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Returning 35 results for 'stand of instinct better'.
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sound of instincts better
stand of instant better
stone of instincts better
stand of instance bitter
state of instincts better
Monsters
Mordenkainen Presents: Monsters of the Multiverse
like doing their own killing, since leucrottas are meticulous in their cruelty and able to draw out kills for better and longer sport. And when there are no victims to be had, a leucrotta can mimic the
delightful squeals of a suffering victim.
A leucrotta is so loathsome that few outside of its own kind can stand to be around one for long. Its horrific, hodgepodge body oozes a foul stench. This
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
You spend excessively on creature comforts.
Winter
d4
Winter Personality Trait
1
The worst case is the most likely to occur.
2
You preserve what you have. Better to
the best way to solve problems.
2
Overwhelming force can accomplish almost anything. The tougher the problem, the more force you apply.
3
You stand tall and strong so that others can lean
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
6
You still don’t understand how metaphors work. That doesn’t stop
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the
you.
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
possessions stand out in its perception and are easily recovered.
Entrances to the morkoth's lair have an enchantment that the morkoth can activate or suppress at any time while it's in its lair and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
goes to the morkoth’s lair, its lost possessions stand out in its perception and are easily recovered.
Supernatural Lure. Entrances to the morkoth’s lair have an enchantment that the morkoth
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
;
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
the pain of others.
5
I enjoy testing other people’s patience.
6
I can’t stand it when things are predictable, so I like to add a little chaos to every situation.
7
I
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
First Blood After the last veteran is defeated or once the veterans stand down, read the following: A tall elf woman wearing a sumptuous gown appears at the mouth of the alley, shaking her head
their overzealousness. Seeing how you handle yourselves, though, I might be able to better apologize with an offer of employment.”
The woman introduces herself as Madame Samira Arah, the newest member of Zinda’s ruling council, the Kings of Coin (see the “Zinda Gazetteer” section).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(area 8), who ring the gong to sound the alarm. Characters stand a better chance of infiltrating the den if they approach cautiously, taking advantage of the terrain and using darkness, fog, camouflage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
unusual for a tortle to shuck off order in favor of chaos. Size. Tortle adults stand 5 to 6 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. Your size is
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Most of the locations described in this book can be used as stand-alone adventure sites. With a little effort and a few name changes, you can take these adventure locations out of Icewind Dale and
the duergar doing something else instead. Alternatively, you could jettison everything but the map of the fortress, populating it with new creatures that better suit your campaign. Sometimes a good map is all a DM needs!
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues. Priests and warlord champions of Mogis rule the
starting point, they pursue their vision of a better way of life, aspiring to nobler principles than senseless slaughter and better governance than iron-fisted tyranny. Under the leadership of the temple’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are my people!” Kirina interrupts. “I value the friendship of the Aurum Guild, and I stand with my friends in their time of need. But don’t worry, Prince Simbon. We can find something safe for you to
come directly from King Diara. Personality Trait. “I’m happiest when I’m working with my hands.” Ideal. “Though I might have more responsibility, I’m no better than anyone else who works in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gives each settlement a deathly quiet aspect. Most people who venture outdoors are bundled up in so much cold weather clothing as to be barely recognizable, and they don’t stand around long enough for
the cold wind to get the better of them. Auril’s winter spell has caused the population of Ten-Towns to dwindle and has heightened rivalries that have simmered for years, turning neighboring towns
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant’s size as you play the giant. You might stand above seated players to loom over them or describe behaviors that emphasize the giant’s size. The Huge Behaviors table gives examples of habits and
needles.
4 The giant carefully lifts Humanoids (cradling their heads to avoid injury) to see and hear them better.
5 The giant exclaims with admiration at the fine detail and exquisite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
forbidding walls separating the Darklake District from the rest of the city stand the docks, markets, and shops where Gracklstugh’s commerce and trade are conducted. The many duergar merchants — along
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-five years old and has run the establishment for decades. His elven blood through his half-elf mother has kept him alive this long, and keeps him looking better than most full-blooded humans his age. He
in the pot. Each player rolls three dice. Play then proceeds clockwise around the table, with the host of the game going last. On their turn, a player can choose to “stand” or “roll.” If the player
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Camp Locations Hc1. Druid Camp Four robed humans — two male, two female — chant as they stand around a bonfire. On the periphery of the firelight are two massive elk, placidly chewing.
