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Returning 35 results for 'stand of instance bitter'.
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Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3
You recall a childhood memory. What about that event or who you were still influences you
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Backgrounds
Baldur’s Gate: Descent into Avernus
there.
3
I treasure a memento of the person or instance that set me upon my path.
4
I sleep just as much as I need to and on an unusual schedule.
5
I think far ahead, a detachedness
people don’t realize how much they need me.
3
I’ve seen too many in need. I must not fail them as everyone else has.
4
I stand in opposition, less the wicked go unopposed.
5
Orc
Legacy
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Species
Volo's Guide to Monsters
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai
, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
. How do they advise you?
5 You recall enjoying something that you can’t stand doing now. What is it? Why don’t you like it now?
6 A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand for a short time, but none are destined to last. An orc horde or a flight of dragons could sweep them all away tomorrow, leaving nothing but mile upon unmapped mile of wilderness. The Savage
summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
Argantle that they also consider the hag an enemy, she reveals the following: The korreds no longer hold large gatherings at Lockbury Henge. Argantle fears the consequences of Bitter End’s meddling and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
Charisma (Persuasion) check, but allow the characters to get creative. For instance, characters who try to scare Dagult with stories of their enemies could make a Charisma (Intimidation or Performance) check
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
leadership of the society—and getting Vidorant expelled in the process. Goldenbeard promised harsh retaliation against anyone who helped Vidorant, ensuring none of her former allies would stand against
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Tamarack Stand Encounters Each time the characters explore this region, roll once on the Tamarack Stand Encounters table to determine what the characters encounter. Tamarack Stand Encounters 1d4
duplicates) to determine the item.
Stacey Allan & William Doyle Map: Tamarack Stand (Giant Spiders’ Nest)
Hobgoblin Patrol Ahead of you, three humanoid warriors in battered armor argue in harsh
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allow for variations. A pit fiend, for instance, might take the form of an imp in order to personally infiltrate a kingdom on the Material Plane. The hierarchy of the Nine Hells has thirteen tiers or
serve as lord of a layer hold the title of Duke or Duchess (rank 12). Atop the hierarchy at rank 13 stand the Lords of the Nine, arrayed from topmost layer to bottommost, with Asmodeus holding sway over
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are stowed haphazardly on the shelves of an old bookcase.
Two padlocked cages stand in a far corner; one is occupied by a panic-stricken goblin, and the other is empty.
In the middle of the room
, Vig shouts in Common, “Leave me to my fate! Bitter End can do worse than turn me into a mask!” As an action, a character using thieves’ tools can try to pick the lock on either cage or the shackles
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
abandoned farms, but their harvests are never enough for the city’s survivors. Though bitter and desperate, soldiers live better than civilians, assured of rations and housing in the Bastion Ward—the
Traitors is a muddy patch where Vistani often camp. These travelers have a knack for avoiding Talon patrols. Vigila Forest In the dense Vigila Forest stand towering black trees called Sentries of Death
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Don’t stand inside a ring of
these colors on itself and its personal items. For instance, the chief of one tribe might be the only one that has the right to stain its tusks with red ochre, while the warriors of another tribe rub streaks of ash into their garments to signify their safe return from a raid.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
strive to have no personality — it’s easier to forget what’s hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
seen too many in need. I must not fail them as everyone else has. 4 I stand in opposition, lest the wicked go unopposed. 5 I am exceptional. I do this because no one else can, and no one can stop me
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
life. Experiment with different speech patterns. For instance, a barmaid and a city magistrate probably use their words differently. Similarly, peasants could speak in earthy dialects, while rich folk
expressions with an unusual voice, a character truly comes to life. Though you don’t need to stand up out of your chair, you can use your arms to bring even more life to an NPC. A noble could chop the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
instance that set me upon my path.
4 I sleep just as much as I need to and on an unusual schedule.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I cultivate a
. I must not fail them as everyone else has.
