An Adventure for 9th-Level Characters The final day of the Shankha Trials unfolds in the city of Sagorpur. But the joy of this most auspicious competition turns to terror
as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The Storyteller Nimuel reveals the chaos caused by a rampaging bakunawa The adventure begins as the characters approach Kalapang. As they draw near, they witness a calamity
(see the end of this adventure)—attacks. The attack is swift; the creature strafes the town, vanishes among the buildings for an instant, then soars away to the northwest. No matter what methods the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
In the Mists of Manivarsha An Adventure for 9th-Level Characters The final day of the Shankha Trials unfolds in the city of Sagorpur. But the joy of this most auspicious competition turns to terror
as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The Storyteller Nimuel reveals the chaos caused by a rampaging bakunawa The adventure begins as the characters approach Kalapang. As they draw near, they witness a calamity
(see the end of this adventure)—attacks. The attack is swift; the creature strafes the town, vanishes among the buildings for an instant, then soars away to the northwest. No matter what methods the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventure Summary The adventure begins with the characters discovering the recently murdered Returned, Varyas, and confronting his killers. Varyas’s gold mask bears a code on it, one that points
of Orestes, a site sacred to the god Phenax. She also notes that a recent earthquake has uncovered a cave along the Khystonos River that could be the secret site’s location. If so, then perhaps within
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dissecting the Adventure You can dissect this adventure and use pieces of it rather than the whole thing. Nothing in this adventure is too sacred to tamper with and repurpose to serve your own needs
. Most of the locations described in this book can be used as stand-alone adventure sites. With a little effort and a few name changes, you can take these adventure locations out of Icewind Dale and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventure Summary The adventure begins with the characters discovering the recently murdered Returned, Varyas, and confronting his killers. Varyas’s gold mask bears a code on it, one that points
of Orestes, a site sacred to the god Phenax. She also notes that a recent earthquake has uncovered a cave along the Khystonos River that could be the secret site’s location. If so, then perhaps within
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dissecting the Adventure You can dissect this adventure and use pieces of it rather than the whole thing. Nothing in this adventure is too sacred to tamper with and repurpose to serve your own needs
. Most of the locations described in this book can be used as stand-alone adventure sites. With a little effort and a few name changes, you can take these adventure locations out of Icewind Dale and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure On the world of Oerth in the Greyhawk campaign setting, the island of Sybarate is located in the mouth of Jeklea Bay, about a mile south of Fairwind Isle. If you’d like to place
the adventure in another campaign setting, consider the following suggestions: Dragonlance. On the world of Krynn, Juliana and Orlando might be from rival kingdoms that don’t typically get along
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure On the world of Oerth in the Greyhawk campaign setting, the island of Sybarate is located in the mouth of Jeklea Bay, about a mile south of Fairwind Isle. If you’d like to place
the adventure in another campaign setting, consider the following suggestions: Dragonlance. On the world of Krynn, Juliana and Orlando might be from rival kingdoms that don’t typically get along
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dancing Waters. A sacred dwarven shrine falls silent, leading the characters to investigate. They learn that a murderous villain has captured the holy site. This adventure is designed for an 8th-level party
routine task far more challenging. This adventure is designed for 3rd-level characters, although it is equally playable at lower and higher levels. Iceshield Orcs. An orc tribe displaced by the natural
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dancing Waters. A sacred dwarven shrine falls silent, leading the characters to investigate. They learn that a murderous villain has captured the holy site. This adventure is designed for an 8th-level party
routine task far more challenging. This adventure is designed for 3rd-level characters, although it is equally playable at lower and higher levels. Iceshield Orcs. An orc tribe displaced by the natural
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following events in the adventure, employing scrying magic, or methodically searching the Sumber Hills. Some or all of the player characters might begin the adventure already in possession of useful
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following events in the adventure, employing scrying magic, or methodically searching the Sumber Hills. Some or all of the player characters might begin the adventure already in possession of useful
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
order and its monastery. A tomb within the monastery contains Samular’s remains as well as the phylactery of his brother, Renwick Caradoon, who dwells in the Sacred Stone Monastery (see “Haunted Keeps
delegation never reached Summit Hall. The site where elemental cultists attacked the delegation lies only a few miles away. Later in the adventure, characters affiliated with the Order of the Gauntlet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
order and its monastery. A tomb within the monastery contains Samular’s remains as well as the phylactery of his brother, Renwick Caradoon, who dwells in the Sacred Stone Monastery (see “Haunted Keeps
delegation never reached Summit Hall. The site where elemental cultists attacked the delegation lies only a few miles away. Later in the adventure, characters affiliated with the Order of the Gauntlet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personal vendetta, or simply reacting to disastrous events around you. The Guild Adventures table refers to the descriptions of other patrons in this section; your DM can use the adventure ideas in
“Crime Syndicate”). 2 Dragonmarked Affairs. The job involves some dragonmarked house concern (see “Dragonmarked House”). 3 Espionage. Someone requires some spying or sabotage (see “Espionage Agency
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personal vendetta, or simply reacting to disastrous events around you. The Guild Adventures table refers to the descriptions of other patrons in this section; your DM can use the adventure ideas in
“Crime Syndicate”). 2 Dragonmarked Affairs. The job involves some dragonmarked house concern (see “Dragonmarked House”). 3 Espionage. Someone requires some spying or sabotage (see “Espionage Agency
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is