The four
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clear why you make a great addition to any franchise. Cavalier An Acquisitions Incorporated franchise is a heady mix of adventuring and business, and both those pursuits require travel. Who better to
fighter. As a champion, you quickly master your role within your franchise, because that role is simple. Lift heavy things. Stand in front of monsters. Hit them till they drop. Eldritch Knight
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
large realm of their own since the kingdom of Eaerlann was destroyed millennia ago. Instead they maintain a number of smaller settlements, the better to keep those communities hidden or protected. Wood
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that Rezmir and Jos survive this chapter. It’s not a catastrophe if they don’t, but it’s much better if they do. Dralmorrer Borngray and Pharblex Spattergoo have everything to lose if enemies of the
together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; you’ll need to play
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
which two guards stand watch.
The guards ask the characters about their business, then escort them to Andrella, Captain of the Guard.
Zuzanna Wuzyk Andrella
Human Captain of the Guard
admire Andrella and enjoy her goodhearted mentorship.
Rumors
“A dastardly bandit, Pral, accosts travelers along the trail. Apparently he’s quite handsome; I’m sure he’ll look even better behind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
problem, the more force you apply. 3 You stand tall and strong so that others can lean on you. 4 You maintain an intimidating front. It’s better to prevent fights with a show of force than to harm others
is the most likely to occur. 2 You preserve what you have. Better to be hungry today and have food for tomorrow. 3 Life is full of dangers, but you are ready for them. 4 A penny spent is a penny lost
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
and so do I. 6 I know what’s right, and none will stand in my way. Planar Philosopher Trinkets. When you make your character, you can roll once on the Planar Philosopher Trinkets table, instead of on
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
abandoned farms, but their harvests are never enough for the city’s survivors. Though bitter and desperate, soldiers live better than civilians, assured of rations and housing in the Bastion Ward—the
Traitors is a muddy patch where Vistani often camp. These travelers have a knack for avoiding Talon patrols. Vigila Forest In the dense Vigila Forest stand towering black trees called Sentries of Death
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid to defend a plane that is inimical to everything they stand for by aiding the devils directly. Therefore, the demons assault the Nine Hells over and over not only because it is the greatest threat
devils both know that a yugoloth’s loyalty is constantly for sale — even during a conflict on the battlefield — and a yugoloth never agrees to a contract that prohibits it from seeking a better offer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
curved tusks. Both heads are attached to a single torso, and the monster’s red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with
attacks, some kuo-toa recover their wits enough to flee, while others cower, paralyzed with fear. Escaping the Demon Lord Hopefully, the players exercise the better part of valor and flee as soon as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Folk Hero You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against
else searching for you, though they will not risk their lives for you. Suggested Characteristics A folk hero is one of the common people, for better or for worse. Most folk heroes look on their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that Rezmir and Jos survive this chapter. It’s not a catastrophe if they don’t, but it’s much better if they do. Dralmorrer Borngray and Pharblex Spattergoo have everything to lose if enemies of the
together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; you’ll need to play
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the prowl, courage isn’t enough to stand up against them, and even one’s sanity is at risk. Prowlers from Pandemonium. These nightmare creatures, native to Pandemonium, can also be found on most of
powers. Why does the howler sing? Doing so causes its prey to flee, and surely stealth would make for better hunting in howling Pandemonium. There is only one answer: the creature can taste fear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adbar know better than to trust the yakfolk, and they occasionally send patrols north to spy on the village. One of those patrols was ambushed by yakfolk and the survivors taken prisoner. The yakfolk used
the dwarves from attacking Ironslag, mostly by assuring the citadel’s leaders that the yakfolk pose no immediate threat. They also stand ready to assassinate Adbar’s ruler, King Harnoth, if he tries to