4 I stand in opposition, lest the wicked go unopposed.
5 I am exceptional. I do this because no one else can, and no one can stop me.
6 I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Citadel Adbar In the extreme north of Faerûn, near the Cold Wood, lie the Ice Mountains. There, in the bitter cold, stands the eternal fortress of Citadel Adbar, the last great remnant of the
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enter adulthood in their late teens and usually live less than a century. Size. Goliaths stand between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium. Speed. Your base
their mettle is tested against orcs, ogres, frost giants, remorhazes, ice trolls, young white dragons, the treacherous mountain terrain, and the cruel indifference of nature. Bitter Rivals. Skytower
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of red stone stand before the wide archways on the Star Forge’s south wall. Runestones embedded in the pillars radiate white light, giving the impression that the pillars are streaked with glowing
stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
killed by Duskwalker—but from this distance, characters can tell only that the soldiers are motionless, not that they’re dead. P2: Wooded Berm The trees here stand shoulder to shoulder, forming a violet
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
house to which the drow is affiliated. Drow House Loyalty d6 House 1–2 House Baenre 3–4 House Faen Tlabbar 5–6 House Xorlarrin House Faen Tlabbar and House Mizzrym are bitter rivals. If the drow
chance to bully some surface dwellers. The orcs try to goad the characters into striking first, then quickly stand down, knowing that a patrol (see “Duergar Patrol”) will arrive 1d6 rounds after
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Rool’s betrayal doesn’t make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
, grinning with the satisfaction that he dealt the fatal blow to his hated rival. 3. Hekaton in Chains Two Kraken Society cultists stand watch on the decks fore and aft of King Hekaton, who lies on his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Underworld gold that they adorn themselves with. Their appetite for pain and death is eclipsed only by their greed; these fiends delight in searching out treasure and slaughtering all who stand in
failed save, or half as much damage on a successful one.
(PETER MOHRBACHER) Eater of Hope An eater of hope is bitter to the core, resentful of all forms of life and joy. Although these demons can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
everything is to crumble. Existence inevitably falls into ruin—nothing lasts forever, not even the gods. Sinkers don’t stand in the way of the multiverse’s destruction. They see decay and entropy as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accept this subservient role either because they are forced to or because it offers them a measure of security while they engage in their savagery. Green dragons, for instance, sometimes use orcs as
. Such an event is rare in the extreme, but its consequences can lay low entire nations that are unable to stand against the wave.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Xvarts Xvarts are cruel, cowardly humanoids spawned by a cowardly, renegade demigod. They have blue skin, vivid orange eyes, and receding hairlines, mirroring their creator’s appearance. They stand
come out of hiding most of the time. Occasionally, he does appear before a tribe of worshipers as a 9-foot-tall xvart carrying an empty sack. In every such instance, Raxivort takes all of the treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the Long Road, just south of the inn’s stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warning the first time anyone makes unapproved contact with a prisoner, and they turn hostile after a second instance, attempting to subdue and capture the offender. Most of the prisoners are too fearful
boat has six flipper-shaped iron paddles protruding from its hull, which are controlled by levers on the boat’s deck. B8: Cliff Towers These two towers stand at opposite ends of the fortress’s high rock
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth. Nature. Your familiarity
shoe stand, a cutter, spare leather, and thread. Arcana, History. Your knowledge of shoes aids you in identifying the magical properties of enchanted boots or the history of such items. Investigation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are 15 feet high and flat. Light. The lighthouse is mostly dark. Two lanterns full of oil hang within each level on the east and west walls. Window slits stand 3 feet above the floor on each level, at
, and boards line the walls. Three tall wardrobes and four large chests stand among these materials.
Creatures. Hiding in the wardrobes and chests are four ghouls made from gnome and halfling corpses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
’ Quarters A wooden table and four chairs stand at the east end of this room. Four alcoves containing straw pallets open off the west half of the room. D25: Cultist Quarters and Well This area centers on a 4
middle of this room. Two high-backed chairs flank the table, which has an empty clay jug and two clay flagons atop it.
This is Gustav and Elisabeth’s den. Iron candlesticks stand in two corners
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
points or fewer, the wraith retreats to the icy cyst that contains Drakareth’s frozen remains, passing through the interposing walls of ice to reach it. There, it fights to the bitter end. The walls of
final stand. Professor Skant recognizes the creature as vampires and knows their weaknesses. Aside from the vampires, the cave is empty. The 20-foot-high ceiling is festooned with icicles. Stench of